
Originally Posted by
Hell_Demon
Wait?! WHAT?! A WARROCK CODER NOT OVERUSING DEFINES FOR NO PARTICULAR REASON?! :O
Oh god, why06, call the FBI get this guy protection QUICK! He's the last of his kind! SAVE HIM!
The first warrock guy I've seen that doesn't overuse defines, knows how to use classes, its a miracle!
Still a lot of static data though, ill post a more recent base since I feel its necessary to show of my data storage handling.

Originally Posted by
why06
Hey thanks for the sharing, but its Jan 2010 o_O?
Edit: also if it wouldn't be so hard could you give me a brief explanation of some of the classes.
Its pretty stripped so I think the amount of work needed to put in to develop on this base isn't relevant to time.
The class's yes thank you for asking:
Manager.h is where all the class's are defined, its not ideal but its how I like to code.
cHacks class:
This holds where you are, and a function called hackthread, which is called 50 times a second (in a seperate thread). In here is the ideal place to place hack values. An example is in there.
cAimbot class:
This holds world player co-ordinates and works alongside player information etc. Also contains a world to screen for esp functions
cDraw class:
This holds all the draw function neccessary for menu's, box's etc. I havnt fully optimised the actual menu code since... I couldn't be bothered
Thanks to Gordon for an outdated example and drunken cheetah, I also built some structs from a few pointer's. Since then I found more regarding weapons and enemy server which im sure will come out in time.
Helpers, name was from the orginal s_Hook a loooong time ago. This contains basic memory read and write functions as well as patricks find pattern function.
Menu, not proud of this area but basic example code for what could have been a menu, although I scrapped this and went back to basic's.
CVar struct holds menu value's and all of the hack bool's. Pretty tidy compared to some of my old code.
Still I love hacking warrock, and yes I will be sticking around here.