PostA18.3 Cheat Table

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A18.3 Cheat Table
Hello, just releasing some mods I've found and used. Let me know if any of these stop working.



No Stamina Usage from Tools/Weapons:

ItemActionDynamicMelee.Raycast(ItemActionDynamicDa ta) -> Change line 22 from 'sub' to 'add'

Multiply XP Gain

Progression.AddLevelExpRecursive(Int32, String) -> Add these lines to the TOP (Int32 value can be set to whatever):



Change Skillpoints Per Level

Progression.AddLevelExpRecursive(Int32, String) -> Replace line 100 (ldsfld) with 'ldc.i4' and set the type to 'Int32' with any value you want

Unlimited Forge Fuel (Untested, probably doesn't work)

TileEntityForge.UpdateTick(World) -> Change line 72 from 'ldloc.2' to 'ldc.i4.0'




Might add some more later since I'm sure there are several mods I don't remember anymore that haven't been shared on the forum.

Sqeegie's Assembly Info for A17 is still relevant and has a lot of good modifications if you're looking for more.
Quote Originally Posted by Aidan402 View Post
Hello, just releasing some mods I've found and used. Let me know if any of these stop working.



No Stamina Usage from Tools/Weapons:

ItemActionDynamicMelee.Raycast(ItemActionDynamicDa ta) -> Change line 22 from 'sub' to 'add'

Multiply XP Gain

Progression.AddLevelExpRecursive(Int32, String) -> Add these lines to the TOP (Int32 value can be set to whatever):



Change Skillpoints Per Level

Progression.AddLevelExpRecursive(Int32, String) -> Replace line 100 (ldsfld) with 'ldc.i4' and set the type to 'Int32' with any value you want

Unlimited Forge Fuel (Untested, probably doesn't work)

TileEntityForge.UpdateTick(World) -> Change line 72 from 'ldloc.2' to 'ldc.i4.0'




Might add some more later since I'm sure there are several mods I don't remember anymore that haven't been shared on the forum.

Sqeegie's Assembly Info for A17 is still relevant and has a lot of good modifications if you're looking for more.
Hi, tell me which program are you using?
.NET Reflector 10. ILSpy works as well but it's not quite as good for various reasons. You can also use dnSpy if you want to only see the code directly, but I find editing to be a bit messier that way.
how to enable CM by default?
hey do you know what is the code line in assambly-Csharp.dll to enable the creative mode by default, like it was in the alpha 16 and 17, not by typing CM in the console because the newest hack from Sqeegie are not working good in general, have some bugs...
Quote Originally Posted by ratman22 View Post
hey do you know what is the code line in assambly-Csharp.dll to enable the creative mode by default, like it was in the alpha 16 and 17, not by typing CM in the console because the newest hack from Sqeegie are not working good in general, have some bugs...
Quote Originally Posted by Sqeegie View Post
Go to GameManager::<startGameCo>d__122::MoveNext(): Boolean.

If you want it disabled, it should look like this:


If you want it enabled, it should look like this:


Further reading:
https://www.mpgh.net/forum/showthread.php?t=1421801
https://www.mpgh.net/forum/showthread.php?t=1281754

Best,
Sqeegie
This should be mostly accurate. Just look for the same instruction order, the line number may be different.
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