HelpNEW OFFSETS please..

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NEW OFFSETS please..
please anyone help to give new offsets please...
my hazedumper doesnt work, and they not update it on github..
anyone please..


this offsets, doesnt work..
Quote Originally Posted by iamnada View Post
anyone please..


this offsets, doesnt work..
Code:
using System;

// 2019-05-06 11:00:20.767195400 UTC

namespace hazedumper
{
    public static class netvars
    {
        public const Int32 cs_gamerules_data = 0x0;
        public const Int32 m_ArmorValue = 0xB340;
        public const Int32 m_Collision = 0x31C;
        public const Int32 m_CollisionGroup = 0x474;
        public const Int32 m_Local = 0x2FBC;
        public const Int32 m_MoveType = 0x25C;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
        public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
        public const Int32 m_SurvivalRules = 0xCF8;
        public const Int32 m_aimPunchAngle = 0x302C;
        public const Int32 m_aimPunchAngleVel = 0x3038;
        public const Int32 m_angEyeAnglesX = 0xB344;
        public const Int32 m_angEyeAnglesY = 0xB348;
        public const Int32 m_bBombPlanted = 0x99D;
        public const Int32 m_bFreezePeriod = 0x20;
        public const Int32 m_bGunGameImmunity = 0x392C;
        public const Int32 m_bHasDefuser = 0xB350;
        public const Int32 m_bHasHelmet = 0xB334;
        public const Int32 m_bInReload = 0x3285;
        public const Int32 m_bIsDefusing = 0x3918;
        public const Int32 m_bIsQueuedMatchmaking = 0x74;
        public const Int32 m_bIsScoped = 0x3910;
        public const Int32 m_bIsValveDS = 0x75;
        public const Int32 m_bSpotted = 0x93D;
        public const Int32 m_bSpottedByMask = 0x980;
        public const Int32 m_bStartedArming = 0x33D0;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x26A8;
        public const Int32 m_fAccuracyPenalty = 0x3310;
        public const Int32 m_fFlags = 0x104;
        public const Int32 m_flC4Blow = 0x2990;
        public const Int32 m_flDefuseCountDown = 0x29AC;
        public const Int32 m_flDefuseLength = 0x29A8;
        public const Int32 m_flFallbackWear = 0x31C0;
        public const Int32 m_flFlashDuration = 0xA3F4;
        public const Int32 m_flFlashMaxAlpha = 0xA3F0;
        public const Int32 m_flLastBoneSetupTime = 0x2924;
        public const Int32 m_flLowerBodyYawTarget = 0x3A78;
        public const Int32 m_flNextAttack = 0x2D70;
        public const Int32 m_flNextPrimaryAttack = 0x3218;
        public const Int32 m_flSimulationTime = 0x268;
        public const Int32 m_flTimerLength = 0x2994;
        public const Int32 m_hActiveWeapon = 0x2EF8;
        public const Int32 m_hMyWeapons = 0x2DF8;
        public const Int32 m_hObserverTarget = 0x3388;
        public const Int32 m_hOwner = 0x29CC;
        public const Int32 m_hOwnerEntity = 0x14C;
        public const Int32 m_iAccountID = 0x2FC8;
        public const Int32 m_iClip1 = 0x3244;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB3AC;
        public const Int32 m_iEntityQuality = 0x2FAC;
        public const Int32 m_iFOV = 0x31E4;
        public const Int32 m_iFOVStart = 0x31E8;
        public const Int32 m_iGlowIndex = 0xA40C;
        public const Int32 m_iHealth = 0x100;
        public const Int32 m_iItemDefinitionIndex = 0x2FAA;
        public const Int32 m_iItemIDHigh = 0x2FC0;
        public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
        public const Int32 m_iObserverMode = 0x3374;
        public const Int32 m_iShotsFired = 0xA380;
        public const Int32 m_iState = 0x3238;
        public const Int32 m_iTeamNum = 0xF4;
