Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › Programming › C++/C Programming › [Project] My XNA (C#) 2D Game Progress

[Project] My XNA (C#) 2D Game Progress

Posts 1–15 of 25 · Page 1 of 2
'Bruno
'Bruno
[Project] My XNA (C#) 2D Game Progress
Well, I'm at Hospital for about a week or so, I started to get bored and today I decided to Continue... or let's say... Restart the old game I was making a few weeks ago.

For those who don't know, XNA is a "upgrade" for C# (like the DirectX for C++), Contains things to make games and more... etc...

The game I was making was like Space Invaders, but actually I decided to do a Big Upgrade (I mean.. Completly change the game).

The game is not finished but well, i want to share it since i feel bored

The old Game was: http://www.mpgh.net/forum/31-c-c/114...de-me-xna.html

They might not like look a lot of Different in the first look, but they are.. and a lot.


The old one like I said had:

-The background scrolls (giving the effect of a high speed in space)
-Enemy Ships does move to the sides (way more faster and a bit different from space invaders, to be a bit harder)
-Enemy Ships already shoots
-Player ship already shoots
-Player ship already explodes
-EnemyShips does Evolve to another ones after a few game time.. (fast movement ship for now) Normal -> Advanced -> Boss.


The new one has: (Red ones are the changes)
-The background scrolls (giving the effect of a high speed in space)
-Enemy Ships does come from "Space" in a Verctical way, just like most of every ship games, they come from top moving to the bottom, etc.
-Enemy Ships already shoots
-Player Ship already shot
-Main Ship now moves with mouse and not keyboard


The major difference is the movement they are doing now, I had to Recreate almost the whole code from start (ofc i used a few things i had done before on 1º game, but not many)

I created it like this because i prefer it like that, it's more popular, and in a future it will be better for nice features like upgrades, and also more challenger.


~~ Heres a few Screens of the game: ~~






How it works in a few words:

-It starts by randomly generating a position in X coord where ships (40 ships total, to start) will Respawn like they are coming from top.. then they move etc...
-Ships are randomly shooting (You might Realise that sometimes one ship shoots like 4 times and other's dont even shoot, it's the random).
-It will crash after all the 40 ships Spawn... Did not code further then that...


Future Features to Add:

-Explosion to everyship (quite easy, already have the code from the 1st game, just need to re-use it... and change it a little bit)
-Add Levels (Only the First one which contains 40 Random Ships)
-Add Boss's to the end of each level
-Add Upgrades
-Add MENU (duh.. a game without a menu )
-And more.. but not before I add these ones.


Update


-Added Explosion Effect on Everything
-Fixed some coords on Shots
-Fixed the fact that before you could shot dead (--'')
-Added level Upgrade (Faster Ships, More Ships, and Faster Shots) (this is not a new level, it's a time on the level when it evolves)
-Fixed other minor Bugs


This is the Game Project, the whole code, etc.. not the .EXE only... For it to run you should have .NET & XNA Installed.
Well, just wanted to share it I will continue with it anyway. By the way the sprites/images from the ships werent made by me.

There are a few things in the code that you might not understand (names of methods, vars, objects, etc.) because sometimes i feel like to write things in Portuguese then english...[/QUOTE]
#1 · edited 16y ago · 16y ago
Mr.Magicman
Mr.Magicman
this is a nice game to play when ur bored xD
#2 · 16y ago
'Bruno
'Bruno
Quote Originally Posted by iopop9 View Post
this is a nice game to play when ur bored xD
it's not even half finished lol
#3 · 16y ago
Void
Void
Wow Brinuz, that's looks pretty awesome. Can't wait 'till it's finished.
#4 · 16y ago
why06
why06
Very nice Brinuz. Hopefully I can get the game to run this time. ;l

And sorry to here your in the hospital. Hope you get out soon!


...David o_O (womg when u get here?)

