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Home › Forum › MultiPlayer Game Hacks & Cheats › BattleOn Games Hacks, Cheats & Trainers › Adventure Quest Worlds (AQW) Hacks / Cheats / Trainers › Grimoire 3.8+, a modified Grimoire 3.8

PostGrimoire 3.8+, a modified Grimoire 3.8

Posts 1–15 of 490 · Page 1 of 33
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EM
EmperorArts
Grimoire 3.8+, a modified Grimoire 3.8
Hello guys, this time ill release my old collections (huh?!)

So, i modified Grimoire 3.8 by Biney (Thanks to Biney) and i added some feature and fix some minor problems



 
Changelog
Code:
- Restart command when AFK
This feature will restart current command if your character is AFK
- Anti Bot-Killer
This feature will ensure your character is in right place before attacking monster, to enable this feature you just need to add MoveToCell or Join command (that two command will save your attacking location) and if your character isnt in that location, the bot will move you to that location
- New way for moving and deleting command
This feature allow you to move a command by using CTRL + (Arrow) and delete a command by using CTRL + Delete, this feature will help you to rearrange the bot easily
- Move character when changing pad boxlist(top-right corner) - Spammer Variabel
This feature allow you to using defined variable for making spammer packet, currently this bot have 2 defined variable namely {ROOM_ID} and {USERNAME}. Example : to join a map you can write "%xt%zm%cmd%1%tfer%{USERNAME}%MAPNAME%"
- Find and join public glitched map
This feature will traverse room with room number 9999 - 9990, and if that room contains 2 player(included you) the bot will stay at that room, otherwise the bot will join a normal map, to use this feature you need to add "-Glitch" after room name in join command, example : revenant-Glitch. Unfortunatelly due to lack of algorithm this feature is not guaranteed you to find public glitched map correctly
- New combat system
This feature will allow you to do skill combo correctly if you have enough mana (lol), this feature will execute your skill command list orderly and wait untill the next skill is ready before using that skill
- Fix some typo algorithm - Fix login message
When you entered the game with wrong account credentials the bot will stuck in Authentiaction Account Info, now its fixed
- Passing map name when you pass current cell to join command - Client side hack plugin
This plugin will allow you to modify your gender, username, and access level to hide your credentials. This plugin work only for this version of Grimoire 3.8
- User stats plugin
This plugin will allow you to see your character's stats. This plugin work only for this version of Grimoire 3.8
Changelog : - Fix join command algorithm - Re-adjust minimum skill delay
Now you can use skill with zero delay, this mean the bot will execute next skill when its ready without delay
- New feature for finding glitched map
Now the bot can find out glitched map in specific range, to use this you can use join command with some parameter
example : "MapName-Glitch:Max:Min", remember that 0 < Min < Max < 32767
there is example if i want find glitched map in range 100 - 200 : https://prnt.sc/nvqf0p
also you can use "MapName-Glitch" with default Max = 9999 and Min = 9990
Changelog (02/06/2019) : - Fix port number
The known problem is that there are several servers that share the same IP Address so that the bot will identify that they are the same, for example: Galanoth and Sir Ver share the same IP address, so if you go to Sir Ver's server you actually enter the Galanoth server
I hope the problem is solved because i dont have an upgraded account to test it
- Add special feature for killing escherion or vath
This feature will automatically kill Staff of Inversion or Stalagbite first when they respawn again, just target the Escherion or Vath using command Kill : Monster Name, example : Kill : Vath
- Fix provoke monster
The bot will not provoke monster when the characters is dead, so i hope there is no disconnected issue because provoke monster
- New way for inserting command
This feature allow you to insert a command above the selected command by using CTRL + (Button Click), this feature will help you to rearrange the bot easily
Changelog (13/06/2019) : - Adding option to wait a skill to cooldown before using them
Now you can use new combat system or old combat system
- Optimizing the new combat system
Using the smallest delay interval in using skill when its ready
- Changing the way to start and stop the bot
Changing the enable bots checkbox to button type
- Adding a mechanism to prevent undefined behaviour of bot
There is a short delay before starting the bot for the second time and so on to prevent undefined behaviour of bot
- Fix provoke monster(again, lol)
Now you can equip an item, buy an item, sell an item, join a map, turnin a quest and rest safely without getting attacked because provoking monster
- Adding new if statement
Item -> If in house
Item -> If not in house
- Removed an unnecessary button above the combat tab Changelog (27/06/2019) : - Fix turn in quest algorithm
Now bot can't turn in the quest if the requirements is not fulfilled, example : monthly and daily quest not available, quest has not been unlocked, required items not fulfilled, level, class rank or reputation not fulfilled, and many more.
- Fix spammer variable
Now you can use spammer variabel(example : {ROOM_ID} and {USERNAME}) in spammer and tamperer menu
- New plugin for additional combat commands
Now you can use "USE SKILL" command from the new plugin to use the skill safely, this is usefull if you want attack a monster like Slugfit
- New feature in grabber
Now you can adding a quest to quest list, all quest's requirements to drop list, and all quest's rewards to drop list with 2 clicks, just right click and then left click
- Fix some typos in update 28/06/2019 [B]Changelog (07/07/2019) : - Fix Game's URL - Fix character didnt load if hide player is active - Add new menu to grabber :
The new menu is 'Add to drop list' and 'Copy item name to clipboard' in every item's label in grabber
- Fix Some minor algorithm error Changelog (24/07/2019) : - Skill Set System
This system will allow you to use various skills combination for any situations. How to enable this system? You need to create a skill set by fill the skill set name column in combat tab and click the button, and then go to skill list and input your skills combination, to use a skill set you can click the use skill set button. I'm attached the example in bots folder and i hope someone make a video about this to give better explanation lol
Note : if you not use any skill set, the bot will cast random skill with priority(1 > 2 > 3 > 4)
- Support Potion
Now you can use potion in bot manager and Skill Command plugin, and ofc you can equip potion by using Equip command
- Fix Spammer Variable - Fix User Stats Plugin - New Plugin : Generic Bot Attack Changelog (05/08/2019) : - Fix game's URL
Maps now work
- Change Join command algorithm
Now the bot will not rejoin a map if the map is full, you can use statement command "player in map" to check if the map is full or not
- Fix proxy - New statement command "If Quest Is Available" and "If Quest Is Not Available"
Quest is available if the quest's text is green, and quest is not available if the quest's text is red. You can check the daily quest is completed or not by using this statement command


