Some Crossfire PH x86 Address Logs
Code:
// [ Room Info Manager ] uint32_t m_RoomInfoMgr = 0x161BC54; uint32_t m_GetGameRules = 0x11C; uint32_t m_GetWeaponRules[0] = 0x12C; uint32_t m_GetWeaponRules[1] = 0x144; uint32_t m_GetGameMode = 0x130; uint32_t m_GetGameID = 0x138; uint32_t m_GetObjective = 0x140; uint32_t m_GetRespawnTime = 0x14C; uint32_t m_GetMaxPlayerNums = 0x150; // [ CPlayer Info ] uint32_t m_LocalPlayerVT = 0xACCD30; uint32_t m_LocalIndex = 0x20C; uint32_t m_PlayerStart = 0x204; uint32_t m_PlayerSize = 0xD88; // [ CharacterFx ] uint32_t m_EnlargeAndSetDims = 0x869E70; uint32_t m_GetNextNode = 0x7F920; uint32_t m_PlayerIsDead = 0x200; uint32_t m_PlayerIsImmune = 0x210; uint32_t m_SubType = 0xC4C; uint32_t m_IsCurrentWeapon = 0x11158; uint32_t m_GetWeaponFx = 0x11138; uint32_t m_IsMutant = 0x11164; uint32_t m_IsMutantObject = 0x1118B; uint32_t m_HaveKnife = 0x353C; // [ CPlayerClntBase ] uint32_t m_GameType = 0x790; uint32_t m_RealWeaponState[0] = 0x77C; uint32_t m_RealWeaponState[1] = 0x68C; uint32_t m_WeaponState[0] = 0x790; uint32_t m_WeaponState[1] = 0x6A0; uint32_t m_PlayerObjectPos[0] = 0x570; uint32_t m_PlayerObjectPos[1] = 0xDC8; uint32_t m_JumpHack[0] = 0x???; uint32_t m_JumpHack[1] = 0x???; uint32_t m_RapidFire[0] = 0x694; uint32_t m_RapidFire[1] = 0x5A4; uint32_t m_WalkSpeed[0] = 0xAB0; uint32_t m_WalkSpeed[1] = 0x9D0; uint32_t m_CrouchSpeed[0] = 0xAB4; uint32_t m_CrouchSpeed[1] = 0x9D4; uint32_t m_ClipAmmo = 0x2C4; uint32_t m_BulletStock = 0x2C8; uint32_t m_BulletMax = 0x2CC; // [ LTClientShell ] uint32_t m_PlayerClient = 0x80; uint32_t m_AFKTimerFunc[0] = 0x??????; uint32_t m_AFKTimerFunc[1] = 0x??????; uint32_t m_AFKTimer = 0x3CD3C; uint32_t m_MaxClientIndex = 0x3D298; uint32_t m_SelectMutant = 0x178; uint32_t m_PVNanoScreen = 0x72C4; uint32_t m_GameUI = 0x1EC; uint32_t m_Spray = 0x340F8; // [ ILTClient ] uint32_t m_RemoteHook[0] = 0x??????; uint32_t m_RemoteHook[1] = 0x??????; uint32_t m_RemoteHook[2] = 0x??????; uint32_t m_RemoteHook[3] = 0x??????; uint32_t m_IntersectSegmentVT = 0x698C70; uint32_t m_IntersectSegment = 0xA8; // [ ILTCSBase ] uint32_t m_LTClientDefault = 0x12B1168; uint32_t m_SendToServerFunc = 0x6A1620; // [ ModelInstance ] uint32_t m_ObjectMgr = 0x125BB54; uint32_t m_AnimTracker = 0x1544; uint32_t m_AnimTrackerVT = 0x76D8E0; uint32_t m_GetObjectType = 0xB8; uint32_t m_ObjectType = 0xB4; // [ ModelNode ] uint32_t m_ModelNodeMgr = 0x161A184; uint32_t m_ModelNodeFunction = 0x94C30; uint32_t m_ModelNodeHitBoxCall = 0x??????; uint32_t m_VisualHeadShot = 0xB25839; uint32_t m_WeaponAttack[0] = 0x37FEBA; uint32_t m_WeaponAttack[1] = 0x9E6CF7; uint32_t m_KnifeAttack[0] = 0x36C5D1; uint32_t m_KnifeAttack[1] = 0x9D74BF; uint32_t m_ModelNodeIndex = 0x9C3; uint32_t m_ModelNodeSize = 0x9C; // [ WeaponMgr ] uint32_t m_WeaponMgr = 0x161A590; uint32_t m_CrosshairRatio[0] = 0x3A72AB; uint32_t m_CrosshairRatio[1] = 0xA08518; uint32_t