Simple opengl xray/cavefinder

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Simple opengl xray/cavefinder
Simple auto assembly script for cheat engine to disable opengl depth check, gives you ability to see through textures.
How to use:
  1. Launch game
  2. Settings -> Video -> Renderer , change directx to opengl
  3. Restart game
  4. Start CE
  5. Add auto assembly script and bind it to some button to activate/deactivate
  6. ???
  7. PROFIT


Code:
[ENABLE]
aobscanmodule(INJECT,trove.exe, B8 03 02 00 00 c3)
label(return)
INJECT:
db B8 07 02 00 00
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db B8 03 02 00 00
unregistersymbol(INJECT)
It's works
Thank you, its working.
Quote Originally Posted by 3JIOU_KOTE View Post
Simple auto assembly script for cheat engine to disable opengl depth check, gives you ability to see through textures.
How to use:
  1. Launch game
  2. Settings -> Video -> Renderer , change directx to opengl
  3. Restart game
  4. Start CE
  5. Add auto assembly script and bind it to some button to activate/deactivate
  6. ???
  7. PROFIT


Code:
[ENABLE]
aobscanmodule(INJECT,trove.exe,b8 ? ? ? ? c3 b8 ? ? ? ? c3 b8 ? ? ? ? c3 b8 ? ? ? ? c3 b8 ? ? ? ? c3 b8 ? ? ? ? c3 fc)
label(return)
INJECT:
  db B8 07 02 00 00
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
  db B8 03 02 00 00
unregistersymbol(INJECT)
Could you explain how you did it? sounds interesting
Quote Originally Posted by phj2806002 View Post
Could you explain how you did it? sounds interesting
https://www.khronos.org/registry/Ope...epthFunc.xhtml
Basically i am changing that functions argument from GL_LEQUAL to GL_ALWAYS, thus messing up depth check.
If you want to find more about it - check following code below in ida or debugger of your choice:
74 0C E8 ? ? ? ? 50 FF 15 ? ? ? ?
push eax - is basically passing that value to function
Hi, you know how to use the xray to see the lair on geode cave? Like if are crystal, flowers or ore?
how to on/off?
Quote Originally Posted by wrzzzzy View Post
how to on/off?
Set hotkey in cheat engine.
Quote Originally Posted by Lonelywolf29 View Post
Why my question got ignored?
Because you can go in game and see how it works by yourself, source code and description is provided already.
Quote Originally Posted by 3JIOU_KOTE View Post
Because you can go in game and see how it works by yourself, source code and description is provided already.
But i already did, but on geode caves the floor turn all invisible and i can't see anything, just for that i ask and i don't know much about these codes to know what to change to make it work, like this https://imgur.com/pO31JQE
Quote Originally Posted by Lonelywolf29 View Post
But i already did, but on geode caves the floor turn all invisible and i can't see anything, just for that i ask and i don't know much about these codes to know what to change to make it work, like this https://imgur.com/pO31JQE
Well, to make it work under caves you need to write your own directx/opengl hook and mess around with textures and z buffer.
This auto assembly script simply messes up one of the opengl return function, so it screws up z buffer, thus allowing you to see through, this is not full hook .

Quote Originally Posted by bitfun View Post
I'm derp, so dk how to use ct at all. Tried to paste the script by Ctrl + alt + L, didn't help (https://imgur.com/a/ZADZnfY). I don't know how to bind in ct.
This isn't lua, this is simply auto assembly script...
I'm derp, so dk how to use ct at all. Tried to paste the script by Ctrl + alt + L, didn't help (https://imgur.com/a/ZADZnfY). I don't know how to bind in ct.
Thank you, its working.
Posts 115 of 45 · Page 1 of 3

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