 
Screenshots
https://prnt.sc/o7qek7
https://prnt.sc/o7qepj
https://prnt.sc/o7qevw
https://prnt.sc/o7qf2z
https://prnt.sc/nv8qmw
https://prnt.sc/nv79k8
https://prnt.sc/nv8rfm


 
Virus Scans
https://virusscan.jotti.org/en-US/fi...job/57qx111k7t
https://www.virustotal.com/gui/file/...3215/detection


 
Contact
for someone who encounter the bug in skill set system, kindly PM me in facebook
https://www.facebook.com/muhammad.a.alfatih
05-08-19_Grimoire 3.8+_mpgh.net.zip
#1 · edited 6y ago · 7y ago
zico50050
zico50050
THIS IS .....AMAZING! i can't say another words!
Great GREAT job!
#2 · 7y ago
Misery Machine V2
Misery Machine V2
Now that Biney is gone and working for AE, its nice to see that theres someone thats actually taking care of grimoire.
#3 · 7y ago
1337Peeg
1337Peeg
im actually curious on how this will go. i cant wait to download it
#4 · 7y ago
SL
Slifius_Hebi
the people who are trying it out if you don't mind could you post updates for how it is. id rather wait until it sounds perfectly good before replacing my current grimoire. no offence to your skills @EmperorArts
#5 · edited 7y ago · 7y ago
Dab
Dab
File approved, thanks.

