AQ3d modded Assembly-CSharp

Posts 1–15 of 25 · Page 1 of 2
AQ3d modded Assembly-CSharp
** FEATURES **

* fast run / walk
* jump
* teleport
* npc teleport
* bank
* fish
* attack
* accesslevel (clientside)

## FAST RUN / WALK ##
* Left_Shilft(hold) to walk / fast move *
* Right_Arrow to increase speed *
* Left_Arrow to decrase speed *
* \(Backslash) to reset speed *

## JUMP ##
* You can jump as much as you want *
@bennyboo123

## TELEPORT ##
* Right_Ctrl (hold) + Up_Arrow to teleport 10 in x-axis *
* Right_Ctrl (hold) + Down_Arrow to teleport -10 in x-axis *
* Right_Ctrl (hold) + Right_Arrow to teleport 10 in z-axis *
* Right_Ctrl (hold) + LeftArrow to teleport -10 in z-axis *
* Down_Arrow to teleport -10 in y-axis *
* Up_Arrow to teleport 10 in y-axis *
* [(Open Square Bracket) to set waypoint *
* ](Close Square Bracket) to teleport to waypoint *

## TELEPORT NPC##
* ;(Semicolon) tp npcs to your position side by side *
@Badaim0G

## BANK##
* '(single quote) to open bank *

## FISH##
* Always catch the fishes *

## ATTACK ##
* can attack over objects (like walls, floors etc.) *
* can attack not facing enemy (not tested)*
* works on pvp *

## ACCESS LEVEL ##
* you can use all client sided chat commands (like /shop, /merge, /bank) *
###BUG###
If your access level is not 101, press Left_Ctrl (HOLD)+ F1 two times


How To Install ?
unzip and copy Assembly-CSharp.dll
Open Steam.
Right click on game name.
Click Manage -> Browse local files.
Go aq3d -> AQ3D_Data -> Managed folder.
Change orjinal Assembly-CSharp.dll name to Assembly-CSharp.dll1 (Optional)
Paste moded Assembly-CSharp.dll.

virustotal
virusscan.jotti
Code:
CHANGELOG
- Changed several key binds
- Fishing more smooth 
- Minor bug fixes
- And update for new version
ENJOY

You can get ban from game. As always, use this at your own risk.

ModdedAssembly-CSharp_mpgh.net.zip899 KB · 369 downloads Clean
//approved
Thanks for release
Quote Originally Posted by Poonce View Post
//approved
What should I do to publish a new update?

Should I post new thread? Or change links in first post?
Quote Originally Posted by nksakaak View Post
What should I do to publish a new update?

Should I post new thread? Or change links in first post?
just post here and i can update/merge to the original post if u want
Quote Originally Posted by nksakaak View Post
What should I do to publish a new update?