EDIT: just tried game and failed.... could you compile it in release mode so I can run it plz ;(
#5 · edited 16y ago · 16y ago
'Bruno
'Bruno
Quote Originally Posted by why06 View Post
Very nice Brinuz. Hopefully I can get the game to run this time. ;l

And sorry to here your in the hospital. Hope you get out soon!


...David o_O (womg when u get here?)

EDIT: just tried game and failed.... could you compile it in release mode so I can run it plz ;(
Do you have XNA installed? if so you might be able to open the project and run it by there... I will see what i can do. But the best way to work is with the project.
#6 · 16y ago
Void
Void
Quote Originally Posted by Brinuz View Post
Do you have XNA installed? if so you might be able to open the project and run it by there... I will see what i can do. But the best way to work is with the project.
The last time I installed your game on my computer it automatically installed some XNA Runtime thing. And it worked fine. Just giving some feedback.
#7 · 16y ago
'Bruno
'Bruno
Quote Originally Posted by Davidm44 View Post
The last time I installed your game on my computer it automatically installed some XNA Runtime thing. And it worked fine. Just giving some feedback.
thanks David

Btw, why, added it packed from XNA. Try that one ^^
#8 · 16y ago
why06
why06
Quote Originally Posted by Brinuz View Post
thanks David

Btw, why, added it packed from XNA. Try that one ^^
how do I run a ccgame file o_O... teh fuck?
#9 · 16y ago
'Bruno
'Bruno
Quote Originally Posted by why06 View Post
how do I run a ccgame file o_O... teh fuck?
you don't have xna creators club installed :P

http://creators.xn*****m/en-US/quickstart_main

better: from microsoft

http://www.microsof*****m/downloads/d...displaylang=en
#10 · 16y ago
Retoxified
Retoxified
Brinuz, right click the project in msvs and hit publish. that should create an installer(.exe) + runtimes + everything
MAke sure to compile in release mode before doing that tho
#11 · 16y ago
why06
why06
K got it to run after I installed like 3MB of overhead o_O... it's aight the hitboxes are a little off, but its definitely a working game. Also like the fact you can shoot when ur dead lol. xD
#12 · 16y ago
'Bruno
'Bruno
Quote Originally Posted by why06 View Post
K got it to run after I installed like 3MB of overhead o_O... it's aight the hitboxes are a little off, but its definitely a working game. Also like the fact you can shoot when ur dead lol. xD
haha didn't know about the fact that i could shot dead... (i though that i had disable that, but that's a thing that i can do in a line or 2 of code)

im still fixing shooting coords for both ships, and all that stuff ^^ probabily i will update it tonigh... nothing else to do

EDIT: Actually fixed it right now

Quote Originally Posted by Retoxified View Post
Brinuz, right click the project in msvs and hit publish. that should create an installer(.exe) + runtimes + everything
MAke sure to compile in release mode before doing that tho
it would but still better to use the project ^^ thats why i have the project there.. or packed.. ^^ but thank you
#13 · edited 16y ago · 16y ago
Boombox
Boombox
So I download both to play or what cause that was tl;dr
#14 · 16y ago
'Bruno
'Bruno
Quote Originally Posted by m0n0x1d3 View Post
So I download both to play or what cause that was tl;dr
this one only.. by the way... i will post an updated one in a sec
#15 · 16y ago
Posts 1–15 of 25 · Page 1 of 2

Post a Reply

Similar Threads

  • MPGH Game Hacking Toolkit ProjectBy radnomguywfq3 in General
    3Last post 16y ago
  • C# 2d Game Beeing Made by me (XNA)By 'Bruno in C# Programming
    9Last post 16y ago
  • [XNA] Developing Your First 2D Game Tutorial: Part 1By richdude212 in Programming Tutorials
    0Last post 15y ago
  • Project 24 (New Fps Game NEED HELP!)By Mr.Angry. in Game Development
    2Last post 15y ago
  • Project 24 (New Fps Game NEED HELP!) NEED HOES, BROS AND RANDOMSBy Mr.Angry. in Coders Lounge
    8Last post 15y ago

Tags for this Thread

None