        public const Int32 m_lifeState = 0x25F;
        public const Int32 m_nFallbackPaintKit = 0x31B8;
        public const Int32 m_nFallbackSeed = 0x31BC;
        public const Int32 m_nFallbackStatTrak = 0x31C4;
        public const Int32 m_nForceBone = 0x268C;
        public const Int32 m_nTickBase = 0x342C;
        public const Int32 m_rgflCoordinateFrame = 0x444;
        public const Int32 m_szCustomName = 0x303C;
        public const Int32 m_szLastPlaceName = 0x35B0;
        public const Int32 m_thirdPersonViewAngles = 0x31D8;
        public const Int32 m_vecOrigin = 0x138;
        public const Int32 m_vecVelocity = 0x114;
        public const Int32 m_vecViewOffset = 0x108;
        public const Int32 m_viewPunchAngle = 0x3020;
    }
    public static class signatures
    {
        public const Int32 clientstate_choked_commands = 0x4D28;
        public const Int32 clientstate_delta_ticks = 0x174;
        public const Int32 clientstate_last_outgoing_command = 0x4D24;
        public const Int32 clientstate_net_channel = 0x9C;
        public const Int32 convar_name_hash_table = 0x2F0F8;
        public const Int32 dwClientState = 0x58BCFC;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4D40;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x388;
        public const Int32 dwClientState_PlayerInfo = 0x52B8;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D88;
        public const Int32 dwEntityList = 0x4CFD35C;
        public const Int32 dwForceAttack = 0x312EA2C;
        public const Int32 dwForceAttack2 = 0x312EA38;
        public const Int32 dwForceBackward = 0x312EA80;
        public const Int32 dwForceForward = 0x312EA8C;
        public const Int32 dwForceJump = 0x51A08C4;
        public const Int32 dwForceLeft = 0x312EA08;
        public const Int32 dwForceRight = 0x312E9FC;
        public const Int32 dwGameDir = 0x631F70;
        public const Int32 dwGameRulesProxy = 0x5212C0C;
        public const Int32 dwGetAllClasses = 0xD105DC;
        public const Int32 dwGlobalVars = 0x58BA00;
        public const Int32 dwGlowObjectManager = 0x523D718;
        public const Int32 dwInput = 0x51483A8;
        public const Int32 dwInterfaceLinkList = 0x8C2584;
        public const Int32 dwLocalPlayer = 0xCEB95C;
        public const Int32 dwMouseEnable = 0xCF14A8;
        public const Int32 dwMouseEnablePtr = 0xCF1478;
        public const Int32 dwPlayerResource = 0x312CDAC;
        public const Int32 dwRadarBase = 0x51320BC;
        public const Int32 dwSensitivity = 0xCF1344;
        public const Int32 dwSensitivityPtr = 0xCF1318;
        public const Int32 dwSetClanTag = 0x896A0;
        public const Int32 dwViewMatrix = 0x4CEED74;
        public const Int32 dwWeaponTable = 0x5148E6C;
        public const Int32 dwWeaponTableIndex = 0x323C;
        public const Int32 dwYawPtr = 0xCF1108;
        public const Int32 dwZoomSensitivityRatioPtr = 0xCF6348;
        public const Int32 dwbSendPackets = 0xD277A;
        public const Int32 dwppDirect3DDevice9 = 0xA6030;
        public const Int32 force_update_spectator_glow = 0x391F72;
        public const Int32 interface_engine_cvar = 0x3E9EC;
        public const Int32 is_c4_owner = 0x39E2B0;
        public const Int32 m_bDormant = 0xED;
        public const Int32 m_pStudioHdr = 0x294C;
        public const Int32 m_pitchClassPtr = 0x5132368;
        public const Int32 m_yawClassPtr = 0xCF1108;
        public const Int32 model_ambient_min = 0x58ED1C;
        public const Int32 set_abs_angles = 0x1C9670;
        public const Int32 set_abs_origin = 0x1C94B0;
    }
} // namespace hazedumper
Quote Originally Posted by T-800 View Post
Code:
using System;

