[RELEASE] Topblast GUI v1.0

Posts 115 of 30 · Page 1 of 2
[RELEASE] Topblast GUI v1.0
Topblast GUI v1.0

I was bored so I made this. Well it simple but most guy with menus now-a-days cant even code. So this could help them out a little


This currently Include

  • Draw Image From File
  • Draw Image From Resource
  • CrossHair
  • DrawBox
  • Shader Version

Build using Gellins Base. But i dont see what it have to do with your base.

DONT LEECH PLEASE

BUT IF U DO ... DONT FORGET CREDITS
TopblastGUI.rarattachment deleted · 119 downloads before removal
/Approved .
Quote Originally Posted by SpaceMan View Post
/Approved .
Thanks


4 View... thanks.. Bad start
use GetViewport instead of GetSystemMetrics

and why calling D3DXCreateTextureFromFile each frame? that fucks up the performance
Quote Originally Posted by Gordon` View Post
use GetViewport instead of GetSystemMetrics

and why calling D3DXCreateTextureFromFile each frame? that fucks up the performance
I was going to say that myself.
There are the errors I got.. Any Ideas?


Code:
 error LNK2019: unresolved external symbol _D3DXCreateSprite@8 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromFileA@12 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromResourceA@16 referenced in function "public: void __cdecl cTopblastGUI::DrawImageR(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char const *,...)" (?DrawImageR@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPBDZZ)
Quote Originally Posted by CoderNever View Post
There are the errors I got.. Any Ideas?


Code:
 error LNK2019: unresolved external symbol _D3DXCreateSprite@8 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromFileA@12 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromResourceA@16 referenced in function "public: void __cdecl cTopblastGUI::DrawImageR(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char const *,...)" (?DrawImageR@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPBDZZ)
you know its not going to just compile and show
just take them functions and add them to your base.
Quote Originally Posted by CoderNever View Post
There are the errors I got.. Any Ideas?


Code:
 error LNK2019: unresolved external symbol _D3DXCreateSprite@8 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromFileA@12 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromResourceA@16 referenced in function "public: void __cdecl cTopblastGUI::DrawImageR(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char const *,...)" (?DrawImageR@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPBDZZ)
Try this:

#pragma comment( lib, "d3dx9.lib" )
#pragma comment( lib, "d3d9.lib" )
this is not even close to a menu this is like a start platform for a menu. Seems like u just threw some code in and called it a menu.
Quote Originally Posted by TheBigBoy View Post
this is not even close to a menu this is like a start platform for a menu. Seems like u just threw some code in and called it a menu.
it is only a GUI it not all of that.




Quote Originally Posted by TheBigBoy View Post
this is not even close to a menu this is like a start platform for a menu. Seems like u just threw some code in and called it a menu.
it is only a GUI it not all of that.


Thanks for the advice
Wait is this a menu source
Quote Originally Posted by xXNoobAlertXx View Post
Wait is this a menu source
no only got the GUI
Hey dude i have Gellins base and how do i put in the D3D Title not a menu just lik text at the top of screen you know you wanna TV me
So this only works with Gellins? Well I mean its coded for gellins?
Posts 115 of 30 · Page 1 of 2
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?