addys i found using pe explorer

Posts 19 of 9 · Page 1 of 1
addys i found using pe explorer
i figure these might be of some use to somebody so here they are


Code:
 37642A74  537065637461746F724D6F6465204F6E00                                    		db	'SpectatorMode On',0

 37642A88  537065637461746F724D6F6465204F666600                                  		db	'SpectatorMode Off',0
 37642A9C  6368656174206D70646F6F626963676F6400                                  		db	'cheat mpdoobicgod',0

 3718E78D  68BC2A6437                                                            		push	SSZ37642ABC_GodMode_On

  3718E794  68B02A6437                                                            		push	SSZ37642AB0_GodMode_Off

 3717F8BB  68D00E6437                                                            		push	SSZ37640ED0_CantKickAlpha
 372A0849  68D43B6537                                                            		push	SSZ37653BD4_GM_Mode___Kick_User_Success__
 372A0849  68D43B6537                                                            		push	SSZ37653BD4_GM_Mode___Kick_User_Success__

 3763FBF0  6B69636B00                                                            		db	'kick',0

 371420BE  6890CA6337                                                            		push	SSZ3763CA90_AmmoAmount

 371BF714  68245E6437                                                            		push	SSZ37645E24_Heal

 371BF6B9  68385E6437                                                            		push	SSZ37645E38_Infected_NoMovementHeal

 372EC8E3  68F87B6537                                                            		push	SSZ37657BF8_PlayerInfoBravoPos
 372EC8E8  68CC226437                                                            		push	SSZ376422CC_Observe_Mode
 372EC85F  680C7C6537                                                            		push	SSZ37657C0C_PlayerInfoAlphaPos
 372EC864  68CC226437                                                            		push	SSZ376422CC_Observe_Mode

 373809D4  C7442408DC2D6637                                                      		mov	dword ptr [esp+08h],SSZ37662DDC_Teleport_x_y_z

 37662778  4973416D6D6F00                                                        		db	'IsAmmo',0
 37662790  496E66696E697465416D6D6F00                                            		db	'InfiniteAmmo',0
 37662AF4  466972696E6750657274757262496E637265617365537065656400                		db	'FiringPerturbIncreaseSpeed',0
 37662AD8  466972696E67506572747572624465637265617365537065656400                		db	'FiringPerturbDecreaseSpeed',0

 37662B30  4D6F76656D656E7450657274757262496E637265617365537065656400            		db	'MovementPerturbIncreaseSpeed',0
 37662B10  4D6F76656D656E74506572747572624465637265617365537065656400            		db	'MovementPerturbDecreaseSpeed',0

 37662284  436F6E74696E756F75734669726500                                        		db	'ContinuousFire',0
 37662294  526170696446697265436F756E7400                                        		db	'RapidFireCount',0

 3766222C  4772656E616465537065656400                                            		db	'GrenadeSpeed',0

 376621EC  45666665637472616E676500                                              		db	'Effectrange',0
Exactlyy.

What are the commands of them?
What are they for?
I think this choob is pulling your leg lmao
But again i could be wrong
learn your variables and then you might now how these will work....
These are locations of where you can PUSH in a dll for use. If you have a dll you have successfully created you can piggyback the load sequence here in the CShell.dll with perhaps placing the filename and location of your dll.

Least I believe these locations look like the CShell.dll file.

I'm sure you know this; just a little reminder.
Quote Originally Posted by Clo239 View Post
I think this choob is pulling your leg lmao
But again i could be wrong
I don't think so, seems legitimate. Not that the commands will necessarily work. xD (especially godmode). Will look into these addies when I get a chance.
Quote Originally Posted by grav. View Post
These are locations of where you can PUSH in a dll for use. If you have a dll you have successfully created you can piggyback the load sequence here in the CShell.dll with perhaps placing the filename and location of your dll.

Least I believe these locations look like the CShell.dll file.

I'm sure you know this; just a little reminder.
Do you mean like injecting a .dll?
i think he pulling leg.
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