// 2019-05-06 11:00:20.767195400 UTC

namespace hazedumper
{
    public static class netvars
    {
        public const Int32 cs_gamerules_data = 0x0;
        public const Int32 m_ArmorValue = 0xB340;
        public const Int32 m_Collision = 0x31C;
        public const Int32 m_CollisionGroup = 0x474;
        public const Int32 m_Local = 0x2FBC;
        public const Int32 m_MoveType = 0x25C;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
        public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
        public const Int32 m_SurvivalRules = 0xCF8;
        public const Int32 m_aimPunchAngle = 0x302C;
        public const Int32 m_aimPunchAngleVel = 0x3038;
        public const Int32 m_angEyeAnglesX = 0xB344;
        public const Int32 m_angEyeAnglesY = 0xB348;
        public const Int32 m_bBombPlanted = 0x99D;
        public const Int32 m_bFreezePeriod = 0x20;
        public const Int32 m_bGunGameImmunity = 0x392C;
        public const Int32 m_bHasDefuser = 0xB350;
        public const Int32 m_bHasHelmet = 0xB334;
        public const Int32 m_bInReload = 0x3285;
        public const Int32 m_bIsDefusing = 0x3918;
        public const Int32 m_bIsQueuedMatchmaking = 0x74;
        public const Int32 m_bIsScoped = 0x3910;
        public const Int32 m_bIsValveDS = 0x75;
        public const Int32 m_bSpotted = 0x93D;
        public const Int32 m_bSpottedByMask = 0x980;
        public const Int32 m_bStartedArming = 0x33D0;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x26A8;
        public const Int32 m_fAccuracyPenalty = 0x3310;
        public const Int32 m_fFlags = 0x104;
        public const Int32 m_flC4Blow = 0x2990;
        public const Int32 m_flDefuseCountDown = 0x29AC;
        public const Int32 m_flDefuseLength = 0x29A8;
        public const Int32 m_flFallbackWear = 0x31C0;
        public const Int32 m_flFlashDuration = 0xA3F4;
        public const Int32 m_flFlashMaxAlpha = 0xA3F0;
        public const Int32 m_flLastBoneSetupTime = 0x2924;
        public const Int32 m_flLowerBodyYawTarget = 0x3A78;
        public const Int32 m_flNextAttack = 0x2D70;
        public const Int32 m_flNextPrimaryAttack = 0x3218;
        public const Int32 m_flSimulationTime = 0x268;
        public const Int32 m_flTimerLength = 0x2994;
        public const Int32 m_hActiveWeapon = 0x2EF8;
        public const Int32 m_hMyWeapons = 0x2DF8;
        public const Int32 m_hObserverTarget = 0x3388;
        public const Int32 m_hOwner = 0x29CC;
        public const Int32 m_hOwnerEntity = 0x14C;
        public const Int32 m_iAccountID = 0x2FC8;
        public const Int32 m_iClip1 = 0x3244;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB3AC;
        public const Int32 m_iEntityQuality = 0x2FAC;
        public const Int32 m_iFOV = 0x31E4;
        public const Int32 m_iFOVStart = 0x31E8;
        public const Int32 m_iGlowIndex = 0xA40C;
        public const Int32 m_iHealth = 0x100;
        public const Int32 m_iItemDefinitionIndex = 0x2FAA;
        public const Int32 m_iItemIDHigh = 0x2FC0;
        public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
        public const Int32 m_iObserverMode = 0x3374;
        public const Int32 m_iShotsFired = 0xA380;
        public const Int32 m_iState = 0x3238;
        public const Int32 m_iTeamNum = 0xF4;
        public const Int32 m_lifeState = 0x25F;
        public const Int32 m_nFallbackPaintKit = 0x31B8;
        public const Int32 m_nFallbackSeed = 0x31BC;
        public const Int32 m_nFallbackStatTrak = 0x31C4;
        public const Int32 m_nForceBone = 0x268C;
        public const Int32 m_nTickBase = 0x342C;
        public const Int32 m_rgflCoordinateFrame = 0x444;
        public const Int32 m_szCustomName = 0x303C;
        public const Int32 m_szLastPlaceName = 0x35B0;
        public const Int32 m_thirdPersonViewAngles = 0x31D8;
        public const Int32 m_vecOrigin = 0x138;
        public const Int32 m_vecVelocity = 0x114;
        public const Int32 m_vecViewOffset = 0x108;
        public const Int32 m_viewPunchAngle = 0x3020;
    }
    public static class signatures
    {
        public const Int32 clientstate_choked_commands = 0x4D28;
        public const Int32 clientstate_delta_ticks = 0x174;
        public const Int32 clientstate_last_outgoing_command = 0x4D24;
        public const Int32 clientstate_net_channel = 0x9C;
        public const Int32 convar_name_hash_table = 0x2F0F8;
        public const Int32 dwClientState = 0x58BCFC;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4D40;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x388;
        public const Int32 dwClientState_PlayerInfo = 0x52B8;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D88;
        public const Int32 dwEntityList = 0x4CFD35C;
        public const Int32 dwForceAttack = 0x312EA2C;
        public const Int32 dwForceAttack2 = 0x312EA38;
        public const Int32 dwForceBackward = 0x312EA80;
        public const Int32 dwForceForward = 0x312EA8C;
        public const Int32 dwForceJump = 0x51A08C4;
        public const Int32 dwForceLeft = 0x312EA08;
        public const Int32 dwForceRight = 0x312E9FC;
        public const Int32 dwGameDir = 0x631F70;
        public const Int32 dwGameRulesProxy = 0x5212C0C;
        public const Int32 dwGetAllClasses = 0xD105DC;
        public const Int32 dwGlobalVars = 0x58BA00;
        public const Int32 dwGlowObjectManager = 0x523D718;
        public const Int32 dwInput = 0x51483A8;
        public const Int32 dwInterfaceLinkList = 0x8C2584;
        public const Int32 dwLocalPlayer = 0xCEB95C;
        public const Int32 dwMouseEnable = 0xCF14A8;
        public const Int32 dwMouseEnablePtr = 0xCF1478;
        public const Int32 dwPlayerResource = 0x312CDAC;
        public const Int32 dwRadarBase = 0x51320BC;
        public const Int32 dwSensitivity = 0xCF1344;
        public const Int32 dwSensitivityPtr = 0xCF1318;
        public const Int32 dwSetClanTag = 0x896A0;
        public const Int32 dwViewMatrix = 0x4CEED74;
        public const Int32 dwWeaponTable = 0x5148E6C;
        public const Int32 dwWeaponTableIndex = 0x323C;
        public const Int32 dwYawPtr = 0xCF1108;
        public const Int32 dwZoomSensitivityRatioPtr = 0xCF6348;
        public const Int32 dwbSendPackets = 0xD277A;
        public const Int32 dwppDirect3DDevice9 = 0xA6030;
        public const Int32 force_update_spectator_glow = 0x391F72;
        public const Int32 interface_engine_cvar = 0x3E9EC;
        public const Int32 is_c4_owner = 0x39E2B0;
        public const Int32 m_bDormant = 0xED;
        public const Int32 m_pStudioHdr = 0x294C;
        public const Int32 m_pitchClassPtr = 0x5132368;
        public const Int32 m_yawClassPtr = 0xCF1108;
        public const Int32 model_ambient_min = 0x58ED1C;
        public const Int32 set_abs_angles = 0x1C9670;
        public const Int32 set_abs_origin = 0x1C94B0;
    }
} // namespace hazedumper
thanks!
but i need the new one, today update..
my hazedumper doesnt work..
Quote Originally Posted by iamnada View Post
thanks!
but i need the new one, today update..
my hazedumper doesnt work..
Code:
#pragma once
#include <cstddef>

