int IsSpreadOn = 0;
bool CheckKey(int OMGKEY)
{
if (GetAsyncKeyState(OMGKEY)<0){
return true;
}
else{
return false;}
}
void main()
{
while(true)
{
if (CheckKey(VK_DELETE))
if(IsSpreadOn==0){
PushToConsole("PerturbRotationEffect 0.000000");
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsol("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
PushToConsole("PerturbRecoil 0.000000");
PushToConsole("FireMovePerturb 0.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
PushToConsole("ZoomedFireMovePerturb 0.000000");
PushToConsole("ZoomedFireDuckPerturb 0.000000");
IsSpreadOn = 1;
Sleep(100);
}
else{
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsol("PerturbWalkPercent 9.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.500000");
PushToConsole("PerturbRecoil 9.000000");
PushToConsole("FireMovePerturb 9.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
PushToConsole("ZoomedFireMovePerturb 9.000000");
PushToConsole("ZoomedFireDuckPerturb 9.000000");
IsSpreadOn = 0;
Sleep(100);
}
}
}
Plus Im not stupid enough to leech someone's source and then repost it in the Combat Arms Section. Im just editing them for personal use.. And eventually I'll make my own base.