This is very old, I suggest you do a new one.
The only pointer you need is CLTClientShell, which can be found all over cshell, so I'm not gonna teach how to get it.
Then you put it on reclass and get the structures you need.
Here is some reference for you:
Code:
// Your id
auto my_id = g_ltclientshell->m_LocalPlayerID;
// Your player
auto me = g_ltclientshell->m_Players[ my_id ];
// Loop
for ( int i = 0; i < g_ltclientshell->m_PlayerCount->m_Count; i++ )
{
if ( i == my_id )
continue;
auto player = g_ltclientshell->m_Players[ i ];
}
It won't work because GetBonePosition uses asm and asm can't be used in x64 (It can but in a weird way). If you have a replacement for asm and the newest offsets/classes then you can get that esp working.
Originally Posted by SpiderEater420
It won't work because GetBonePosition uses asm and asm can't be used in x64 (It can but in a weird way). If you have a replacement for asm and the newest offsets/classes then you can get that esp working.
Double click on 'off_7FFBAD5D8040' to get the Correct Address.
Originally Posted by TheGe2k
String: IClientShell.Default
----
can you send me the updated classes? searched and did not find :/
Originally Posted by SpiderEater420
It won't work because GetBonePosition uses asm and asm can't be used in x64 (It can but in a weird way). If you have a replacement for asm and the newest offsets/classes then you can get that esp working.
I didn't knew asm was just x86. I guess we can't use shellcode in x64 then lmao
It isn't
Originally Posted by vaisefud3
I didn't knew asm was just x86. I guess we can't use shellcode in x64 then lmao
It isn't. It's just much harder to implement asm in x64 than in x86.
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Originally Posted by MemoryThePast
bruhh, why not use getbonposvt from ltmodel?
Well yeah, you probably could but the source code he mentioned used asm so thats why I just mentioned asm.
Originally Posted by SpiderEater420
It isn't. It's just much harder to implement asm in x64 than in x86.
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Well yeah, you probably could but the source code he mentioned used asm so thats why I just mentioned asm.
I was being sarcastic. It's exactly the same thing.