PostDF1 Mod Menu v1.2!

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DF1 Mod Menu v1.2!
This will be the last forum post I will make in terms of updates for the mod menu so enjoy!

Version 1.2

New Features:
Auto Loot Walker: Automatically walks to nearby loot with pathfinding and obstacle avoidance. (Work in progress)
Disable Weather: Remove rain and snow effects for better performance.
Disable Aggro: Prevent zombies from attacking or following you while keeping them visible.
HUD Tab: New HUD section added to the mod menu with three overlay options:
Loot Status: Real-time display of loot count, last item processed, and filtering status.
Radar: Minimap markers showing all nearby enemies (red) and loot containers (yellow).
Nearest Loot Arrow: Directional arrow pointing to the closest loot container.

Version 1.1

Bugs & Fixes:
Lazy loot now pulls loot from any distance!
Fixed Instant Loot bug. Now instantly searches always.
Infinite Sprint and Speed multiplier no longer need to be retoggled.
Speed multiplier no longer lags the game when the GUI is open.
Removed Ctrl + R to reset lazy loot as it's no longer needed.
Changed pull loot from Ctrl + L to just ;
Added a new one-time popup.

New Features:
Item Filtering: Automatically filter items by type (Ammo, Food/Meds, Cash) with custom accept/deny lists.

Disclaimer

Use these mods at your own risk! Avoid your main account and use common sense - don't activate conflicting features like forcefield, freeze zombies, and bandit begone at the same time.

<3 Glvckoma


ⓘ
DF.GUI.dll_mpgh.net.zip48 KB · 448 downloads Clean
Thanks for the update FloKey, you're the best!

Now we'll just have to wait for weeks of pending approval LMAO
Quote Originally Posted by FloKey View Post
Yeah, unfortunately they take a while to approve. The last update (v1.1) got rejected but they never said why, I assume it is because I had a popup for those who wanted to support via donations or see my other projects on another site.
they dont like asking for donations, or other urls.

Probably that give the rejected.


gl with you project
Ty u mate for ur effort, I appreciate in advance. Hope u're fine. Blessings from Brazil.
I'm trying edit the v1.0 mods.. i only can change loot range to unlimited and change the key
is it possible to have both modded and unmodded version of launcher in the same machine? I would like my main acc to use unmodded version and alt accounts to use this mod if possible
i wanted to use this in haloween event ;(
flo key i need this momma kinda homeless and i cant afford gold membership pls
bro, 15m cash for gm is not that hard to grind, just use aob's for the meantime then grind for bosses or sez/rr
Quote Originally Posted by FloKey View Post
Yeah, unfortunately they take a while to approve. The last update (v1.1) got rejected but they never said why, I assume it is because I had a popup for those who wanted to support via donations or see my other projects on another site.
while eagerly waiting for the improved version with new features to be approved, the auto loot feature gave me another idea, the auto travel feature, because its such a chore to have to walk from nastya to fp or sb and from sb to dr or cv so it would be cool to have the character walk itself to a given outpost or block
is this possible?

- - - Updated - - -

Quote Originally Posted by Rileraz View Post
bro, 15m cash for gm is not that hard to grind, just use aob's for the meantime then grind for bosses or sez/rr
its actually hard if you dont already have gm and there isnt an event, i was making 100-300k an hour at sb without gm before halloween event so it took me at least 50 hours of looting and bossing to get gm. Thats 5 days if playing 10 hours or 12 days if 4 hours or 25 days if playing 2 hours a day

