Thumbs upAddy Logger

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Addy Logger
Code:
//|---------------------------------| Player Client & Offset|---------------------------------|
#define MenuPtr //removed
#define GameStatus 0x12D8068
#define BasicPlayerInfo 0x1760260 //PlayerMgr
#define aCLTPlayerClient 0x1294950
#define CLTPlayerClientOffset 0x78
#define FlyHack 0xA40
#define FlyHackZM 0x948
#define LessRecoil 0x60C
#define LessRecoilZM 0x51C
#define NoSpread 0x5EC
#define NoSpreadZM 0x4FC
#define SuperJump 0x644
#define SuperJumpZM 0x558
//|---------------------------------| Bug Damage |---------------------------------|
#define aNoBug //removed
//|---------------------------------| Fall Damage |---------------------------------|
#define FallDamage 0x18FB418
#define FallDamageOffset 0x4
//|---------------------------------| ESP & Aimbot |---------------------------------|
#define aLTClientShell 0x1268EEC
#define aLTModel 0x12648CC
#define dwCPlayerStart 0x1E8
#define dwCPlayerSize 0xD78
#define MEOffset 0x1F4
//|---------------------------------| WeaponManager & ModelNode |---------------------------------|
#define WeaponMgr 0x18FB438
#define ModelNode 0x18FB364
//|---------------------------------| Weapon |---------------------------------|
#define WeaponStructOffset //removed
#define Bypass28_3 //removed
#define MaxWeapons //removed
#define KnifeNormalAniRate 0x10E8
#define KnifeNormalAniRate1 0x1148
#define KnifeBigshotAniRate 0x10F8
#define Knockback 0x39A0
#define MoveSpeedPenalty 0x124C
#define Range 0xEA8
#define AmmoDamage 0xEB8
#define KnifeNormalAngle 0x10D8
#define KnifeBigshotAngle 0x1108
#define WallShotDamageRatio 0x2878
#define KnifeNormalRange 0x10C8
#define KnifeBigshotRange 0x10F8
#define BoomDurationDamage 0x3811
#define ReloadAnimRatio 0x13B4
#define ChangeWeaponAnimRatio 0x13B8
#define Recoil1 0xBD8
#define Recoil2 0xD40
#define Recoil3 0x33F0
#define Recoil4 0x1674
#define Recoil5 0x17DC
#define Recoil6 0x1944
//|---------------------------------| Dissconnected From Server |---------------------------------|
#define aDC_JMP //removed
#define aDC_CALL //removed
#define aDC_NOP //removed
//|---------------------------------| Shot Through Walls |---------------------------------|
#define WallPointer 0x18FB420
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define TextureType 0x594
#define Bypass 18_0 //removed
#define Bypass 18_1 //removed
//|---------------------------------| Unlock All Mutants |---------------------------------|
#define oGameUi //removed
#define oNanoPVScreen //removed
#define aOpenMutantScreen //removed
#define oMutant //removed
//|---------------------------------| Invisible & Anti Invisible |---------------------------------|
#define aLTClient 0x1268EE0
#define invisibleoffset 0xA0
are you using 6 offset for perfect no recoil?

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and are you using no bug damage with 1 address too?
Quote Originally Posted by iknowitsfake26 View Post
are you using 6 offset for perfect no recoil?

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and are you using no bug damage with 1 address too?
yep
//msg2short
Quote Originally Posted by gaerGAERHGaerherh View Post
yep
//msg2short
so your perfect no recoil will work in shotgun? i think not i using 54 offset for PNR

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btw your no bug damage will work in mexico?
Quote Originally Posted by iknowitsfake26 View Post
so your perfect no recoil will work in shotgun? i think not i using 54 offset for PNR

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btw your no bug damage will work in mexico?
yes all maps
Quote Originally Posted by gaerGAERHGaerherh View Post
yes all maps
can you give me a clue where can i find that address?
and there is string of that or no string
Nice troll
hehehehe
Quote Originally Posted by [K]akashi View Post
Nice troll
hehehehe
what troll ? that all adresses work xD

