[RELEASE] Boredom 7000!

Posts 1–15 of 15 · Page 1 of 1
[RELEASE] Simple game
Hi everyone, I was bored to day so I decided to make an even more boring game

Why have I made this game??
1. I don't know, I was bored so I just started coding.
2. For anyone who wants to have a target for their trainers/hacks and stuff
3. For anyone who's just as bored as I'm and wants to play a less boring game so that they won't be that bored anymore

Ok so here it is:

Code:
#include <iostream>
#include <windows.h>
#include <fstream>
#include <ostream>
#include <ctime>

void engine(/*int h, int m*/);

using namespace std;
int i = 5 , s = 5, a = 5;
char name[40];
int eh = 100, em = 100;
int attribute = 3;
int mode;
int h, m;
int att;

void gui(){
	system("cls");
	cout<<"Made by: SCHiM, Part of iANDi, Greetings to: DiM\n################################################################################\n";
}

void hturn(int att){
int dmg = 0;
int he = 0;
	
	if(att == 1){

time_t t;
time(&t);
srand(t);

dmg = rand() % 10 + (s*s/(s*2)) ; // change this value to be dynamic later on

cout<<"You hit your enemy for "<<dmg<<" HP\n";
eh = eh - dmg;
Sleep(2000);
	} 

	if(att == 2){
		if(m < 10){
cout<<"You have not enouch Mana for this kind of action\n";

goto A;
		}
		
time_t t;
time(&t);
srand(t);

dmg = rand() % 15 + (i*i/(i*2)) ; // change this value to be dynamic later on

cout<<"You hit your enemy for "<<dmg<<" HP\n";
eh = eh - dmg;
 m = m - 10; //update mana after magic usage
 cout<<"You have used 10 mana (- 10 mana)\n";
	Sleep(2000);
	}
	if (att == 3){
	if(m < 15){
cout<<"You have not enouch Mana for this kind of action\n";
goto A;
		}

time_t t;
time(&t);
srand(t);

he = rand () % 30 + (i*i/(i*2)); // change this value to be dynamic later on
if( he == 0 ){
he = 10;
}
cout<<"You have healed yourself for "<<he<<" health\n";
h = h + he;
m = m - 15; // updata mana after magic usage
 cout<<"You have used 15 mana (- 15 mana)\n";
 Sleep(2000);
	}
	if(1 != 1){
A:
		
time_t t;
time(&t);
srand(t);
	dmg = rand() % 10 + (s*s/(s*2)); // change this value to be dynamic later on

if(dmg == 0){

	cout<<"Your attack missed its target!\n";
}
cout<<"You hit your enemy for "<<dmg<<" HP\n";
eh = eh - dmg;
Sleep(2000);
	}

}

void ai(){
	

int r = 0;
	int edmg = 0; 
		if(eh > 65) {
time_t t;
time(&t);
srand(t);
r = rand() % 2;
		}
	if(eh < 65){
		
time_t t;
time(&t);
srand(t);
r = rand() % 4;
	}

	
if(r == 0 || r == 1){
		
time_t t;
time(&t);
srand(t);
edmg = rand() % 10 + (s*s/(s*2)) ;
h = h - edmg;
cout<<"Your enemy hits you for "<<edmg<<" HP\n";
Sleep(2000);
	}



	if(r == 2){
		if(em < 10) {
goto B;
		}
time_t t;
time(&t);
srand(t);
edmg = rand() % 15 + (i*i/(i*2)) ;
h = h - edmg;
cout<<"Your enemy hits you with a fireball for "<<edmg<<" HP\n";
Sleep(2000);
em = em - 10;
}

	if(r == 3){
		if(em < 15) {
goto B;
		}
	time_t t;
time(&t);
srand(t);
edmg = rand() % 30 + (i*i/(i*2)) ;
eh = eh + edmg;
cout<<"Your enemy has healed him self for "<<edmg<<" HP\n";
Sleep(2000);
em = em - 15;
	
	}	


if( 1 != 1)
{
B:
time_t t;
time(&t);
srand(t);
edmg = rand() % 10 + i / (i - 1) ;
h = h - edmg;
cout<<"Your enemy hits you for "<<edmg<<" HP\n";
Sleep(2000);
} 





}
void spendpoints(){
	system("cls");
cout<<"Exelent\nYou may now spend your attribute points to the following stats:\n1.Intelligence\n2.Strength\n3.Agility\nYour stats determine your chance to hit a target, how many damage you do\nand how many spells you may cast.\n";
	cout<<"\nYour current stats are: \nIntelligence: "<<i<<"\nStrength: "<<s<<"\nAgility: "<<a<<"\nYou currently have: "<<attribute<<" attribute points\nHow would you like to spend them?\n";
	cout<<"press:\n S to Assign 1 point to Strength\n A to Assign 1 point to Agility\n I to assign 1 point to Intelligence\n";
	system("pause");
	while (attribute != 0 ){
		system("cls");
			

