Spider's Fixed Trainer v2.0 Revamped [++ Skills Editor]
This is a revamp of Shape_Snatch's Fixed 2.0 version which adds a new functionality to Spider's S trainer.
Skills Editor Features:


How To Use:
Tips:
Warning:

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Skills Editor Features:
- Add custom effects to class skills
- Set your own effect name
- Set the duration of your custom effect
- Choose between different Effect Types [buffstat, buffresist, changestat, stun]


How To Use:
- Click the Silver Gem on the top-left corner of the infoTab
- Choose the Skill ID that you want to edit. From left to right, the Skill IDs on your Action Bar are as follows:
[7] [6] [5] [4] [3] [2] [1] [0] [8] [9] [10] [11] [12] [13] [14]
This means your rightmost skill has a Skill ID of 14 while your leftmost skill has a Skill ID of 7.
Your Basic attack has a Skill ID of 0 since it's in the middle. - Set the number of turns for your effect
- Choose the line for your effect
If you chose buff, you can either choose buffstat or buffresist on the Action Combo Box
If you chose HOT, you must choose changestat on the Action Combo Box
If you chose immobility, you must choose stun on the Action Combo Box - Choose whether to apply the effect to the player or to the enemy on the Apply Combo Box
- Choose and edit the stats that you want to be included in the effect
Note that this list works similar to the Forge Tab - In the Resist input field, type your desired Resistance that you wish to manipulate and add to the effect.
Set its value afterwards. - Enter a Battle
- Click the Activate Button
- Enjoy

Tips:
- If you want to apply a "Heal Over Time" effect:
- choose Line: HOT
- choose Action: changestat
- choose Apply : to player
- set HP to any negative value
- If you want to apply a "Damage Over Time" effect:
- choose Line: HOT
- choose Action: changestat
- choose Apply : to enemy
- set HP to any positive value
- If your Action is buffresist, only the Resist value will be added to the effect.
But if you choose buffstat or changestat, all stat changes including the resist value will be added to the effect.
The "stun" Action will only apply a stun effect.
Warning:
- The effects you add to the class skills are permanently added unless you load the class again or you load a new class
- After applying an effect to a Skill ID, you must not add any more new effects to that Skill ID.
I tried working around this but action script 2 is very limited that I find it hard and tricky to append code into game functions.
If you made a mistake when making your effect, simply re-equip your class or equip a new one to reset the skills. - Don't use the same effect name for two or more Skill IDs. They will overwrite each other.
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