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Quote Originally Posted by iknowitsfake26 View Post
can you give me a clue where can i find that address?
and there is string of that or no string
that isnt string just one addr and i make it nothing
Quote Originally Posted by gaerGAERHGaerherh View Post
what troll ? that all adresses work xD

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that isnt string just one addr and i make it nothing
i mean that no bug damage there is a string of that or nothing
Quote Originally Posted by iknowitsfake26 View Post
i mean that no bug damage there is a string of that or nothing
nothing...
Quote Originally Posted by gaerGAERHGaerherh View Post
Code:
//|---------------------------------| Player Client & Offset|---------------------------------|
#define MenuPtr //removed
#define GameStatus 0x12D8068
#define BasicPlayerInfo 0x1760260 //PlayerMgr
#define aCLTPlayerClient 0x1294950
#define CLTPlayerClientOffset 0x78
#define FlyHack 0xA40
#define FlyHackZM 0x948
#define LessRecoil 0x60C
#define LessRecoilZM 0x51C
#define NoSpread 0x5EC
#define NoSpreadZM 0x4FC
#define SuperJump 0x644
#define SuperJumpZM 0x558
//|---------------------------------| Bug Damage |---------------------------------|
#define aNoBug //removed
//|---------------------------------| Fall Damage |---------------------------------|
#define FallDamage 0x18FB418
#define FallDamageOffset 0x4
//|---------------------------------| ESP & Aimbot |---------------------------------|
#define aLTClientShell 0x1268EEC
#define aLTModel 0x12648CC
#define dwCPlayerStart 0x1E8
#define dwCPlayerSize 0xD78
#define MEOffset 0x1F4
//|---------------------------------| WeaponManager & ModelNode |---------------------------------|
#define WeaponMgr 0x18FB438
#define ModelNode 0x18FB364
//|---------------------------------| Weapon |---------------------------------|
#define WeaponStructOffset //removed
#define Bypass28_3 //removed
#define MaxWeapons //removed
#define KnifeNormalAniRate 0x10E8
#define KnifeNormalAniRate1 0x1148
#define KnifeBigshotAniRate 0x10F8
#define Knockback 0x39A0
#define MoveSpeedPenalty 0x124C
#define Range 0xEA8
#define AmmoDamage 0xEB8
#define KnifeNormalAngle 0x10D8
#define KnifeBigshotAngle 0x1108
#define WallShotDamageRatio 0x2878
#define KnifeNormalRange 0x10C8
#define KnifeBigshotRange 0x10F8
#define BoomDurationDamage 0x3811
#define ReloadAnimRatio 0x13B4
#define ChangeWeaponAnimRatio 0x13B8
#define Recoil1 0xBD8
#define Recoil2 0xD40
#define Recoil3 0x33F0
#define Recoil4 0x1674
#define Recoil5 0x17DC
#define Recoil6 0x1944
//|---------------------------------| Dissconnected From Server |---------------------------------|
#define aDC_JMP //removed
#define aDC_CALL //removed
#define aDC_NOP //removed
//|---------------------------------| Shot Through Walls |---------------------------------|
#define WallPointer 0x18FB420
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define TextureType 0x594
#define Bypass 18_0 //removed
#define Bypass 18_1 //removed
//|---------------------------------| Unlock All Mutants |---------------------------------|
#define oGameUi //removed
#define oNanoPVScreen //removed
#define aOpenMutantScreen //removed
#define oMutant //removed
//|---------------------------------| Invisible & Anti Invisible |---------------------------------|
#define aLTClient 0x1268EE0
#define invisibleoffset 0xA0
isdead and isalive?
Quote Originally Posted by iknowitsfake26 View Post
isdead and isalive?
removed find it by your skills
Quote Originally Posted by IrineuMito View Post
Do you have CFBR?
Check the BR section, I just posted my logger there
Code:
#define Bypass 18_0 //removed
#define Bypass 18_1 //removed
I'm waiting for the real proof that you said you own
Posts 1–15 of 34 · Page 1 of 3

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