Fireteam OPK hack coding

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Fireteam OPK hack coding
Ok I'll list some stuff.

I'm wanting to learn to code a Fireteam OPK. Not deathmatch, CTF...well...maybe OMA...dang it! not now..

Fireteam. Y'know, Cabin Fever, Sand Hog..those ones.

So here's what I got:
powerfear's hotkey base
most up to date LT Client and player addresses(blessings to you Blood!)
and time. oh boy do i have time! and two college courses in c++.

So. first step is...to find the XYZ of a random NPC? then push me above them, like a Z or Y up...? ok maybe more than one or two...or something?
How much C++ do you know and how much about reversing.
I've looked completely through powerfear's base and I understand most of it, only ones I don't are the keys to hex code for keypress. That enough? I can learn fast if need be. Pretty much, never done anything really hardcore hacking.
good luck with that i hope you figure it out


EDIT : Blood Ur New Ur a MPGH & 89 Posts Kool Thats Really Impressive.
Quote Originally Posted by ~SuperPlayer~ View Post
good luck with that i hope you figure it out


EDIT : Blood Ur New Ur a MPGH & 89 Posts Kool Thats Really Impressive.
Thanks... And im not new, i been at mpgh for like 2 years,.. just a new account.
Quote Originally Posted by J View Post
Thanks... And im not new, i been at mpgh for like 2 years,.. just a new account.
Ohh Wait Ur That guy that got keylogged?
Quote Originally Posted by ~SuperPlayer~ View Post
Ohh Wait Ur That guy that got keylogged?
No. That was bravia.
First, find the NPC structure, reverse it, then find the XYZ locations of them. Then change your XYZ to their XYZ. (+25 for Y for telekill).
Is that done by unpacking the Combat Arms program or another DLL or something? Unpacking or whatever the other "un-" word was. Forgot it.
*scratches head* still clueless. how am I suppose to get the structure out of a compiled executable? the old "unpack in PE Explorer and load in ollydebug thing"?

edit: how the hell have i been thanked 6 times without my knowledge? that's scary that someone agrees with me..meh *shrugs*.
Use this and put in the NPC positions.

Code:
void teleport()
{
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
        //save:
        if (GetAsyncKeyState(VK_F5))//tasten change
        {
            posiX = *(float*)(dwPlayerPtr + offsetX);
            posiY = *(float*)(dwPlayerPtr + offsetY);
            posiZ = *(float*)(dwPlayerPtr + offsetZ);
        }

        //teleport to saved:
        if (GetAsyncKeyState(VK_F6))
        {
            *(float*)(dwPlayerPtr + offsetX) = posiX;
            *(float*)(dwPlayerPtr + offsetY) = posiY;
            *(float*)(dwPlayerPtr + offsetZ) = posiZ;
        }
    }
}

void HackThread()
{
    for(;;)
    {
        teleport();
        Sleep(40);
    }
}
I think im gonna needa convert that for powerfear's base. Looks like Gellin's as it is. But thanks for that.

Now my thing has been, i need to get the structures.
Oh man I was Late :P
TOPBLAST was Hay
*open fridge full of sodas and diet sodad* join in. i dont need them.
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