// 2019-05-08 09:47:38.806183800 UTC

namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB340;
constexpr ::std::ptrdiff_t m_Collision = 0x31C;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB344;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB348;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x392C;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB350;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB334;
constexpr ::std::ptrdiff_t m_bInReload = 0x3285;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3918;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3910;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33D0;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3310;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA3F4;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA3F0;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A78;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3218;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3244;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3AC;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA40C;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380;
constexpr ::std::ptrdiff_t m_iState = 0x3238;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x342C;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x58BCFC;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ::std::ptrdiff_t dwEntityList = 0x4CFD57C;
constexpr ::std::ptrdiff_t dwForceAttack = 0x312EC4C;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x312EC58;
constexpr ::std::ptrdiff_t dwForceBackward = 0x312ECA0;
constexpr ::std::ptrdiff_t dwForceForward = 0x312ECAC;
constexpr ::std::ptrdiff_t dwForceJump = 0x51A0AE4;
constexpr ::std::ptrdiff_t dwForceLeft = 0x312EC28;
constexpr ::std::ptrdiff_t dwForceRight = 0x312EC1C;
constexpr ::std::ptrdiff_t dwGameDir = 0x631F70;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x5212E2C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD107F4;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x58BA00;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x523D918;
constexpr ::std::ptrdiff_t dwInput = 0x51485C8;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8C2814;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xCEB9BC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xCF1508;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xCF14D8;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x312CFCC;
constexpr ::std::ptrdiff_t dwRadarBase = 0x51322DC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xCF13A4;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xCF1378;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x896A0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4CEEF94;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x514908C;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x323C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xCF1168;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xCF63A8;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD277A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x392112;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x39E440;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x5132588;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xCF1168;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58ED1C;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1C9770;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1C95B0;
} // namespace signatures
} // namespace hazedumper
5/8/2019
Quote Originally Posted by iamnada View Post
please anyone help to give new offsets please...
my hazedumper doesnt work, and they not update it on github..
Mine worked with default settings. There was no need to update i think.
Quote Originally Posted by KF1337 View Post
Mine worked with default settings. There was no need to update i think.
Same for me.
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