My hack keeps d/cing

Posts 115 of 16 · Page 1 of 2
My hack keeps d/cing
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )(0x3778BFB0);
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main()
{
while(true)
{
PushToConsole("SkelModelStencil 1"); //Nx Chams
PushToConsole("ModelDebug_DrawBoxes 1"); //Boxes
PushToConsole("ActivationDistance 100000"); //Weapon Pickup
PushToConsole("FogEnable 0"); //No fog
}
}
DWORD WINAPI dwHackThread(LPVOID) {
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}

That's my source code. I inject the .dll using Faith Inject and Im pretty sure all of my features are working. But when I go in a game I can play for like a minute before it crashes. Please Help.
umm guys no fking shit thee was just a silent update close to no hacks work atm
Pack it.... google.
Packing works? Are u sure?
try it. use themida to do it
Packing makes hack undetected??!? I never knew..
Try making your own base instead of useing gellins exact copy
Quote Originally Posted by whit View Post
Try making your own base instead of useing gellins exact copy
I dont think i did use Gellin's base O_O
I created a cheap choob rip off hack from CoderNever's Cham Tutorial..
Quote Originally Posted by _-Blazin-_ View Post
I dont think i did use Gellin's base O_O
I created a cheap choob rip off hack from CoderNever's Cham Tutorial..
Well thats basically where he got it from gellins..
Just change it up a little...No Need to pack it

i would release my hotkey base but i dont want 80 hotkey hack everywhere..its annoying
Quote Originally Posted by whit View Post


Well thats basically where he got it from gellins..
Just change it up a little...No Need to pack it

i would release my hotkey base but i dont want 80 hotkey hack everywhere..its annoying
I tried changing the code a bit but it still dc's me, it's also a bit laggy. Any help? What did the silent patch do?

Do I really need to pack it?
Quote Originally Posted by zmansquared View Post
its gellins base....bro
The only thing I see from gellin's base up there is the IsGameReadyForHook function, then again it is necessary to put a check for the required libraries, so for all you know he could have just followed someone's tutorial and named it the same...
@whit

If everyone knew how to do it, there would not need to be a single release. O_O
Did u think about that?
Quote Originally Posted by ppl2pass View Post
@whit

If everyone knew how to do it, there would not need to be a single release. O_O
Did u think about that?
Well if you release a Hack you should know how to do it
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