if (GetKeyState(0x41)<0) {
	//GetKeyState(0x41) == 0;
	a++;
	attribute--;
    cout<<"\nYour current stats are: \nIntelligence: "<<i<<"\nStrength: "<<s<<"\nAgility: "<<a<<"\nYou currently have: "<<attribute<<" attribute points\nHow would you like to spend them?\n";
    cout<<"press:\n S to Assign 1 point to Strength\n A to Assign 1 point to Agility\n I to assign 1 point to Intelligence\n";	 
system("pause");
}

if (GetKeyState(0x53)<0) {
	//GetKeyState(0x53) == 0;
	s++;
	attribute--;
    cout<<"\nYour current stats are: \nIntelligence: "<<i<<"\nStrength: "<<s<<"\nAgility: "<<a<<"\nYou currently have: "<<attribute<<" attribute points\nHow would you like to spend them?\n";
    cout<<"press:\n S to Assign 1 point to Strength\n A to Assign 1 point to Agility\n I to assign 1 point to Intelligence\n";	 
system("pause");
}

if (GetKeyState(0x49)<0) {
	//GetKeyState(0x49) == 0;
	i++;
	attribute--;
    cout<<"\nYour current stats are: \nIntelligence: "<<i<<"\nStrength: "<<s<<"\nAgility: "<<a<<"\nYou currently have: "<<attribute<<" attribute points\nHow would you like to spend them?\n";
    cout<<"press:\n S to Assign 1 point to Strength\n A to Assign 1 point to Agility\n I to assign 1 point to Intelligence\n";	 
system("pause");
}

//Sleep(100);
	} 
}



void savegame(/*int health, int mana, int points*/){

std::ofstream put( name );
put << h;
put << " ";
put << m;
put << " ";
put << attribute;
put << " ";
put << s;
put << " ";
put << i;
put << " ";
put << a;
put.close();
cout<<"Saved"<<endl;
return 0;
system("pause");

}
void update(){
system("cls");
cout<<"You have: "<<h<<" health and: "<<m<<" mana\n";
cout<<"Your enemy has: "<<eh<<" health\n";
}

void magic(){
system("cls");
cout<<"1.Fireball, 2. heal\n";
cin>>att;
att++;
}

void mainmenu(){
	while(1){
gui();
	char a[2];
	
	cout<<"######################################MENU######################################\n1.Save game\n2.Fight\n3.Spend Attribute Points\n";
	cin>>a;
	if(!strcmp(a, "1" )){
		//savegame(h , m, attribute); 
		savegame();
	} 
	if(!strcmp(a, "2" )){
cout<<"1.Easy\n2.Medium\n3.Hard\n";
cin>>mode;

	if (mode == 1){
	eh = 50;
	}
	if (mode == 2){
	eh = 100;
	}
	if (mode == 3){
	eh = 150;	
	}
	engine();
	char n[2];
	cout<<"Do you want to continue playing?(Y/N)\n";
	cin>>n;
	if(!strcmp(n, "n")){
break;
	}
	}
	if(!strcmp(a, "3") && attribute != 0  ){
	spendpoints();
	} else { 
	cout<<"You don't have any attribute points to spend\n";
	Sleep(3000);
	}
}
}

void engine(){
		
	while(h > 0 && eh > 0){

			time_t t;
			time(&t);
			srand(t);
			update();
			cout<<"1 : attack, 2 : use magic\n";
			cin>> att;
			if(att == 2){
				magic();
			}

			hturn(att); 
			ai();
	}
		if(h > eh){
cout<<"You have won the battle!\n";
cout<<"You have earned 3 attribute points\n";
cout<<"Your health and mana have been reset to 100\n";
m = 100;
h = 100;
attribute = 3;

		} else {
cout<<"You face defeat, GAME OVER!\n";
		}
   }




void LG(  ){
	int health;
	int mana;
	
std::ifstream erin(name);
erin >> h;
erin >> m;
erin >> attribute;
erin >> s;
erin >> i;
erin >> a;
erin.close();

}

void NG(){

	system("cls");
	cout<<"You have chosen to start a new game.\nEnter your character name: ";
	cin>>name;
	system("cls");
	cout<<"Exelent\nYou may now spend your attribute points to the following stats:\n1.Intelligence\n2.Strength\n3.Agility\nYour stats determine your chance to hit a target, how many damage you do\nand how many spells you may cast.\n";
	cout<<"\nYour current stats are: \nIntelligence: "<<i<<"\nStrength: "<<s<<"\nAgility: "<<a<<"\nYou currently have: "<<attribute<<" attribute points\nHow would you like to spend them?\n";
	cout<<"press:\n S to Assign 1 point to Strength\n A to Assign 1 point to Agility\n I to assign 1 point to Intelligence\n";
	system("pause");
	while (attribute != 0 ){
		system("cls");
			

