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  1. #1
    Push_Code's Avatar
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    Smile Automatic remote kill?

    After hooking the SendToServer function, how do I get the sent data?

    I need unpacking tools and rebuilding tools!

  2. #2
    vaisefud3's Avatar
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    Quote Originally Posted by Push_Code View Post
    After hooking the SendToServer function, how do I get the sent data?

    I need unpacking tools and rebuilding tools!
    Try reading, it's an amazing technique humans invented a long time ago. The lithtech sdk is fully documented in ******.

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  4. #3
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    Quote Originally Posted by vaisefud3 View Post
    Try reading, it's an amazing technique humans invented a long time ago. The lithtech sdk is fully documented in ******.
    Problem solved
    Last edited by PassT; 01-31-2021 at 04:51 AM.

  5. #4
    Dave84311's Avatar
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    10 years ago+ when I was writing cf hacks I would hook the damage function and send that for all the players
    another option as you mentioned is the SendToServer function but idk how viable that is any more
    crashes = ac or you detoured the function incorrrectly





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  7. #5
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    Quote Originally Posted by Dave84311 View Post
    10 years ago+ when I was writing cf hacks I would hook the damage function and send that for all the players
    another option as you mentioned is the SendToServer function but idk how viable that is any more
    crashes = ac or you detoured the function incorrrectly
    Actually, he's likely comitting a simple mistake I know for sure most people commit. But hey, no one warned me about it, so... let him figure out

  8. #6
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    Quote Originally Posted by vaisefud3 View Post
    Actually, he's likely comitting a simple mistake I know for sure most people commit. But hey, no one warned me about it, so... let him figure out
    Friends, please give me the correct SendToServer aob
    I don't know if what I am looking for is correct, it is in the string SendToServer
    I may be able to help you, provided that I need a correct function address

  9. #7
    Push_Code's Avatar
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    Thumbs up please help me!

    Quote Originally Posted by vaisefud3 View Post
    Try reading, it's an amazing technique humans invented a long time ago. The lithtech sdk is fully documented in ******.
    Can you tell me which document it is

    - - - Updated - - -

    Quote Originally Posted by Dave84311 View Post
    10 years ago+ when I was writing cf hacks I would hook the damage function and send that for all the players
    another option as you mentioned is the SendToServer function but idk how viable that is any more
    crashes = ac or you detoured the function incorrrectly
    I am linked to the first address of sendtoserver function, do not know how to get the data he sent, please help me!

  10. #8
    96neko's Avatar
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    Quote Originally Posted by Dave84311 View Post
    10 years ago+ when I was writing cf hacks I would hook the damage function and send that for all the players
    another option as you mentioned is the SendToServer function but idk how viable that is any more
    crashes = ac or you detoured the function incorrrectly
    what you were doing before is the same as send to server however it was in other ways , the same principles applies now basically for it. so if you know what u did 10y ago then ull be able to understand the current damage hack



  11. #9
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    Quote Originally Posted by Push_Code View Post
    After hooking the SendToServer function, how do I get the sent data?

    I need unpacking tools and rebuilding tools!
    Code:
    push    dword ptr [ebx+eax*4+35Ch] <-- Object - check if PLAYER or AI
    call    dword ptr [edx+58h]
    mov     ecx, [ebp+arg_0]
    mov     eax, [ebp+var_4]
    mov     edx, [edi]
    push    10h
    lea     eax, [eax+ecx*4]
    mov     ecx, edi
    movzx   eax, word ptr [ebx+eax*2+3DCh] <-- Damage
    push    eax
    call    dword ptr [edx+24h]
    mov     ecx, [ebp+arg_0]
    mov     eax, [ebp+var_4]
    mov     edx, [edi]
    push    10h
    lea     eax, [eax+ecx*4]
    mov     ecx, edi
    movzx   eax, word ptr [ebx+eax*2+41Ch] Some CRC
    push    eax
    call    dword ptr [edx+24h]
    mov     ecx, [ebp+arg_0]
    mov     eax, [ebp+var_4]
    mov     edx, [edi]
    push    10h
    lea     eax, [eax+ecx*4]
    mov     ecx, edi
    movsx   eax, word ptr [ebx+eax*2+45Ch] <-- Node Id
    push    eax
    call    dword ptr [edx+24h]
    mov     edx, [edi]
    lea     esi, [esi+175h] <-- Node Position

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  13. #10
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    Quote Originally Posted by jayjay153 View Post


    Code:
    push    dword ptr [ebx+eax*4+35Ch] <-- Object - check if PLAYER or AI
    call    dword ptr [edx+58h]
    mov     ecx, [ebp+arg_0]
    mov     eax, [ebp+var_4]
    mov     edx, [edi]
    push    10h
    lea     eax, [eax+ecx*4]
    mov     ecx, edi
    movzx   eax, word ptr [ebx+eax*2+3DCh] <-- Damage
    push    eax
    call    dword ptr [edx+24h]
    mov     ecx, [ebp+arg_0]
    mov     eax, [ebp+var_4]
    mov     edx, [edi]
    push    10h
    lea     eax, [eax+ecx*4]
    mov     ecx, edi
    movzx   eax, word ptr [ebx+eax*2+41Ch] Some CRC
    push    eax
    call    dword ptr [edx+24h]
    mov     ecx, [ebp+arg_0]
    mov     eax, [ebp+var_4]
    mov     edx, [edi]
    push    10h
    lea     eax, [eax+ecx*4]
    mov     ecx, edi
    movsx   eax, word ptr [ebx+eax*2+45Ch] <-- Node Id
    push    eax
    call    dword ptr [edx+24h]
    mov     edx, [edi]
    lea     esi, [esi+175h] <-- Node Position
    Hi, sir. Has the function been patched? It looks tempting.

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