cs_gamerules_data = 0x0;
m_ArmorValue = 0xB368;
m_Collision = 0x320;
m_CollisionGroup = 0x474;
m_Local = 0x2FBC;
m_MoveType = 0x25C;
m_OriginalOwnerXuidHigh = 0x31B4;
m_OriginalOwnerXuidLow = 0x31B0;
m_SurvivalGameRuleDecisionTypes = 0x1320;
m_SurvivalRules = 0xCF8;
m_aimPunchAngle = 0x302C;
m_aimPunchAngleVel = 0x3038;
m_angEyeAnglesX = 0xB36C;
m_angEyeAnglesY = 0xB370;
m_bBombPlanted = 0x99D;
m_bFreezePeriod = 0x20;
m_bGunGameImmunity = 0x3930;
m_bHasDefuser = 0xB378;
m_bHasHelmet = 0xB35C;
m_bInReload = 0x3295;
m_bIsDefusing = 0x391C;
m_bIsQueuedMatchmaking = 0x74;
m_bIsScoped = 0x3914;
m_bIsValveDS = 0x75;
m_bSpotted = 0x93D;
m_bSpottedByMask = 0x980;
m_bStartedArming = 0x33E0;
m_bUseCustomAutoExposureMax = 0x9D9;
m_bUseCustomAutoExposureMin = 0x9D8;
m_bUseCustomBloomScale = 0x9DA;
m_clrRender = 0x70;
m_dwBoneMatrix = 0x26A8;
m_fAccuracyPenalty = 0x3320;
m_fFlags = 0x104;
m_flC4Blow = 0x2990;
m_flCustomAutoExposureMax = 0x9E0;
m_flCustomAutoExposureMin = 0x9DC;
m_flCustomBloomScale = 0x9E4;
m_flDefuseCountDown = 0x29AC;
m_flDefuseLength = 0x29A8;
m_flFallbackWear = 0x31C0;
m_flFlashDuration = 0xA410;
m_flFlashMaxAlpha = 0xA40C;
m_flLastBoneSetupTime = 0x2924;
m_flLowerBodyYawTarget = 0x3A7C;
m_flNextAttack = 0x2D70;
m_flNextPrimaryAttack = 0x3228;
m_flSimulationTime = 0x268;
m_flTimerLength = 0x2994;
m_hActiveWeapon = 0x2EF8;
m_hMyWeapons = 0x2DF8;
m_hObserverTarget = 0x3388;
m_hOwner = 0x29CC;
m_hOwnerEntity = 0x14C;
m_iAccountID = 0x2FC8;
m_iClip1 = 0x3254;
m_iCompetitiveRanking = 0x1A84;
m_iCompetitiveWins = 0x1B88;
m_iCrosshairId = 0xB3D4;
m_iEntityQuality = 0x2FAC;
m_iFOV = 0x31E4;
m_iFOVStart = 0x31E8;
m_iGlowIndex = 0xA428;
m_iHealth = 0x100;
m_iItemDefinitionIndex = 0x2FAA;
m_iItemIDHigh = 0x2FC0;
m_iMostRecentModelBoneCounter = 0x2690;
m_iObserverMode = 0x3374;
m_iShotsFired = 0xA380;
m_iState = 0x3248;
m_iTeamNum = 0xF4;
m_lifeState = 0x25F;
m_nFallbackPaintKit = 0x31B8;
m_nFallbackSeed = 0x31BC;
m_nFallbackStatTrak = 0x31C4;
m_nForceBone = 0x268C;
m_nTickBase = 0x342C;
m_rgflCoordinateFrame = 0x444;
m_szCustomName = 0x303C;
m_szLastPlaceName = 0x35B0;
m_thirdPersonViewAngles = 0x31D8;
m_vecOrigin = 0x138;
m_vecVelocity = 0x114;
m_vecViewOffset = 0x108;
m_viewPunchAngle = 0x3020;