SmileAutomatic remote kill?

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Automatic remote kill?
After hooking the SendToServer function, how do I get the sent data?

I need unpacking tools and rebuilding tools!
Quote Originally Posted by Push_Code View Post
After hooking the SendToServer function, how do I get the sent data?

I need unpacking tools and rebuilding tools!
Try reading, it's an amazing technique humans invented a long time ago. The lithtech sdk is fully documented in github.
Quote Originally Posted by vaisefud3 View Post
Try reading, it's an amazing technique humans invented a long time ago. The lithtech sdk is fully documented in github.
Problem solved
please help me!
Quote Originally Posted by vaisefud3 View Post
Try reading, it's an amazing technique humans invented a long time ago. The lithtech sdk is fully documented in github.
Can you tell me which document it is

- - - Updated - - -

Quote Originally Posted by Dave84311 View Post
10 years ago+ when I was writing cf hacks I would hook the damage function and send that for all the players
another option as you mentioned is the SendToServer function but idk how viable that is any more
crashes = ac or you detoured the function incorrrectly
I am linked to the first address of sendtoserver function, do not know how to get the data he sent, please help me!
10 years ago+ when I was writing cf hacks I would hook the damage function and send that for all the players
another option as you mentioned is the SendToServer function but idk how viable that is any more
crashes = ac or you detoured the function incorrrectly
Quote Originally Posted by Dave84311 View Post
10 years ago+ when I was writing cf hacks I would hook the damage function and send that for all the players
another option as you mentioned is the SendToServer function but idk how viable that is any more
crashes = ac or you detoured the function incorrrectly
what you were doing before is the same as send to server however it was in other ways , the same principles applies now basically for it. so if you know what u did 10y ago then ull be able to understand the current damage hack
Quote Originally Posted by Dave84311 View Post
10 years ago+ when I was writing cf hacks I would hook the damage function and send that for all the players
another option as you mentioned is the SendToServer function but idk how viable that is any more
crashes = ac or you detoured the function incorrrectly
Actually, he's likely comitting a simple mistake I know for sure most people commit. But hey, no one warned me about it, so... let him figure out
Quote Originally Posted by vaisefud3 View Post
Actually, he's likely comitting a simple mistake I know for sure most people commit. But hey, no one warned me about it, so... let him figure out
Friends, please give me the correct SendToServer aob
I don't know if what I am looking for is correct, it is in the string SendToServer
I may be able to help you, provided that I need a correct function address
Quote Originally Posted by Push_Code View Post
After hooking the SendToServer function, how do I get the sent data?

I need unpacking tools and rebuilding tools!
Code:
push    dword ptr [ebx+eax*4+35Ch] <-- Object - check if PLAYER or AI
call    dword ptr [edx+58h]
mov     ecx, [ebp+arg_0]
mov     eax, [ebp+var_4]
mov     edx, [edi]
push    10h
lea     eax, [eax+ecx*4]
mov     ecx, edi
movzx   eax, word ptr [ebx+eax*2+3DCh] <-- Damage
push    eax
call    dword ptr [edx+24h]
mov     ecx, [ebp+arg_0]
mov     eax, [ebp+var_4]
mov     edx, [edi]
push    10h
lea     eax, [eax+ecx*4]
mov     ecx, edi
movzx   eax, word ptr [ebx+eax*2+41Ch] Some CRC
push    eax
call    dword ptr [edx+24h]
mov     ecx, [ebp+arg_0]
mov     eax, [ebp+var_4]
mov     edx, [edi]
push    10h
lea     eax, [eax+ecx*4]
mov     ecx, edi
movsx   eax, word ptr [ebx+eax*2+45Ch] <-- Node Id
push    eax
call    dword ptr [edx+24h]
mov     edx, [edi]
lea     esi, [esi+175h] <-- Node Position
Quote Originally Posted by jayjay153 View Post


Code:
push    dword ptr [ebx+eax*4+35Ch] <-- Object - check if PLAYER or AI
call    dword ptr [edx+58h]
mov     ecx, [ebp+arg_0]
mov     eax, [ebp+var_4]
mov     edx, [edi]
push    10h
lea     eax, [eax+ecx*4]
mov     ecx, edi
movzx   eax, word ptr [ebx+eax*2+3DCh] <-- Damage
push    eax
call    dword ptr [edx+24h]
mov     ecx, [ebp+arg_0]
mov     eax, [ebp+var_4]
mov     edx, [edi]
push    10h
lea     eax, [eax+ecx*4]
mov     ecx, edi
movzx   eax, word ptr [ebx+eax*2+41Ch] Some CRC
push    eax
call    dword ptr [edx+24h]
mov     ecx, [ebp+arg_0]
mov     eax, [ebp+var_4]
mov     edx, [edi]
push    10h
lea     eax, [eax+ecx*4]
mov     ecx, edi
movsx   eax, word ptr [ebx+eax*2+45Ch] <-- Node Id
push    eax
call    dword ptr [edx+24h]
mov     edx, [edi]
lea     esi, [esi+175h] <-- Node Position
Hi, sir. Has the function been patched? It looks tempting.
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