Edit: I'm stickying this for now, this is actually really great hope to see more updates soon.
#6 · edited 7y ago · 7y ago
EM
EmperorArts
Quote Originally Posted by Slifius_Hebi View Post
the people who are trying it out if you don't mind could you post updates for how it is. id rather wait until it sounds perfectly good before replacing my current grimoire. no offence to your skills @EmperorArts
Oops, i accidentally remove the screenshot

Updated!
#7 · 7y ago
BI
Biyaaay
I tried opening. It doesn't load the game. I really wanna test this bad boy out.

*update*
Nvm, its now working
#8 · 7y ago
EM
EmperorArts
Quote Originally Posted by Biyaaay View Post
I tried opening. It doesn't load the game. I really wanna test this bad boy out.

*update*
Nvm, its now working
its make me panic, lol
#9 · 7y ago
afianf
afianf
I think you can merge your modified grimoire 3.8 with the original grimoire 3.8 by replacing Grimoire.UI.Root into Grimoire.UI.MainForm and rebuild it. Because i see your plugin can't be loaded in the original grimoire 3.8. Btw thanks for your work
#10 · 7y ago
BI
Biyaaay
I hope you'll be adding more stuff in this bot. Thanks for this btw, this could really help us a lot.

- - - Updated - - -

Btw, how to edit the codes? Because I want it to find a glitch room from 9999 - 9980. Also can you add something when you equip a specific class, the bot will only use the skill command listed for that class (sorry for my terrible english). I hope you get what I mean, like I have a bot that uses different class. I want the bot to use that specific skill when I'm using this class then use that different skill for the other class. I really do hope you get what I mean.
#11 · 7y ago
EM
EmperorArts
Quote Originally Posted by afianf View Post
I think you can merge your modified grimoire 3.8 with the original grimoire 3.8 by replacing Grimoire.UI.Root into Grimoire.UI.MainForm and rebuild it. Because i see your plugin can't be loaded in the original grimoire 3.8. Btw thanks for your work
sorry it's a bit difficult because i take the source from https://www.mpgh.net/forum/showthread.php?t=1340281, and they use Grimoire.UI.Root, not the Grimoire.UI.MainForm one

so i think its impossible because i dont have that source code, also my C# Skill is only basic programming (because i didnt learn C# from Zero, just google when i got error, lol)

- - - Updated - - -

Quote Originally Posted by Biyaaay View Post
I hope you'll be adding more stuff in this bot. Thanks for this btw, this could really help us a lot.

- - - Updated - - -

Btw, how to edit the codes? Because I want it to find a glitch room from 9999 - 9980. Also can you add something when you equip a specific class, the bot will only use the skill command listed for that class (sorry for my terrible english). I hope you get what I mean, like I have a bot that uses different class. I want the bot to use that specific skill when I'm using this class then use that different skill for the other class. I really do hope you get what I mean.
i think for the skills management it's a bit complex, so i think that will take a long time , and i hope i can develop RBot because its easy to make complex skills management

and about finding a glitch room in specific range i'll try implement it later

thank you for the suggestions
#12 · 7y ago
SomeOnlyClub
SomeOnlyClub
Quote Originally Posted by EmperorArts View Post
sorry it's a bit difficult because i take the source from https://www.mpgh.net/forum/showthread.php?t=1340281, and they use Grimoire.UI.Root, not the Grimoire.UI.MainForm one
Grimoire.UI.Root in the grimoire source code
Grimoire.UI.MainForm in the released grimoire 3.8 (artix launcher block fixed version)
#13 · 7y ago
EM
EmperorArts
Quote Originally Posted by SomeOnlyClub View Post
Grimoire.UI.Root in the grimoire source code
Grimoire.UI.MainForm in the released grimoire 3.8 (artix launcher block fixed version)
yup, thats right, the source code and the released grimoire 3.8 is different
#14 · 7y ago
1337Peeg
1337Peeg
would there be a chance that the ui or the hud can be changed

- - - Updated - - -

it worked for a good 2 to 5 mins for me and after i relogged its just stuck in initializing client everytime im joining a server. when using the other grimoire 3.8 it works fine.
#15 · 7y ago
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