Chams help
Alright so i was just messing with my source earlier and i got these white chams... im not even sure how.
Im trying to get colored chams atm....
Would this have anything to do with it? 0__o
Thanks for reading.
Im trying to get colored chams atm....
Code:
//Recreate Red//
try
{
if (chamsred !=0 )
chamsred->Release();
} catch (...) {}
chamsred = 0;
GenerateTexture(pDevice, &chamsred,Red);
Thanks for reading.
