Injection protection bypass.
Does anyone plan to write an injection protection bypass for h&g? There is one good d3d stride logger, I can not inject it.
Or maybe there is already an injector for games with the Battleye anti-cheat?
Or maybe there is already an injector for games with the Battleye anti-cheat?

to make d3d detour by just allocating memory to process with execute, read and bla bla flags and then just detour ID3D11DeviceContext to ur function, yey and done, no createremotethread or unsupported loadlibrary action detection. buut after that u have to fix kernel32, user32 or any other dll calls if u have any there