Ah I see thanks for answering. So I'm still a bit lost so from what I've understood, I load mechquest up, I use fiddler then I open the shop for example Vladic Knight, so from the list I see mech-VladicKnight-1.swf when I clicked on the mech from the shop. Am I supposed to save the swf or should I just note down the name for the swf?
From your instructions, I am to going to just edit the sample codeshare template you gave me for the shadow wolf & replace the weapon names, type & description by browsing the battleon forums, but I see lines such as "_level0.game.player.ptrObj.mechs[0].MechID = "1410" in the codeshare. is the 1410 specific for the shadow wolf or does that not matter? If it does matter, where can I see the mechID from?
For the line resis_level0.game.player.ptrObj.mechs[0].strMechResists = "Immobility, 80";" I see that the battleon forum also listed that but how would you do it for mechs with more than 1 resist like the dragonguard which has both 80 immobility & +9 fire resist? would you do it like this? : _level0.game.player.ptrObj.mechs[0].strMechResists = "Immobility, 80";"Fire, 9" ?
Also last question, regarding the math for the stats, so for example the Shadowwolf DX41 scales up to level 50 & the shadow turret deals 79-83 damage according to the battleon forums, so I have to manually calculate the formula for the shadow turret in the codeshare to correspond to the values in the wiki? So I see you did _level0.game.player.ptrObj.items[0].intDmgMin = Math.floor(_level0.game.player.ptrObj.intLevel * 1.2 + 19) for the minimum value of 79 then _level0.game.player.ptrObj.items[0].intDmgMax = Math.ceil(_level0.game.player.ptrObj.intLevel * 1.2 + 23) for the maximum damage range. So when I load up my account who is level 13, would the shadowwolf scale up to level 13 automatically or would it have the same damage as its level 50 counterpart? And if it retains the level 50 stats, do I need to get the Shadowwolf DX11 which scales only up to level 20? With this topic in mind, is it possible to create mechs like for example, the newbatron that is level 1 scalable to level 50? If its possible, do you mind sharing the code for the sepulchure mech?
I hope I didn't bother you too much & thanks for your patience in answering my my unending questions

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