Read & Write Memory detectable, other options?
So I've been thinking.
If you want to write a CSGO cheat using C#, using Read and Write memory externally is going to get detected very fast.
(if they use a kernelmode driver to monitor all calls to ReadProcessMemory and WriteProcessMemory)
Oor.. If they check with programs have open handles to the game.
My question is..
What cheats out there (developed with C#) have a lifespan longer than 6 months and what type of hacks are those?
Aim, Walls, Bunnyhop etc.
And also, what is a good way to develop hacks if not using the method I mentioned above.
If you want to write a CSGO cheat using C#, using Read and Write memory externally is going to get detected very fast.
(if they use a kernelmode driver to monitor all calls to ReadProcessMemory and WriteProcessMemory)
Oor.. If they check with programs have open handles to the game.
My question is..
What cheats out there (developed with C#) have a lifespan longer than 6 months and what type of hacks are those?
Aim, Walls, Bunnyhop etc.
And also, what is a good way to develop hacks if not using the method I mentioned above.


. Everybody do external in C# because there are free sources or what? I never wanted to make external in C# because there was so much public sources.
Even python would be easier. 
