Question[Help]Menus

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[Help]Menus
Do gellin08 or hans211's menus still work? Every time I open CA it crashes, even when I try changing the L***ient and devicePTR(gellin08) and I have no idea what to do about hans211's menu. Maybe i'm using wrong addresses. Anyone know what to do here?
No. Their detected.
You need to create a new detour for them
Detour? Like as in bypass? I saw a couple of bypass snippets on front page, I could test those.
Quote Originally Posted by ShadowPwnz View Post
Detour? Like as in bypass? I saw a couple of bypass snippets on front page, I could test those.
Detour = Menu Bypass & What makes it show
lol do you create menus in C++?
Quote Originally Posted by ForrestGump View Post
lol do you create menus in C++?
yes and a detour is just a hook. You don't have to bypass anything unless the game is protecting itself from your hook/detour...
XP menu's are undetected and don't go away after a game if you do it a specific way. But when I try that way on my windows 7 PC it doesn't do a thing....

Its so odd >.>
try using a wrapper instead of injecting.
Wrapper meaning you replace the d3dx9_35.dll
file in your CA folder along with the hacks.
The d3dx9_35.dll acts as a standalone injector
when the process Engine.exe is called
Quote Originally Posted by Xlilzoosk8rX View Post
try using a wrapper instead of injecting.
Wrapper meaning you replace the d3dx9_35.dll
file in your CA folder along with the hacks.
The d3dx9_35.dll acts as a standalone injector
when the process Engine.exe is called
Hmmmm.... what? Please elaborate. If you replace d3dx9_35.dll where is the game going to get all of it's directX functions from?
I think I understand, I should take the original d3dx9_35.dll, find a way to recode it, and make it inject my file? If so, how would I go about recoding d3dx9_35.dll without destroying essential data? And also, is the absolute only problem with gellin's base the injection technique? Because right now the game ends after loading screen.
Quote Originally Posted by ShadowPwnz View Post
I think I understand, I should take the original d3dx9_35.dll, find a way to recode it, and make it inject my file? If so, how would I go about recoding d3dx9_35.dll without destroying essential data? And also, is the absolute only problem with gellin's base the injection technique? Because right now the game ends after loading screen.
You don't exactly recode it.
You still keep the functions and such.
here, try this:
Simplified Wrapper and Interface Generator
If you can't figure this out then maybe you
should learn a little more about coding
before you get into this.
Also, Maybe try using a different base,
if you are serious about coding create your
own.
I'll help you out a bit here's a bit of mine:
Code:
#include "Required.h"
namespace CA
{
	int			Drawing::curX;
	int			Drawing::curY;
	Color		Drawing::CurColor;
	vgui::HFont Drawing::hCurFont;

	void Drawing::Init()
	{
		hCurFont = EngineInterface::m_pSurface->CreateFont();
		EngineInterface::m_pSurface->SetFontGlyphSet( hCurFont, "Tahoma", 12, 450, 0, 0, 0x200 );
	}

	void Drawing::DrawESPText(const std::string& Text)
	{
		DrawString( curX, curY, CurColor, Text );
		curY += 12;
	}

	void Drawing::BeginESPDraw(int x, int y, Color color)
	{
		curX = x;
		curY = y;
		CurColor = color;
	}
That should get you started
Code looks pretty good, but I'm still wondering if the injection technique is all that matters. If that IS all, the link you gave me should work perfectly.Also, the amount of coding I've done in c++ isn't huge, but I'm not trying to release a gellin coded hack. I just want something for me and my friends to use.

EDIT: I checked out SWIG, but I have no idea how to compile it. I've tried and failed everything on the site, and I got 734 errors when trying to install with c++. Any help?
Most hacks after 1 game the menu goes away. Not sure if its a bug or programmed for it to do that.
Quote Originally Posted by ForrestGump View Post
Most hacks after 1 game the menu goes away. Not sure if its a bug or programmed for it to do that.
The detour is most likely found and patched. The post above you is the solution for this. Replace the original DLL or just pointer swap which is basically the same thing.

Since pretty much all the public hacks are copy and pasted.. the detours are all the same.
neither menu is detected they just draw on the screen they dont manipulate anything in the game, im using hans menu perfectly after 5 games or so its the getpointer function in gellins base. theirs no way ur going to find the new addy for that. basically find a new way to hook its vtables, and only hook present and reset.
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