Can u update this code sir PalaS0

Posts 112 of 12 · Page 1 of 1
Can u update this code sir PalaS0
AoB = AOBScan("00 0A 7D ?? ?? 00 04 02 ?? ?? ?? ?? ?? 00 04 28 ?? 1B 00 ?? ?? ?? 20")
if (AoB and AoB.getCount()==3) then
print("GM Loot OK")
for noob=0,2 do
writeBytes(tonumber(AoB[noob],16)+9, 0x13)
end
AoB.Destroy()
AoB = nil
else
print("GM Loot FAILED")
end

AoB = AOBScan("55 8B EC 57 83 EC 34 8B 05 78 DE ?? ?? 83 EC 08 68 C0 FF ?? ?? 50")
if (AoB and AoB.getCount()==1) then
print("Imortalidade Ok")
for i=0,0 do
writeBytes(tonumber(AoB[i],16)+2, 0xCE)
end
AoB.Destroy()
AoB = nil
else
print("Imortalidade error")
end
Quote Originally Posted by mrzach1 View Post
AoB = AOBScan("00 0A 7D ?? ?? 00 04 02 ?? ?? ?? ?? ?? 00 04 28 ?? 1B 00 ?? ?? ?? 20")
if (AoB and AoB.getCount()==3) then
print("GM Loot OK")
for noob=0,2 do
writeBytes(tonumber(AoB[noob],16)+9, 0x13)
end
AoB.Destroy()
AoB = nil
else
print("GM Loot FAILED")
end

AoB = AOBScan("55 8B EC 57 83 EC 34 8B 05 78 DE ?? ?? 83 EC 08 68 C0 FF ?? ?? 50")
if (AoB and AoB.getCount()==1) then
print("Imortalidade Ok")
for i=0,0 do
writeBytes(tonumber(AoB[i],16)+2, 0xCE)
end
AoB.Destroy()
AoB = nil
else
print("Imortalidade error")
end
am i supposed to guess what they are/where they are in the code?
Quote Originally Posted by PaLaS0 View Post
am i supposed to guess what they are/where they are in the code?
i just got it from somewhere but it works so great even ur not a gm the loot chance of getting 100-110 items are good....and the immortality code is u wont die even u got hit by a zombie explosion and vomit.......
Quote Originally Posted by mrzach1 View Post
i just got it from somewhere but it works so great even ur not a gm the loot chance of getting 100-110 items are good....and the immortality code is u wont die even u got hit by a zombie explosion and vomit.......
Are those codes undetectable and have you tried it for long ?
To give you guys an idea, GM Loot doesn't directly modify the amount of body (searchable body). What it does is reduce the gap/space between active loot bodies. I forgot the default value but 0x13 is basically reducing the amount of units between two loot bodies to be active (19 units as 0x13 is 19 in decimal). If you've been in this forums for a little longer, you're gonna see people using 0x11 instead of 0x13 as it reduces the gap even more. But it will increase the probability of you getting banned. I don't really know how the server does it's checks regarding this but maybe it's because you're looting too much bodies within a certain amount of time.
PS: It will not give you actual GM Loot aka high level weapons. It only mimics the amount of loot bodies a GM player sees in a block.
Quote Originally Posted by InfinityGamer01 View Post
To give you guys an idea, GM Loot doesn't directly modify the amount of body (searchable body). What it does is reduce the gap/space between active loot bodies. I forgot the default value but 0x13 is basically reducing the amount of units between two loot bodies to be active (19 units as 0x13 is 19 in decimal). If you've been in this forums for a little longer, you're gonna see people using 0x11 instead of 0x13 as it reduces the gap even more. But it will increase the probability of you getting banned. I don't really know how the server does it's checks regarding this but maybe it's because you're looting too much bodies within a certain amount of time.
PS: It will not give you actual GM Loot aka high level weapons. It only mimics the amount of loot bodies a GM player sees in a block.

it doednt increase the loot spot since the last time i use but it increase the loot chance of getting high lvl weapons like lvl 100 and up...
Oh really, I may not have noticed back when I was still playing this game. Make a dummy account and try this code instead:
Code:
AoB = AOBScan("00 0A 7D ?? ?? 00 04 02 ?? ?? ?? ?? ?? 00 04 28 ?? 1B 00 ?? ?? ?? 20")
if (AoB and AoB.getCount()==3) then
print("GM Loot OK")
for noob=0,2 do
writeBytes(tonumber(AoB[noob],16)+9, 0xFF)
end
AoB.Destroy()
AoB = nil
else
print("GM Loot FAILED")
end
It should activate all lootspots, if not then the AoB must have been patched.
Quote Originally Posted by InfinityGamer01 View Post
Oh really, I may not have noticed back when I was still playing this game. Make a dummy account and try this code instead:
Code:
AoB = AOBScan("00 0A 7D ?? ?? 00 04 02 ?? ?? ?? ?? ?? 00 04 28 ?? 1B 00 ?? ?? ?? 20")
if (AoB and AoB.getCount()==3) then
print("GM Loot OK")
for noob=0,2 do
writeBytes(tonumber(AoB[noob],16)+9, 0xFF)
end
AoB.Destroy()
AoB = nil
else
print("GM Loot FAILED")
end
It should activate all lootspots, if not then the AoB must have been patched.
Has been patched I think. Just tried it and it failed sadly.

Anyway to get this up and running though??
Quote Originally Posted by mrzach1 View Post
it doednt increase the loot spot since the last time i use but it increase the loot chance of getting high lvl weapons like lvl 100 and up...
I'm 99% sure loot chances are fully server-sided

Heres some proof that you are lying

Quote Originally Posted by PaLaS0 View Post
I'm 99% sure loot chances are fully server-sided

Heres some proof that you are lying

What program are you using? I'm tired of going back and forth from dnSpy to .NET Reflector just for the good UI of dnSpy.

Btw, from what I have gathered, the looting sequence works like this:
Search a body > Client sends request to server > Server accepts > Server picks from a pre-made list of possible loots you can get regarding your level > Server sends data to client > Pick up/Cancel > If pick up then send item directly to account > Update client
Quote Originally Posted by InfinityGamer01 View Post
What program are you using? I'm tired of going back and forth from dnSpy to .NET Reflector just for the good UI of dnSpy.

Btw, from what I have gathered, the looting sequence works like this:
Search a body > Client sends request to server > Server accepts > Server picks from a pre-made list of possible loots you can get regarding your level > Server sends data to client > Pick up/Cancel > If pick up then send item directly to account > Update client
uhh, IDA Pro
could post the corrected codes?
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