Should I post new thread? Or change links in first post?
Maybe change the link for a new post
can u tell what u edited so i can change the keybinds to my ones?
Quote Originally Posted by Badaim0G View Post
can u tell what u edited so i can change the keybinds to my ones?
teleport hack in adamtools -> lateupdate function
Code:
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.E))
		{
			Entities.Instance.me.Teleport(position.x, position.y, position.z + 10f, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Q))
		{
			Entities.Instance.me.Teleport(position.x, position.y, position.z - 10f, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.W))
		{
			Entities.Instance.me.Teleport(position.x + 10f, position.y, position.z, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.S))
		{
			Entities.Instance.me.Teleport(position.x - 10f, position.y, position.z, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.LeftAlt))
		{
			Entities.Instance.me.Teleport(position.x, position.y - 10f, position.z, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Space))
		{
			Entities.Instance.me.Teleport(position.x, position.y + 10f, position.z, y);
		}
speed hack in EntityController -> GetMovementSpeed function
Code:
	else if (Input.GetKeyDown(KeyCode.KeypadPlus)) // increase speed
	{
		EntityController.speedmultiplier *= 1.25f;
	}
	else if (Input.GetKeyDown(KeyCode.KeypadMinus)) // decrase speed
	{
		EntityController.speedmultiplier *= 0.8f;
	}
	else if (Input.GetKeyDown(KeyCode.KeypadMultiply))// reset speed
	{
		EntityController.speedmultiplier = 1f;
	}
	else if (Entities.Instance.me != null && Entities.Instance.me.AccessLevel >= 100 && this.entity.isMe && !UICamera.isOverUI && Input.GetKey(KeyCode.LeftShift)) // walk key
	{
		result = this.entity.WalkSpeed;
	}
	else if (Entities.Instance.me != null && Entities.Instance.me.AccessLevel >= 100 && this.entity.isMe && !UICamera.isOverUI && Input.GetKey(KeyCode.LeftAlt)) // fast run key
	{
		result = this.entity.RunSpeed * EntityController.speedmultiplier;
	}
Quote Originally Posted by Badaim0G View Post
* can attack over objects (like walls, floors etc.) * how does this work?
i remove this lines in PlayerHasValidTarget from CombatSolver
Code:
					else if (!this.entities.me.HasLineOfSight(target))
					{
						text = "Target out of sight";
					}
					else if (spellAction.isHarmful && magnitude > 4f && !this.entities.me.IsFacingTarget(target) && (Game.Instance.AreaData.HasPvp || Game.Instance.AreaData.IsPvpLobby || target.ID == this.entities.me.DuelOpponentID))
					{
						text = "Not facing target";
					}
Quote Originally Posted by nksakaak View Post
teleport hack in adamtools -> lateupdate function
Code:
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.E))
		{
			Entities.Instance.me.Teleport(position.x, position.y, position.z + 10f, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Q))
		{
			Entities.Instance.me.Teleport(position.x, position.y, position.z - 10f, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.W))
		{
			Entities.Instance.me.Teleport(position.x + 10f, position.y, position.z, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.S))
		{
			Entities.Instance.me.Teleport(position.x - 10f, position.y, position.z, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.LeftAlt))
		{
			Entities.Instance.me.Teleport(position.x, position.y - 10f, position.z, y);
		}
		if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Space))
		{
			Entities.Instance.me.Teleport(position.x, position.y + 10f, position.z, y);
		}
speed hack in EntityController -> GetMovementSpeed function
Code:
	else if (Input.GetKeyDown(KeyCode.KeypadPlus)) // increase speed
	{
		EntityController.speedmultiplier *= 1.25f;
	}
	else if (Input.GetKeyDown(KeyCode.KeypadMinus)) // decrase speed
	{
		EntityController.speedmultiplier *= 0.8f;
	}
	else if (Input.GetKeyDown(KeyCode.KeypadMultiply))// reset speed
	{
		EntityController.speedmultiplier = 1f;
	}
	else if (Entities.Instance.me != null && Entities.Instance.me.AccessLevel >= 100 && this.entity.isMe && !UICamera.isOverUI && Input.GetKey(KeyCode.LeftShift)) // walk key
	{
		result = this.entity.WalkSpeed;
	}
	else if (Entities.Instance.me != null && Entities.Instance.me.AccessLevel >= 100 && this.entity.isMe && !UICamera.isOverUI && Input.GetKey(KeyCode.LeftAlt)) // fast run key
	{
		result = this.entity.RunSpeed * EntityController.speedmultiplier;
	}

i remove this lines in PlayerHasValidTarget from CombatSolver
Code:
					else if (!this.entities.me.HasLineOfSight(target))
					{
						text = "Target out of sight";
					}
					else if (spellAction.isHarmful && magnitude > 4f && !this.entities.me.IsFacingTarget(target) && (Game.Instance.AreaData.HasPvp || Game.Instance.AreaData.IsPvpLobby || target.ID == this.entities.me.DuelOpponentID))
					{
						text = "Not facing target";
					}
Is there a way to make the fishing less obvious? Also thanks this helped allot.
Quote Originally Posted by ddkdke29 View Post
Is there a way to make the fishing less obvious? Also thanks this helped allot.
yep its possible I have some options for that

option 1) change the minigame button when you press button always catch fish.
option 2) option 1 + if you dont touch within 5 seconds will catch automatically
option 3) option 1 + catch fish within 3 to 10 random seconds. or maybe change time the fish rarety based.

i don't know. have you any idea for that
Will there be any new updates bro
//approved
doesnt seem to be working at all. Did the steps to install correctly. i tried the in game keybinds you showed in the thread i did left shift to fast walk and change speeds ect. nothing works lmao

- - - Updated - - -

Update it works now LOL
bro can you add the code that can change level from 10 to 101
Is buying from shop id working ?
cuz i tried but seems like not
Posts 1–15 of 25 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?