Rapid Fire

Posts 110 of 10 · Page 1 of 1
Rapid Fire
well im having trouble getting my auto hot key scripts to work in this game, i wanna make a rapid fire program... any suggestions, or help ?

currently this is my autohotkey script:


Code:
#NoEnv
#SingleInstance force
SendMode Input

Lbutton::
Loop
{
GetKeyState, state, Lbutton, P
if state=U
break
Sendinput {Click Down}
Sleep 35
Sendinput {Click Up}
Sleep 35
}
;Pauses AutoHotKey Script.
F6::Pause, Toggle, 1
THANK ME! NAO!!
i want to get my rapidfire script working in ava so that it shoots single shots rapidly rather than just holding down on the trigger... you can unload a Sako in particular very effectively like this -- with little to no recoil, so i have made an AutoHotKey script however they dont work with AVA, but will work fine with other games...

So i need help creating a program that will fire single shots extremely fast but not sure what program to go about using... since my mouse wont program macros that loop im stuck tryin to make a 3rd party program do it. in fact i dont know of a mouse that u can loop macros with.

anyways, AVA doesnt work with autohotkey support that ive found ...
wow amazing... why don't you ask why09?
how do i ask why09 where is he?
hit the search button on the top and type in why09 or look in the memberlist tab and look in the w section
Code:
#include <iostream> 
#include <windows.h> 
#include <time.h> 
using namespace std; 
int main()
{
	while(1)
	{
		if(GetAsyncKeyState(VK_LBUTTON))//for left mouse
		{
			keybd_event(VK_RCONTROL,0x11,KEYEVENTF_KEYUP,0); //will virtually release key, but since key is held down it will seem like u pressed it again really fast.
		}
	}
return 0;
}
That's how I would do it. Also I dont see the point i learning scripts unless u have to. they are very limited and in this case there's lil to no benefit.
Quote Originally Posted by why06 View Post
Code:
#include <iostream> 
#include <windows.h> 
#include <time.h> 
using namespace std; 
int main()
{
	while(1)
	{
		if(GetAsyncKeyState(VK_LBUTTON))//for left mouse
		{
			keybd_event(VK_RCONTROL,0x11,KEYEVENTF_KEYUP,0); //will virtually release key, but since key is held down it will seem like u pressed it again really fast.
		}
	}
return 0;
}
That's how I would do it. Also I dont see the point i learning scripts unless u have to. they are very limited and in this case there's lil to no benefit.
aggain awesome job!
Does this script work? and if so, how can I use it?
sorry but I'm a scrub when it comes to scripts, my only knowledge of any computer language is Turing haha.
I am surprised simple C++ button commands will work without hooking. You need BloodShed's Dev C++ compiler to make Why06's Code work for the game. or Visual C++.
Posts 110 of 10 · Page 1 of 1
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