moreover the mods of our friend here give multiple quality of life enhancements for general gameplay not just for looting as much money as possible
bro, what u playing for if you're not that eager to grind even without flokey's mods? everyone's been using aob's for years man, and all i hear is praises for the ones finding it and it's just now that you complain that it takes that long to grind for a gm
Quote Originally Posted by Rileraz View Post
bro, what u playing for if you're not that eager to grind even without flokey's mods? everyone's been using aob's for years man, and all i hear is praises for the ones finding it and it's just now that you complain that it takes that long to grind for a gm
who says i haven't grinded and will not grindd? i literally told you that ive done it and am doing it with my main you imbecile
that doesnt mean ill do it as well for an alt account or that it isnt hard. making it easier doesnt mean you arent enjoying the game. in fact, making the grind unnecessarily hard and long ruins the game.
suppose someone only has 2 hours of free time to play. do you seriously expect them to do nothing but basic looting and bossing for a whole fucking month just to get gm and enjoy the game properly? what if they want better equipment which typically costs at least 50 or 100 million per piece? it would take them years and years if they can only afford 2 hours. the game wont ever be enjoyable like that.
and before you say hurr durr then just pay real money. what if theyre ppoor? what are you going to say next, hurr durr then dont play the game??
who's fault is that? that they have to rely on a cheat just to enjoy the game? to catch up to most of the players? bro. GRIND HARDER
Quote Originally Posted by Rileraz View Post
who's fault is that? that they have to rely on a cheat just to enjoy the game? to catch up to most of the players? bro. GRIND HARDER
How about you grind for me then, since you like mindless needless grinding that much
Theres a reason the playerbase is relatively small, and its not because the game is easy and accesible to newer or poorer players

- - - Updated - - -

Quote Originally Posted by FloKey View Post
This will be the last forum post I will make in terms of updates for the mod menu so enjoy!

Version 1.2

New Features:
Auto Loot Walker: Automatically walks to nearby loot with pathfinding and obstacle avoidance. (Work in progress)
Disable Weather: Remove rain and snow effects for better performance.
Disable Aggro: Prevent zombies from attacking or following you while keeping them visible.
HUD Tab: New HUD section added to the mod menu with three overlay options:
Loot Status: Real-time display of loot count, last item processed, and filtering status.
Radar: Minimap markers showing all nearby enemies (red) and loot containers (yellow).
Nearest Loot Arrow: Directional arrow pointing to the closest loot container.

Version 1.1

Bugs & Fixes:
Lazy loot now pulls loot from any distance!
Fixed Instant Loot bug. Now instantly searches always.
Infinite Sprint and Speed multiplier no longer need to be retoggled.
Speed multiplier no longer lags the game when the GUI is open.
Removed Ctrl + R to reset lazy loot as it's no longer needed.
Changed pull loot from Ctrl + L to just ;
Added a new one-time popup.

New Features:
Item Filtering: Automatically filter items by type (Ammo, Food/Meds, Cash) with custom accept/deny lists.

Disclaimer

Use these mods at your own risk! Avoid your main account and use common sense - don't activate conflicting features like forcefield, freeze zombies, and bandit begone at the same time.

<3 Glvckoma


ⓘ
I tried the Mod 1.2 DLL from the ****** repo and these are my impressions

The loot count and last loot and filtering status dont work if lazy loot is turned off
The minimap radar and loot arrow dont work either if lazy loot is turned off
Lazy loot pulling doesnt work either, i tried pressing ctrl+l and ; but nothing
Fast loot makes the character instantly get to 98-99% searching if you go near a lootspot even if you dont press e, i think this might trigger the server because it will ask why the player is constantly requesting the item but never picking it up
Fast loot enabled makes item filtering always work even if you have it disabled in the menu
Auto walker makes character walk even while afk which can be dangerous if you somehow forget to disable it or get into mp mode. It also made me laugh because i expected the character to walk but it was sliding instead. I thought it would walk around obstacles but it would walk straight into them until it passed through them

The rest works as expected. Infinite sprint, speed multiplier, aggro disabled, force field, item filtering, auto fire, weather disabled, and loot status radar arrow if lazy loot enabled all work

Thank you
I suggest adding a teleport zombie feature to your mouse/crosshair, that way autofire has a genuine use, if you can forcefield the zombies around you I'm sure you can also teleport them to your crosshair, it'd be useful and you could get more donations or just make it paid
Can anyone help me use it? Im just getting a CMD for a split second and DF wont start.

Unhandled exception.

Thank you!
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