AlwaysHeadShot

Posts 1–13 of 13 · Page 1 of 1
AlwaysHeadShot
Work Perfect on CF NA
Code:
#define ModelNode 0x1942054
Notice : add int aHead[87];

Code:
bool backup = false;


void backuphead()
{
	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
	if (!backup)
	{
		if (pHeadShotMgr != 0)
		{
			for (int i = 0; i < 87; i++)
			{
				DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
				if (pModelNodeType)
					aHead[i] = *(int*)(pModelNodeType + 0x54);
				backup = true;
			}
		}
	}
}
Code:
void Head()
{
	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
if (pHeadShotMgr != 0)
	{
		for (int i = 0; i < 87; i++)
		{
			DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
			if (backup)
			{
				if (//Your variable) //Gold
				{
					*(int*)(pModelNodeType + 0x54) = 1;
				}
				else if (//Your variable)//Silver
				{
					*(int*)(pModelNodeType + 0x54) = 2;
				}
				else
				{
					*(int*)(pModelNodeType + 0x54) = aHead[i];
				}
			}
		}
	}
}
Enjoy Click Thanks

Credit : i don,t know
Quote Originally Posted by Confirm- View Post
Work Perfect on CF NA
Code:
#define ModelNode 0x1942054
Notice : add int aHead[87];
Code:
void Head()
{
	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
if (pHeadShotMgr != 0)
	{
		for (int i = 0; i < 87; i++)
		{
			DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
			if (backup)
			{
				if (//Your variable) //Gold
				{
					*(int*)(pModelNodeType + 0x54) = 1;
				}
				else if (//Your variable)//Silver
				{
					*(int*)(pModelNodeType + 0x54) = 2;
				}
				else
				{
					*(int*)(pModelNodeType + 0x54) = aHead[i];
				}
			}
		}
	}
}
Enjoy Click Thanks
some people don't need this source code because its already release hahahaha that's very ridiculous
Already posted before !
you missed to post aHead[i]; backup part
Quote Originally Posted by [K]akashi View Post
Already posted before !
you missed to post aHead[i]; backup part
Okay i will add with this Thread

- - - Updated - - -

Quote Originally Posted by iknowitsfake26 View Post
some people don't need this source code because its already release hahahaha that's very ridiculous
No Problem bro Posted again and i don,t know it was Posted or not
not your code
give proper credits
Quote Originally Posted by I2espect View Post
not your code
give proper credits
I know what is credit ??
Quote Originally Posted by Confirm- View Post
I know what is credit ??
where did u copy that code from
Quote Originally Posted by I2espect View Post
where did u copy that code from
I got this not from Any website and I don,t know , who credit
Quote Originally Posted by Confirm- View Post
Work Perfect on CF NA
Code:
#define ModelNode 0x1942054
Notice : add int aHead[87];

Code:
bool backup = false;


void backuphead()
{
	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
	if (!backup)
	{
		if (pHeadShotMgr != 0)
		{
			for (int i = 0; i < 87; i++)
			{
				DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
				if (pModelNodeType)
					aHead[i] = *(int*)(pModelNodeType + 0x54);
				backup = true;
			}
		}
	}
}
Code:
void Head()
{
	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
if (pHeadShotMgr != 0)
	{
		for (int i = 0; i < 87; i++)
		{
			DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
			if (backup)
			{
				if (//Your variable) //Gold
				{
					*(int*)(pModelNodeType + 0x54) = 1;
				}
				else if (//Your variable)//Silver
				{
					*(int*)(pModelNodeType + 0x54) = 2;
				}
				else
				{
					*(int*)(pModelNodeType + 0x54) = aHead[i];
				}
			}
		}
	}
}
Enjoy Click Thanks

