¿some good coder?

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¿some good coder?
Hi i know this is wrong section but i see so much codeers experts here and i want make a wallhack for Wolfteam pls some coder can made the hack
/ move

learn some d3d
but heres a basic d3d wall hack


if (StreamNumber==0)#) //u need to find the Stream Number
{
m_Stride = Stride;
}
return m_pD3Ddev->SetStreamSource(StreamNumber, pStreamData,OffsetInBytes, Stride);

if(m_Stride == #) //#=u need to find the stride number
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
return m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
Quote Originally Posted by ^...,^ View Post
/ move

learn some d3d
but heres a basic d3d wall hack


if (StreamNumber==0)#) //u need to find the Stream Number
{
m_Stride = Stride;
}
return m_pD3Ddev->SetStreamSource(StreamNumber, pStreamData,OffsetInBytes, Stride);

if(m_Stride == #) //#=u need to find the stride number
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
return m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
but how make the dll i have VB 2008 and i dont know how make the hack
u.u no is not tru i dont know
umm this is crossfire sections u tard... get the fk out
Quote Originally Posted by dan1raruto View Post
Hi i know this is wrong section
Np i just want know how make a wallhack and the wolfteam section not are a Sourcecode
Quote Originally Posted by dan1raruto View Post
Np i just want know how make a wallhack and the wolfteam section not are a Sourcecode
if you know how to make then make a one.
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