[Question] Picture
On How to draw a picture ingame, by using DX9.
I had a friend give me this, but it doesn't work for me, someone shed some light?
[PHP]void cMenu:
rawImageF(LPDIRECT3DDEVICE9 pDevice, LPD3DXSPRITE sprite,LPDIRECT3DTEXTURE9 pTexture, float x, float y, float z, char* file, ...)
{
sprite = NULL;
if (!SUCCEEDED(D3DXCreateTextureFromFileA(pDevice, file, &pTexture)))
D3DXCreateTextureFromFileA(pDevice, file, &pTexture);
D3DXCreateSprite(pDevice, &sprite);
sprite->Begin(D3DXSPRITE_ALPHABLEND);
D3DXVECTOR3 pos;
pos.x= x;
pos.y= y;
pos.z= z;
sprite->Draw(pTexture, NULL, (0,0,0), &pos, D3DCOLOR_XRGB(255,255, 255));
sprite->End();
}[/PHP]
I had a friend give me this, but it doesn't work for me, someone shed some light?
[PHP]void cMenu:
rawImageF(LPDIRECT3DDEVICE9 pDevice, LPD3DXSPRITE sprite,LPDIRECT3DTEXTURE9 pTexture, float x, float y, float z, char* file, ...){
sprite = NULL;
if (!SUCCEEDED(D3DXCreateTextureFromFileA(pDevice, file, &pTexture)))
D3DXCreateTextureFromFileA(pDevice, file, &pTexture);
D3DXCreateSprite(pDevice, &sprite);
sprite->Begin(D3DXSPRITE_ALPHABLEND);
D3DXVECTOR3 pos;
pos.x= x;
pos.y= y;
pos.z= z;
sprite->Draw(pTexture, NULL, (0,0,0), &pos, D3DCOLOR_XRGB(255,255, 255));
sprite->End();
}[/PHP]

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