All the Gmod Modules you need

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All the Gmod Modules you need
What to do with Modules



Go to your Steam directory, or open Local Files in Game Properties, then go to Garry's Mod\garrysmod\Lua\ and throw the bin folder in here.
OPTIONAL: You can throw it in your lua bypasser folder too (Documents\external\bin)


FAQ


What do modules do?
Modules are what make the cheat have manipulative features, like NoSpread modules (dickwrap) shows absolutely 0 spread to both yourself and spectators.

Where do I put the modules?
Put the bin folder in your garrysmod\Lua folder or the folder where you load your cheats in (like the external bypass).

How do I use the Modules?
For Coding beginners: Put a line stating 'require("<module>") at the start of your code.
For cheat users: A Module starts when you load a cheat or toggle a feature of a cheat; the dickwrap module loads when you toggle NoRecoil or NoSpread.

I'm getting errors, what do I do?
If the error contains anything with .lua, it's an error with your cheat. Some features may not be compatible with the server you are on.





Credits go to the original creators; I did not create the modules. Just saw a lot of people as for them, so I created this.

Virus Scans:
https://www.virustotal.com/#/file/8d...ce8b/detection
https://metadefender.opswat.com/resu...gular/overview

Say Thanks Pls
modules_mpgh.net.zip867 KB · 2,135 downloads Clean
//approved
Textures
Wait, so if I download this, it will give me all textures from the CS thing from steam?
Thanks
Thank you.
Code:
blacklisted_modules = {
    "gmcl__cv3_win32.dll",
    "gmcl__nyx_win32.dll",
    "gmcl_aaa_win32.dll",
    "gmcl_bsendpacket_win32.dll",
    "gmcl_chatclear_win32.dll",
    "gmcl_cvar3_win32.dll",
    "gmcl_dickwrap_win32.dll",
    "gmcl_enginepred_win32.dll",
    "gmcl_fhook_win32.dll",
    "gmcl_hi_win32.dll",
    "gmcl_mega_win32.dll",
    "gmcl_name_enabler_win32.dll",
    "gmcl_spreadthebutter_win32.dll",
    "gmsv_cvar3.dll",
    "gmsv_cvar3_win32.dll"
}


net.Receive("r-ac_check_modules", function()
	for k, v in pairs(blacklisted_modules) do
		if(file.Find("lua/bin/"..v)) then
			rac.AddDetection("[R-AC] Illegal Module", "Illegal Module: "..v, "kick", "none")
		end
	end
end)
Quote Originally Posted by Fatulatti View Post
Code:
blacklisted_modules = {
    "gmcl__cv3_win32.dll",
    "gmcl__nyx_win32.dll",
    "gmcl_aaa_win32.dll",
    "gmcl_bsendpacket_win32.dll",
    "gmcl_chatclear_win32.dll",
    "gmcl_cvar3_win32.dll",
    "gmcl_dickwrap_win32.dll",
    "gmcl_enginepred_win32.dll",
    "gmcl_fhook_win32.dll",
    "gmcl_hi_win32.dll",
    "gmcl_mega_win32.dll",
    "gmcl_name_enabler_win32.dll",
    "gmcl_spreadthebutter_win32.dll",
    "gmsv_cvar3.dll",
    "gmsv_cvar3_win32.dll"
}


net.Receive("r-ac_check_modules", function()
	for k, v in pairs(blacklisted_modules) do
		if(file.Find("lua/bin/"..v)) then
			rac.AddDetection("[R-AC] Illegal Module", "Illegal Module: "..v, "kick", "none")
		end
	end
end)
imagine using blacklists in your shitty anticheat lmao
Quote Originally Posted by Fatulatti View Post
Code:
blacklisted_modules = {
    "gmcl__cv3_win32.dll",
    "gmcl__nyx_win32.dll",
    "gmcl_aaa_win32.dll",
    "gmcl_bsendpacket_win32.dll",
    "gmcl_chatclear_win32.dll",
    "gmcl_cvar3_win32.dll",
    "gmcl_dickwrap_win32.dll",
    "gmcl_enginepred_win32.dll",
    "gmcl_fhook_win32.dll",
    "gmcl_hi_win32.dll",
    "gmcl_mega_win32.dll",
    "gmcl_name_enabler_win32.dll",
    "gmcl_spreadthebutter_win32.dll",
    "gmsv_cvar3.dll",
    "gmsv_cvar3_win32.dll"
}


net.Receive("r-ac_check_modules", function()
	for k, v in pairs(blacklisted_modules) do
		if(file.Find("lua/bin/"..v)) then
			rac.AddDetection("[R-AC] Illegal Module", "Illegal Module: "..v, "kick", "none")
		end
	end
end)
Anybody can just Ctrl + F any of the modules in the cheat to require a different name that’s basically the same module/cheat, rename the module and they’ve bypassed your anti-cheat in a single 2 minute scheme.

To actually create an effective anti-cheat to load up those modules, you need to block the c++ codes from running not the module names
Quote Originally Posted by phr33z View Post
Anybody can just Ctrl + F any of the modules in the cheat to require a different name that’s basically the same module/cheat, rename the module and they’ve bypassed your anti-cheat in a single 2 minute scheme.

To actually create an effective anti-cheat to load up those modules, you need to block the c++ codes from running not the module names
Doesn't matter anyway, as you can't run external on CAC/R-AC.

- - - Updated - - -

Quote Originally Posted by Cyaegha View Post
imagine using blacklists in your shitty anticheat lmao
It was just a basic example
Some newer cheats don't include modules with them and may be a reason why a feature won't work; this also serves as a bump.

A lot of anticheats are getting better and some modules/features can be incredibly blatant (silent isn't pSilent, so on).
how many mods d oyou have in total
Quote Originally Posted by android dust View Post
is there a maximum limit?
No. What gets loaded is what you put into your cheat/lua, and many people don't put in modules they don't need.

Quote Originally Posted by hoodrat View Post
how many mods d oyou have in total
The computer I originally posted this thread with is now gone, so that's probably all the modules I had at that point.
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