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Ask me anything. I will answer if I can.
Make it a quick question.
Quote Originally Posted by awdacwadc View Post
Make it a quick question.
is there a way to inject without using kernel/driver mode? because as we know, we can't inject with high level of anti cheat using loadlib. is there any trick to get behind the fake process id that blocks the injection?
Quote Originally Posted by akbargain View Post
is there a way to inject without using kernel/driver mode? because as we know, we can't inject with high level of anti cheat using loadlib. is there any trick to get behind the fake process id that blocks the injection?
(Answer removed) as per requested by the person who asked.
nice, you can now please remove your answer coz they might patch it haha. thank you!
Quote Originally Posted by awdacwadc View Post
(Answer removed) as per requested by the person who asked.
i am also interested on how you inject it without kernel, do you mind sharing it?
Quote Originally Posted by manolo_xd View Post
i am also interested on how you inject it without kernel, do you mind sharing it?
some ring 3 injection still works in crossfire like SetWindowHookEx and DuplicateHandle .
ez2detect
Quote Originally Posted by MemoryThePast View Post
some ring 3 injection still works in crossfire like SetWindowHookEx and DuplicateHandle .
It works but you'll get clapped :v
try to be more creative and look for shatter attack at user32.dll ^^
Any hint about how to get the new PlayerObjectFn/PlayerCharacterFxFn address?
Quote Originally Posted by MemoryThePast View Post
some ring 3 injection still works in crossfire like SetWindowHookEx and DuplicateHandle .
oh yeah but it is very bannable, another question is how do you get or search for weaponmgr address? it would be such a big help :3
Quote Originally Posted by kaxelob435 View Post
It works but you'll get clapped :v
try to be more creative and look for shatter attack at user32.dll ^^
maybe some other people but for me I'm using some tricks .

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Quote Originally Posted by manolo_xd View Post
oh yeah but it is very bannable, another question is how do you get or search for weaponmgr address? it would be such a big help :3
yes, it is, but you can still bypass that detection and I'm having no problem with that.

For weaponmgr maybe search ReloadAnimRatio string?? you can see the ptr of weaponmgr there and use CE, IDA or any Debuggers to search that string.
Quote Originally Posted by MemoryThePast View Post
maybe some other people but for me I'm using some tricks .

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yes, it is, but you can still bypass that detection and I'm having no problem with that.

For weaponmgr maybe search ReloadAnimRatio string?? you can see the ptr of weaponmgr there and use CE, IDA or any Debuggers to search that string.
thanks but i think my address is wrong for weaponmgr, do you have the address of weaponmgr? i'll check if i got the right one, it would be such a big help cuz im having hard time finding weaponmgr address
Quote Originally Posted by manolo_xd View Post
thanks but i think my address is wrong for weaponmgr, do you have the address of weaponmgr? i'll check if i got the right one, it would be such a big help cuz im having hard time finding weaponmgr address
you can show me your disassembly screenshots to point it out where is the ptr of weaponmgr.
Quote Originally Posted by MemoryThePast View Post
you can show me your disassembly screenshots to point it out where is the ptr of weaponmgr.
Hi, everyone, I stayed at x32, haha. can you add me in discord? Diolegend
Curious if you know how to get/find ZM Autokill have a friend that is wondering and if you know i wouldnt mind it being sent in pm
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