/follow (MelonLoader .dll Mod)

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/follow (MelonLoader .dll Mod)




/follow - MelonLoader Mod

Requirements: You must have melonloader properly installed onto your ROTMG production folder.

Installation: Drag the .dll into /mods in your production folder!

Updated:
/follow should be better with frames since a few updates ago.
Removed /speed as it uses your speed now.
Better frames!!
Removed bug that moves you slightly into walls occasionally.

Currently working for ROTMG v4.2.2.0

credit: miminator or mimi of nexus <3

Virus Scans:
https://virusscan.jotti.org/en-US/fi...job/8vsbpd2k7n
https://www.virustotal.com/gui/file-...cxNTkwNTcwNA==

follow_mpgh.net.rar8 KB · 170 downloads Clean
Getting disconnected because /follow isn't using the character's speed
The creator of these MelonLoader mods has moved onto making his own C++ internal cheat. We will need the community to step up if we wanna keep these mods alive or get new features.
What was the name of the guy creating these melonloader mods?
Hey, how's it going?

I saw that you're one of the last people keeping the ROTMG forum active, but it looks like things have stopped, both with new content and the fixed global-metadata.dat for making mods.
Do you know if there is still a place where people are sharing stuff about this, or has it all just died down? I've been meaning to start, and if you could give me any pointers on where to start, I'd really appreciate it!

Thanks!
Quote Originally Posted by Arcaarach View Post
Hey, how's it going?

I saw that you're one of the last people keeping the ROTMG forum active, but it looks like things have stopped, both with new content and the fixed global-metadata.dat for making mods.
Do you know if there is still a place where people are sharing stuff about this, or has it all just died down? I've been meaning to start, and if you could give me any pointers on where to start, I'd really appreciate it!

Thanks!
same question. Im starting to develop my own client and im having some trouble with enemy preditction in auto aim
Quote Originally Posted by maumg3 View Post
same question. Im starting to develop my own client and im having some trouble with enemy preditction in auto aim
If you're having issues with auto aim, does that mean you've already started working with the memory, managed to update the global-metadata, or are using Melon Loader? Could you share how and where you started? How are you getting the enemies' positions for your auto aim, making the character shoot, or stuff like that?

Thanks
amazing
Quote Originally Posted by Beex View Post




/follow - MelonLoader Mod

Requirements: You must have minecraft apk melonloader properly installed onto your ROTMG production folder.

Installation: Drag the .dll into /mods in your production folder!

Updated:
/follow should be better with frames since a few updates ago.
Removed /speed as it uses your speed now.
Better frames!!
Removed bug that moves you slightly into walls occasionally.

Currently working for ROTMG v4.2.2.0

credit: miminator or mimi of nexus <3

Virus Scans:
https://virusscan.jotti.org/en-US/fi...job/8vsbpd2k7n
https://www.virustotal.com/gui/file-...cxNTkwNTcwNA==


amazing i enjoy it while using
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