m_PerturbMin[0] = 0x36B446; uint32_t m_PerturbMin[1] = 0x9D647C; uint32_t m_ShotreactYaw[0] = 0x3A696D; uint32_t m_ShotreactYaw[1] = 0xA07C2D; uint32_t m_ShotreactPitch[0] = 0x3A6362; uint32_t m_ShotreactPitch[1] = 0xA07602; uint32_t m_WeaponShake[0] = 0x38D0D9; uint32_t m_WeaponShake[1] = 0x9F2FCE; uint32_t m_RepeatFire = 0x?????; uint32_t m_WeaponRange = 0x?????; uint32_t m_KnifeRange[0] = 0x??????; uint32_t m_KnifeRange[1] = 0x??????; uint32_t m_KnifeAngle[0] = 0x??????; uint32_t m_KnifeAngle[1] = 0x??????; uint32_t m_MoveSpeedPenalty[0] = 0x??????; uint32_t m_MoveSpeedPenalty[1] = 0x??????; uint32_t m_WeaponIndex = 0x11FF; uint32_t m_WeaponSize = 0x5D28; // [ GameProto ] uint32_t m_MsgFuncByteData = 0x2DEEF8; uint32_t m_MsgHackVerification = 0x2D6DBE; uint32_t m_Animationhk = 0x??????; uint32_t m_ClientFirehk = 0x??????; // [ Bypass Client Errors ] uint32_t m_Bypass_1_x[0] = 0x39D9AC; uint32_t m_Bypass_1_x[1] = 0x9FFBB7; uint32_t m_Bypass_14_x = 0x??????; uint32_t m_Bypass18_2 = 0x2DEC83; uint32_t m_Bypass18_4[0] = 0x2DE931; uint32_t m_Bypass18_4[1] = 0x2DEA91; uint32_t m_Bypass_19_3[0] = 0x397ADA; uint32_t m_Bypass_19_3[1] = 0x9FA8D2; uint32_t m_Bypass_20_0[0] = 0x39DAAF; uint32_t m_Bypass_20_0[1] = 0x9FFCBA; uint32_t m_Bypass_20_2 = 0x??????; uint32_t m_Bypass28_3 = 0x2DE355; uint32_t m_Bypass31_0[0] = 0x2DC34A; uint32_t m_Bypass31_0[1] = 0x2DC7BE; uint32_t m_Bypass31_9 = 0x??????; uint32_t m_Bypass31_10[0] = 0x??????; uint32_t m_Bypass31_10[1] = 0x??????; // [ Bypass DC && Ban ] uint32_t m_OnHackNotify = 0x??????; uint32_t m_BypassCheck[0] = 0x??????; uint32_t m_BypassCheck[1] = 0x??????; uint32_t m_BypassCheck[2] = 0x??????; uint32_t m_BypassCheck[3] = 0x??????; uint32_t m_BypassCheck[4] = 0x??????; uint32_t m_BypassCheck[5] = 0x??????; uint32_t m_BypassWeaponDC = 0x??????; uint32_t m_BypassBan = 0x??????; // [ No Bug Damage ] uint32_t m_NoBugDamage[0] = 0xEBD13B; uint32_t m_NoBugDamage[1] = 0xF1C4C7; uint32_t m_NoBugDamage[2] = 0xF1C2C9; uint32_t m_NoBugDamage[3] = 0xF1DAC1; uint32_t m_NoBugDamageDZ = 0x12781F4; // [ Draw Text Font ] uint32_t m_HLTFontManager = 0x1A97B80; uint32_t m_HLTFontManagerVT = 0xA3F9C0; // [ Remove Fx ] uint32_t m_RemoveFx[0] = 0x300737; uint32_t m_RemoveFx[1] = 0x30074C; uint32_t m_RemoveFx[2] = 0x300758; // [ Others ] uint32_t m_LTModel = 0x161EFF8 uint32_t m_LTCommon = 0x161EFF0; uint32_t m_LTClientShell = 0x1A9806C; uint32_t m_LTClientShellTub = 0x1A9B510; uint32_t m_BasicPlayerInfoMgr = 0x147C2B0; uint32_t m_DamagePerMeter = 0x161A574; uint32_t m_S2SCounter = 0x???????; uint32_t m_GetFrameTime = 0x??????; uint32_t m_RemoveRadioBlock = 0x166CE0A; uint32_t m_RemoveChatBlock = 0x1ADD070; uint32_t m_BunnyHop = 0x1AD8B4C; uint32_t m_MutantDialog = 0x9699CE; uint32_t m_MsgBoxVT = 0x4D16F0; uint32_t m_NoFallDamage[0] = 0x??????; uint32_t m_NoFallDamage[1] = 0x??????; uint32_t m_PlayerviewMgr = 0x2DC; uint32_t m_TextureType = 0x594;


