PostOutdatedAEUltimate [AQ, DF, MQ Trainer] 1.0

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AEUltimate [AQ, DF, MQ Trainer] 1.0


This is an all-in-one trainer for AdventureQuest, DragonFable and MechQuest.
I will no longer be updating my trainers individually. From now on they will be updated through this AIO.

AEUltimate Features:
  • No Flash EOL patches/bypasses needed
  • Game URLs for each game in a separate text file (don't have to change the URL every time, just save it in the file)


UltimateAQ Features:
  • Custom SWF loader
  • End Battle
  • Guardian
  • Heal
  • Infinte HP/MP/SP
  • Loaders for shops, monsters, quests and guests
  • Stats Editor
  • Steal Weapon *NEW* (allows you to immediately equip any weapon from any shop)
  • Win Initiative *NEW* (you will always attack first in battles)
 
UltimateAQ Screenshot




UltimateDF Features:
  • Armour colour
  • Attack element
  • Class loader
  • Class trainers for DeathKnight, Necromancer and Ranger (will hopefully be able to add more)
  • Custom SWF loader
  • Dragon Amulet
  • Dragon stats trainer
  • Heal
  • Loaders for quests, shops etc.
  • Max quest experience and gold (can get a temporary lock on your account if abused(won't be able to earn any gold or exp for a short time))
  • Quest reward cycler
  • Shop lifters (inside loaders menu)
  • Skills enabler (no cooldown on skills)
  • Stats trainer
  • Teleport
  • Unloadable Class Loader v4.1 (thanks to 133spider)
 
UltimateDF Screenshot




UltimateMQ Features:
  • Admin Menu
  • Custom SWF loader
  • End Battle
  • Finish Quest
  • Heal
  • Infinte HP/EP
  • Mech Loader
  • Max quest experience and credits (can get a temporary lock on your account if abused(won't be able to earn any exp or credits for a short time))
  • Star Captain
  • Stats Editor
  • Teleport Hack
  • Uniform Loader
  • Weapon Editor
 
UltimateMQ Screenshot




Please reply to this thread, if you have any questions/requests.

Virus Scans:


Changelog:
 
Changelog

# Changelog
All notable changes to this project will be documented in this file.
AEUltimate 1.0_mpgh.net.zip11.4 MB · 432 downloads Clean
Am I supposed to press the Win Initiative button in the Adventure Quest trainer every time I go into battle? It doesn't always let me go first with every fight.
Quote Originally Posted by DoomMan 41 View Post
Am I supposed to press the Win Initiative button in the Adventure Quest trainer every time I go into battle? It doesn't always let me go first with every fight.
One press should be enough. I’ll test it out some more, maybe I’ve missed something.

- - - Updated - - -

Figured it out, I had the Win Initiative hack set to the same layer as End Battle, Heal, and Steal Weapon. So whenever you click either of these after Win Initiative it will no longer work and you'll have to press it again.

I've set it to it's own layer now, so it will be fixed in the next update. Sorry about that!
Quote Originally Posted by Flash3113 View Post
Win Initiative *NEW* (you will always attack first in battles)
Couldn't you have just used Marvin's Kill Monster swf for that?
Quote Originally Posted by asamortal View Post
Couldn't you have just used Marvin's Kill Monster swf for that?
Totally different. That would kill the monster.
Every battle it rolls to see who wins initiative and gets to attack first, this makes it so you will always get to attack before the monster (you win initiative)
shop ids
what are the shop ideas t steal from?
Is it possible to add "End Battle" feature on the DragonFable trainer?
Quote Originally Posted by DoomMan 41 View Post
Is it possible to add "End Battle" feature on the DragonFable trainer?
Sure is! It will be added to the next update for you, along with "Finish Quest".
Quote Originally Posted by Flash3113 View Post
Sure is! It will be added to the next update for you, along with "Finish Quest".
What about adding Admin Menu for AQ?
It's like the battle loaders but it lets you set the mob size too

Quote Originally Posted by tdbbd View Post
For DF could we get a finish quest button option added?
Isn't that already implemented?
I have a couple requests

Is it possible to add an element switcher to AQ?
Is it possible to add a class/armor loader like in DF?

Also is there anyway to get an updated list of shop/weapon/quest/town id's?

For DF could we get a finish quest button option added?
Quote Originally Posted by tdbbd View Post
Is it possible to add an element switcher to AQ?
It sure is. I've been meaning to do this anyway, so I'll have it in the next update.

Quote Originally Posted by tdbbd View Post
Is it possible to add a class/armor loader like in DF?
I'm not entirely sure, I need to look more into it.

Quote Originally Posted by tdbbd View Post
Also is there anyway to get an updated list of shop/weapon/quest/town id's?
No easy way unfortunately, someone just needs to create them by going to each shop individually and record the name and ID.

Quote Originally Posted by tdbbd View Post
For DF could we get a finish quest button option added?
Already done, will be in the next update
Custom SWF doesn't seem to work
been trying to load the Admin.swf from the dab trainer but nothing is happening
Quote Originally Posted by asamortal View Post
What about adding Admin Menu for AQ?
The old admin town-file doesn’t work anymore unfortunately, and I’m not sure if there’s a new one or not. Haven’t been able to find it.

- - - Updated - - -

Quote Originally Posted by asamortal View Post
Custom SWF doesn't seem to work
been trying to load the Admin.swf from the dab trainer but nothing is happening
You must be doing it wrong somehow.
Create a SWF folder in the AEUltimate folder next to the data folder. Then paste the Admin.swf file into the SWF folder.
Then in the SWF loader textbox enter "/SWF/Admin.swf" without the quotes.

You should see Mysterious Twilly saying "Hi there! Are you lost?", this is because the admin town-file no longer works.
This might be a bug in the AdventureQuest trainer but whenever I try to open a quest shop when I finish a quest like the Thunder Mountain, it doesn't open or skips it entirely. Wondering if there is a fix.
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