MW2 lobby edit Flash, Long-knife & AC130 Carepackage Hacks
hey guys ive got someting for u! hacked lobby!
how to? :
[1] Open up the HDD slot on your PS3
[2] Take out your HDD from the PS3
[3] Plug the HDD into a SATA cable and connect it to a SATA port on your PC.
[4] Run PS3 HDD Studio v2.08
[5] Decrypt your PS3's HDD so you can access & read files on it (using PS3 HDD Studio)
[6] Input your codes into a file called "server.cfg" using C++ as your language.
[7] Save your changes and close PS3 HDD Studio.
[8] Unplug your HDD from your PC.
[9] Plug your HDD back into your PS3 (re-mount it).
[10] Use the hacks in a private match.
here somes codes
DVARS
WALLHACK ON
WALLHACK OFF
10th Spinning Emblem
Class Mods
God Mode
infinity ammo
ac-130
UFO Mode
You can't go through everything, but some things you can.
hope you enjoy
how to? :
[1] Open up the HDD slot on your PS3
[2] Take out your HDD from the PS3
[3] Plug the HDD into a SATA cable and connect it to a SATA port on your PC.
[4] Run PS3 HDD Studio v2.08
[5] Decrypt your PS3's HDD so you can access & read files on it (using PS3 HDD Studio)
[6] Input your codes into a file called "server.cfg" using C++ as your language.
[7] Save your changes and close PS3 HDD Studio.
[8] Unplug your HDD from your PC.
[9] Plug your HDD back into your PS3 (re-mount it).
[10] Use the hacks in a private match.
here somes codes
DVARS
Code:
xbl_privatematch 0 //Xbox LIVE Private Match Ture/False jump_height 999 //The maximum height of a player's jump bg_fallDamageMaxHeight 9999 //The height that a player will take maximum damage when falling bg_fallDamageMinHeight 9998 //The height that a player will start to take minimum damage if they fall player_sprintUnlimited 1 //Whether players can sprint forever or not perk_weapRateMultiplier 0.001 //Percentage of weapon firing rate to use player_burstFireCooldown 0 //Seconds after a burst fire before weapons can be fired again perk_weapReloadMultiplier 0.001 //Percentage of weapon reload time to use perk_weapSpreadMultiplier 0.00001 //Percentage of weapon spread to use player_meleeRange 999 //The maximum range of the player's mellee attack onlinegame 1 //Current game is an online game with stats, custom classes, unlocks scr_airdrop_mega_nuke 5 //Chances in getting a %i in a %i scr_airdrop_mega_ammo 0 scr_airdrop_mega_uav 0 scr_airdrop_mega_counter_uav 0 scr_airdrop_mega_sentry 0 scr_airdrop_mega_predator_missile 0 scr_airdrop_mega_precision_airstrike 0 scr_airdrop_mega_harrier_airstrike 0 scr_airdrop_mega_helicopter 0 scr_airdrop_mega_helicopter_flares 0 scr_airdrop_mega_stealth_airstrike 0 scr_airdrop_mega_helicopter_minigun 1 scr_airdrop_mega_ac130 1 scr_airdrop_ammo 0 scr_airdrop_uav 0 scr_airdrop_counter_uav 0 scr_airdrop_sentry 0 scr_airdrop_predator_missile 0 scr_airdrop_precision_airstrike 0 scr_airdrop_harrier_airstrike 0 scr_airdrop_helicopter 0 scr_airdrop_helicopter_flares 0 scr_airdrop_stealth_airstrike 0 scr_airdrop_helicopter_minigun 1 scr_airdrop_ac130 1 scr_airdrop_nuke 5 g_gametype "gtnw" //Current gametype ui_gametype "gtnw" //Gametype in menus xblive_playEvenIfDown 1 //Allow people to play online even if Live is down con_minicon 1 //Display the mini console on screen scr_nukeTimer 150 //Time for the nuke counter to start counting down at perk_grenadeDeath "remotemissile_projectile_mp" //Name of the grenade weapon to drop cg_drawfps 1 //Draw frames per second cg_scoreboardPingText 1 //Whether to show numeric ping value aim_autoaim_enabled 1 //Turn on auto aim aim_autoaim_lerp 100 //The rate in degrees per second that the auto aim will converge to its target aim_autoaim_region_height 480 //The height of the auto aim region in virtual screen coordinates (0 - 480) aim_autoaim_region_width 640 //The width of the auto aim region in virtual screen coordinates (0 - 640) aim_autoAimRangeScale 2 //Scales the weapon's auto aim range aim_lockon_debug 1 //Turn on debugging info for aim lock on aim_lockon_enabled 1 //Aim lock on helps the player to stay on target aim_lockon_region_height 0 //The height of the auto aim region in virtual screen coordinates(0-480) aim_lockon_region_width 5000 //The width of the auto aim region in virtual screen coordinates(0-640) aim_lockon_strength 1 //The amount of aim assistance given by the target lock on aim_lockon_deflection 0.05 //The amount of stick deflection for the lockon to activate aim_input_graph_debug 0 //Debug the view input graphs aim_input_graph_enabled 1 //Use graph for adjusting view input r_zfar 0 //Change the distance at which culling fog reaches 100% opacity; 0 is off r_znear 57 //Things closer than this aren't drawn. r_znear_depthhack 2 //Viewmodel near clip plane g_speed 700 //Player speed timescale 0.65 //Scale time of each frame cg_drawThroughWalls 1 //Whether to draw friendly names through walls or not cg_enemyNameFadeOut 900000 //Time in milliseconds to fade out enemy names cg_enemyNameFadeIn 0 //Time in milliseconds to fade in enemy names party_connectToOthers 0 //If false, we will just start our own lobby rather than connect to another lobby, even if others exist party_hostmigration 0 //Whether to use host migration in lobbies laserForceOn 1 //Force laser sights on in all possible places (for debug purposes) cg_drawHealth 1 //Draw health bar g_gravity 100 //Gravity in inches per second per second clanName "IW" //Player clan name perk_bulletDamage -1 //Stopping power perk multiplier perk_explosiveDamage -1 //??? perk multiplier ui_mapname mp_shipment //Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL) cg_fov 85 //The field of view angle in degrees cg_drawShellshock 0 //Draw shellshock & flashbang screen effects
WALLHACK ON
Code:
self ThermalVisionFOFOverlayOn();
Code:
self ThermalVisionFOFOverlayOff();
10th Spinning Emblem
Code:
self SetcardIcon( "cardicon_prestige10_02" ); self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
Class Mods
Code:
for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
}
Code:
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
Code:
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
You can't go through everything, but some things you can.
Code:
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}



