#include <windows.h>
#include <time.h>
bool chams = false;
bool hack = false;
bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
{
DWORD dwOrgProtect = NULL;
if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
return FALSE;
memcpy( pDest, szPatch, sSize );
VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
return TRUE;
}
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl ConsolePush(char* sVal)
{
DWORD zAddress = 0x007D9200;
void* szConsole = (void*)*(DWORD*)(zAddress);
_asm
{
push sVal
call szConsole
add esp, 4
}
}
void main() {
while(true) {
if(GetAsyncKeyState(VK_NUMPAD0) < 0){
hack = !hack;
if(hack){
ConsolePush("SkelModelStencil 1"); //Nx Chams On
} else {
ConsolePush("SkelModelStencil 0"); //Nx Chams Off
}
Sleep(100);
}
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}

if(GetAsyncKeyState(VK_NUMPAD0)&1