User tracking?

Posts 18 of 8 · Page 1 of 1
User tracking?
I don't ever remember this existing in AQ3D before and I've looked through each class in their .DLL so many times lol so I'm posting in case I'm not being dumb and it's new.

It's under the class UserTracking

What it tracks
Code:
UserID
DeviceUniqueIdentifier
UserEvent

Login_Success
Login_TemplatesDownloaded
Login_BundlesDownloaded
CharCreate_StartedOk
CharCreate_BaseItemsOk
CharCreate_InitComplete
CharCreate_CharLoadedOk
CharCreate_CreateClicked
CharCreate_CallWebApi
CharCreate_CreateOk
CharCreate_DeserializeOk
CharCreate_AttemptLoadCharSelect
CharSelect_StartedOk
CharSelect_PlayerObjectFound
CharSelect_PlayerAssetControllerLoadStarted
CharSelect_LoadServerListStarted
CharSelect_LoadServerListCompleted
CharSelect_InitServerListOk
CharSelect_PlayClicked
CharSelect_ConnectOkAttemptLoadSceneGame
Game_AwakeOk
Game_StartOk
Game_AttemptMoveToNextCell
Game_LoadMapBundleOk
Game_InstantiateMapOk
Game_LoadSoundBundleOk
Game_InstantiateSoundOk
Game_TransferPadsOk
Game_MachinesOk
Game_NpcsOk
Game_PlayersOk
Game_AttemptOnCellLoaded
Game_OnCellLoadedOk
CharCreate_ZoomedIn
CharCreate_ClientError_NameOffensive
CharCreate_ClientError_NameLength
CharCreate_ServerError_CouldNotValidateUserAccount
CharCreate_ServerError_AlreadyHaveCharacterOnAccount
CharCreate_ServerError_ContainsBadWord
CharCreate_ServerError_NameIsTaken
CharCreate_ServerError_Other
CharSelect_Error_FailedToLoadedServerList
The "WWWForm" from what the code looks like, it's just uploading your information into their system with a picture of your character along with what events are being logged. Although I don't think it's anything to be worried about as of right now, it's something to keep in mind with what Artix is doing.
think thats old but im not about to go through old assemblies to find out, theres also DeviceTracking (think thats the class, going off memory).
nothing seems particularly worrisome, my guess is its more about error logging rather than detecting cheats or such.
Quote Originally Posted by karizma4202 View Post
think thats old but im not about to go through old assemblies to find out, theres also DeviceTracking (think thats the class, going off memory).
nothing seems particularly worrisome, my guess is its more about error logging rather than detecting cheats or such.
ye it just nothing tbh it just tracks stuff needed for the game

[TRACKED] Login_Success
[TRACKED] Login_TemplatesDownloaded
[TRACKED] Login_BundlesDownloaded
[TRACKED] CharCreate_StartedOk
[TRACKED] CharCreate_BaseItemsOk
[TRACKED] CharCreate_InitComplete
[TRACKED] CharCreate_CharLoadedOk
[TRACKED] CharCreate_CreateClicked
[TRACKED] CharCreate_CallWebApi
[TRACKED] CharCreate_CreateOk
[TRACKED] CharCreate_DeserializeOk
[TRACKED] CharCreate_AttemptLoadCharSelect
[TRACKED] CharSelect_StartedOk
[TRACKED] CharSelect_PlayerObjectFound
[TRACKED] CharSelect_PlayerAssetControllerLoadStarted
[TRACKED] CharSelect_LoadServerListStarted
[TRACKED] CharSelect_LoadServerListCompleted
[TRACKED] CharSelect_InitServerListOk
[TRACKED] CharSelect_PlayClicked
[TRACKED] CharSelect_ConnectOkAttemptLoadSceneGame
[TRACKED] Game_AwakeOk
[TRACKED] Game_StartOk
[TRACKED] Game_AttemptMoveToNextCell
[TRACKED] Game_LoadMapBundleOk
[TRACKED] Game_InstantiateMapOk
[TRACKED] Game_LoadSoundBundleOk
[TRACKED] Game_InstantiateSoundOk
[TRACKED] Game_TransferPadsOk
[TRACKED] Game_MachinesOk
[TRACKED] Game_NpcsOk
[TRACKED] Game_PlayersOk
[TRACKED] Game_AttemptOnCellLoaded
[TRACKED] Game_OnCellLoadedOk
[TRACKED] CharCreate_ZoomedIn
[NOT TRACKED] CharCreate_ClientError_NameOffensive
[NOT TRACKED] CharCreate_ClientError_NameLength
[NOT TRACKED] CharCreate_ServerError_CouldNotValidateUserAccount
[NOT TRACKED] CharCreate_ServerError_AlreadyHaveCharacterOnAccou nt
[NOT TRACKED] CharCreate_ServerError_ContainsBadWord
[NOT TRACKED] CharCreate_ServerError_NameIsTaken
[NOT TRACKED] CharCreate_ServerError_Other
[NOT TRACKED] CharSelect_Error_FailedToLoadedServerList
Quote Originally Posted by Badaim0G View Post
ye it just nothing tbh it just tracks stuff needed for the game
How to change pvp match time? I can change it but only ui, it seems the timer time is obtained from the server, is there a solution?
Quote Originally Posted by Frugsdr View Post
How to change pvp match time? I can change it but only ui, it seems the timer time is obtained from the server, is there a solution?
you cant, server controls that.
Thanks bro
Quote Originally Posted by karizma4202 View Post
you cant, server controls that.
Is it possible to teleport to 2 different places at the same time?


i do have a map loader i can teleport to any map
Quote Originally Posted by Badaim0G View Post
ye it just nothing tbh it just tracks stuff needed for the game
That's good to know. I was mainly concerned since they were logging UUID + teleporting and other things. But I gots to remember that this is Artix we're talking about. The same people that rather make the game extremely hard to counter botting instead of banning or countering cheats xD
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