Credit : i don,t know
you can make it simple like this
Credits : @kmanev073, @ramo and @ComboDance
Code:
int HeadShotOld[87];

bool IsBackup = false;

void BackupMemory(void)
{
	if (!IsGameReadyForHook()) return;
	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
	if (crossfire == NULL) return;
	if (!IsBackup)
	{
		//================Always HeadShot===============//
		DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
		if (pModelNodeTypeMgr !=NULL)
		{
			for (int i = 0; i < 87; i++)
			{
				DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
				if (pHeadShotMgr)
				{
					HeadShotOld[i] = *(int*)(pHeadShotMgr + 0x54);
				}
			}
		}
		IsBackup = true;
	}
}
Code:
void StartHacks1(void)
{
	if (!IsGameReadyForHook()) return;
	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
	if (crossfire == NULL) return;
	//================Always HeadShot===============//
	DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
	if (pModelNodeTypeMgr !=NULL)
	{
		for (int i = 0; i < 87; i++)
		{
			DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
			if (pHeadShotMgr)
			{
				if (/*Declare 1*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = 1; // Gold
				}
				if (/*Declare 2*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = 2; // Silver
				}
				if (/*Declare 3*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = HeadShotOld[i]; // Backup Variables
				}
			}
		}
	}
}
Quote Originally Posted by iknowitsfake26 View Post
you can make it simple like this
Credits : @kmanev073, @ramo and @ComboDance
Code:
bool IsBackup = false;

void BackupMemory(void)
{
	if (!isGameReadyForHook()) return;
	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
	if (crossfire == NULL) return;
	if (!IsBackup)
	{
		//================Always HeadShot===============//
		DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
		if (pModelNodeTypeMgr !=NULL)
		{
			for (int i = 0; i < 87; i++)
			{
				DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
				if (pHeadShotMgr)
				{
					HeadShotOld[i] = *(int*)(pHeadShotMgr + 0x54);
				}
			}
		}
		IsBackup = true;
	}
}
Code:
int HeadShotOld[87];

void StartHacks1(void)
{
	if (!isGameReadyForHook()) return;
	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
	if (crossfire == NULL) return;
	//================Always HeadShot===============//
	DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
	if (pModelNodeTypeMgr !=NULL)
	{
		for (int i = 0; i < 87; i++)
		{
			DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
			if (pHeadShotMgr)
			{
				if (/*Declare 1*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = 1; // Gold
				}
				if (/*Declare 2*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = 2; // Silver
				}
				if (/*Declare 3*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = HeadShotOld[i]; // Backup Variables
				}
			}
		}
	}
}

Nice Leecher ! i think my Thread is Simple
Quote Originally Posted by Confirm- View Post
Nice Leecher ! i think my Thread is Simple
DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
if (backup)// this is wrong idk if you have a knowledge in c++
{
and look at yourself dude your code is very trash and you don't know how to clean and figure it and at all i know how to credits people who did this and i'm not like yours its a trash code
Quote Originally Posted by iknowitsfake26 View Post
DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
if (backup)// this is wrong idk if you have a knowledge in c++
{
and look at yourself dude your code is very trash and you don't know how to clean and figure it and at all i know how to credits people who did this and i'm not like yours its a trash code
Thanks for Your advice , No Problem
Quote Originally Posted by iknowitsfake26 View Post
you can make it simple like this
Credits : @kmanev073, @ramo and @ComboDance
Code:
int HeadShotOld[87];

bool IsBackup = false;

void BackupMemory(void)
{
	if (!IsGameReadyForHook()) return;
	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
	if (crossfire == NULL) return;
	if (!IsBackup)
	{
		//================Always HeadShot===============//
		DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
		if (pModelNodeTypeMgr !=NULL)
		{
			for (int i = 0; i < 87; i++)
			{
				DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
				if (pHeadShotMgr)
				{
					HeadShotOld[i] = *(int*)(pHeadShotMgr + 0x54);
				}
			}
		}
		IsBackup = true;
	}
}
Code:
void StartHacks1(void)
{
	if (!IsGameReadyForHook()) return;
	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
	if (crossfire == NULL) return;
	//================Always HeadShot===============//
	DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
	if (pModelNodeTypeMgr !=NULL)
	{
		for (int i = 0; i < 87; i++)
		{
			DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
			if (pHeadShotMgr)
			{
				if (/*Declare 1*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = 1; // Gold
				}
				if (/*Declare 2*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = 2; // Silver
				}
				if (/*Declare 3*/)
				{
					*(int*)(pHeadShotMgr + 0x54) = HeadShotOld[i]; // Backup Variables
				}
			}
		}
	}
}
Thanks for the credits! <3
Posts 1–13 of 13 · Page 1 of 1

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