if (GetKeyState(0x41)<0) {
	//GetKeyState(0x41) == 0;
	a++;
	attribute--;
    cout<<"\nYour current stats are: \nIntelligence: "<<i<<"\nStrength: "<<s<<"\nAgility: "<<a<<"\nYou currently have: "<<attribute<<" attribute points\nHow would you like to spend them?\n";
    cout<<"press:\n S to Assign 1 point to Strength\n A to Assign 1 point to Agility\n I to assign 1 point to Intelligence\n";	 
system("pause");
}

if (GetKeyState(0x53)<0) {
	//GetKeyState(0x53) == 0;
	s++;
	attribute--;
    cout<<"\nYour current stats are: \nIntelligence: "<<i<<"\nStrength: "<<s<<"\nAgility: "<<a<<"\nYou currently have: "<<attribute<<" attribute points\nHow would you like to spend them?\n";
    cout<<"press:\n S to Assign 1 point to Strength\n A to Assign 1 point to Agility\n I to assign 1 point to Intelligence\n";	 
system("pause");
}

if (GetKeyState(0x49)<0) {
	//GetKeyState(0x49) == 0;
	i++;
	attribute--;
    cout<<"\nYour current stats are: \nIntelligence: "<<i<<"\nStrength: "<<s<<"\nAgility: "<<a<<"\nYou currently have: "<<attribute<<" attribute points\nHow would you like to spend them?\n";
    cout<<"press:\n S to Assign 1 point to Strength\n A to Assign 1 point to Agility\n I to assign 1 point to Intelligence\n";	 
system("pause");
}

//Sleep(100);
	} // while brace

cout<<"Exelent, Now you have created your hero you may start the game\n";
Sleep(1000);
h = 100;
m = 100;
mainmenu();
} // class brace 


void init(){
	char a[2];
	cout<<"######################################MENU######################################\n1.New game\n2.Load game\n";
	cin>>a;
	if(!strcmp(a, "1" )){
		NG();
	} else {
		cout<<"Enter the name of the character you want to load: ";
		cin>>name;
LG();
mainmenu();
	}
}

int main(){
	gui();
init();
}
410 lines of useless code, I hope you like it
BTW: this isn't a native C++ program, it has to be compiled using the .Net framework it's tested on VC++ 2008, and will surely work when using VC++ 2008.
I've also uploaded the exe, to be sure
also, the game isn't perfect there are a few bugs but I'm to tired to go and fix them now.
I've made an error in the code posted here so that dumb C & p can not use it, I'm sure that anyone with only 0.001% knowledge of C++ knows how to fix it (if you can't tip: void functions are typeles, they don't return anything)
vir scan:
Game.rar MD5:5cdde05093bf3a5f27add50debc5bef8 - VirSCAN.org Scanners did not find malware!ⓘ

credits:
SCHiM << 100% My work, don't claim otherwise, don't distribute.
Game.rarattachment deleted · 25 downloads before removal
wow! this is incredibly boring!
Quote Originally Posted by kilert View Post
wow! this is incredibly boring!
It is, an the best has yet to come, it never stops!!! there is no uber-boss battle after 10 levels, only hardcore farming in this game
ps: if somone manages to beat hard mode(withouth cheating) i'll make 'n update adding some bosses, fixing the last bugs
Not working for me
/request title change for copying idea please
Quote Originally Posted by mwb1234 View Post
/request title change for copying idea please
Which idea???
But OK, I'll change my title if you so badly want that...

@pjrat111 what kind of error did you get???

EDIT: just found out I can't change my tittle....
Quote Originally Posted by schim View Post
Which idea???
But OK, I'll change my title if you so badly want that...

@pjrat111 what kind of error did you get???

EDIT: just found out I can't change my tittle....
I know. /me requested an admin changes title.
Quote Originally Posted by mwb1234 View Post
I know. /me requested an admin changes title.
ok, but what is this idea I have "copied"?
Quote Originally Posted by lalakijilp View Post
Code:
if(1 != 1)
¿wut?/
That code isn't supposed to run in the normal loop, I know there are better methods of cutting some piece of code out of a loop (continue(); among others)
Now I look at it again I would even say this is one of the most sloppy codes ever made
But I was very tired when I made the last part of the game (that part)
So that's why

ps: 1 is always equal to 1 so, that's why that statement is always false and wil never run
Quote Originally Posted by schim View Post
That code isn't supposed to run in the normal loop, I know there are better methods of cutting some piece of code out of a loop (continue(); among others)
Now I look at it again I would even say this is one of the most sloppy codes ever made
But I was very tired when I made the last part of the game (that part)
So that's why

ps: 1 is always equal to 1 so, that's why that statement is always false and wil never run
then why just don't make it a comment
Quote Originally Posted by lalakijilp View Post
then why just don't make it a comment
This is the actual source code right out of my project, I didn't need a comment right there
I beat it on Hard without cheating... I just strategically healed and attacked after uber-farming to 25 str.
Quote Originally Posted by lilneo View Post
I beat it on Hard without cheating... I just strategically healed and attacked after uber-farming to 25 str.
K
Then I will go and make some updates somewhere this week
When i try to run it says something cant run alongside something else...
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