Talking[Help]All Perks Host Only

Posts 19 of 9 · Page 1 of 1
[solved][Help]Mod making
Solved It myself, Just didnt Installed the mod Correctly on Alteriwnet. But coding was correct
Code:
if(isSubStr( self getCurrentWeapon(), "gl_mp" )) {
			if(!isSubStr( self getCurrentWeapon(), "gl_mp" )) {
			self iPrintlnBold("NO NOOBTUBING");
			self takeAllWeapons();
			self giveWeapon("usp_mp", 0, false);
			wait 0.01;
			self switchToWeapon("usp_mp");
			self thread MonitorWeapon("usp_mp");}}
}
try to add this!
/
You got your brackets wrong in your doDvars
You forgot to end it }
Quote Originally Posted by user590177 View Post
Code:
if(isSubStr( self getCurrentWeapon(), "gl_mp" )) {
			if(!isSubStr( self getCurrentWeapon(), "gl_mp" )) {
			self iPrintlnBold("NO NOOBTUBING");
			self takeAllWeapons();
			self giveWeapon("usp_mp", 0, false);
			wait 0.01;
			self switchToWeapon("usp_mp");
			self thread MonitorWeapon("usp_mp");}}
}
try to add this!
I added above code and found a problem in line and removed it :

self thread MonitorWeapon("usp_mp");
Now, game starts but mod is not functioning. i.e. Granade launchers are working and Perks have not come.

Please test and Help

Quote Originally Posted by Insane View Post
/
You got your brackets wrong in your doDvars
You forgot to end it }
No, thats correct its already ended there is a bracket to end it.Any other suggestions?
please tell me how to anyways! i needhelp jkasdbjdasjads
Host only:
Code:
if(self isHost())
Try figure it out urself mmkay?

All perks:
Code:
	// self maps\mp\perks\_perks::givePerk("specialty_marathon"); // marathon
	// self maps\mp\perks\_perks::givePerk("specialty_fastreload"); // sleight of hand
	// self maps\mp\perks\_perks::givePerk("specialty_scavenger"); // scavenger
	// self maps\mp\perks\_perks::givePerk("specialty_bling"); // bling
	// self maps\mp\perks\_perks::givePerk("specialty_onemanarmy"); // one man army	
	// perk set 2 -red perks-
	// self maps\mp\perks\_perks::givePerk("specialty_bulletdamage"); // stopping power
	// self maps\mp\perks\_perks::givePerk("specialty_lightweight"); // leightweight
	// self maps\mp\perks\_perks::givePerk("specialty_hardline"); // hardline
	// self maps\mp\perks\_perks::givePerk("specialty_coldblooded"); // coldblooded
	// self maps\mp\perks\_perks::givePerk("specialty_explosivedamage"); // danger close
	
	// perk set 3 -green perks-
	// self maps\mp\perks\_perks::givePerk("specialty_extendedmelee"); // commando
	// self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy"); // steady aim
	// self maps\mp\perks\_perks::givePerk("specialty_localjammer"); // scrambler
	// self maps\mp\perks\_perks::givePerk("specialty_heartbreaker"); // ninja
	// self maps\mp\perks\_perks::givePerk("specialty_detectexplosive"); // sitrep
	// self maps\mp\perks\_perks::givePerk("specialty_pistoldeath"); // last stand
	
	// PRO perk set 1 -blue perks-
	// self maps\mp\perks\_perks::givePerk("specialty_fastmantle"); // marathon PRO
	// self maps\mp\perks\_perks::givePerk("specialty_quickdraw"); // sleight of hand PRO
	// self maps\mp\perks\_perks::givePerk("specialty_extraammo"); // scavenger PRO
	// self maps\mp\perks\_perks::givePerk("specialty_secondarybling"); // bling PRO
	// self maps\mp\perks\_perks::givePerk("specialty_omaquickchange"); // one man army PRO
	
	// PRO perk set 2 -red perks-
	// self maps\mp\perks\_perks::givePerk("specialty_armorpiercing"); // stopping power PRO
	// self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery"); // leightweight PRO
	// self maps\mp\perks\_perks::givePerk("specialty_extraspecialduration"); // hardline PRO
	// self maps\mp\perks\_perks::givePerk("specialty_gpsjammer"); // coldblooded PRO
	// self maps\mp\perks\_perks::givePerk("specialty_blackbox"); // danger close PRO
	
	// PRO perk set 3 -green perks-
	// self maps\mp\perks\_perks::givePerk("specialty_falldamage"); // commando PRO
	// self maps\mp\perks\_perks::givePerk("specialty_steelnerves"); // steady aim PRO
	// self maps\mp\perks\_perks::givePerk("specialty_delaymine"); // scrambler PRO
	// self maps\mp\perks\_perks::givePerk("specialty_quieter"); // ninja PRO
	// self maps\mp\perks\_perks::givePerk("specialty_selectivehearing"); // sitrep PRO
	// self maps\mp\perks\_perks::givePerk("specialty_laststandoffhand"); // last stand PRO

	// deathstreaks
	// self maps\mp\perks\_perks::givePerk("specialty_copycat"); // copycat
	// self maps\mp\perks\_perks::givePerk("specialty_combathigh"); // painkiller
	// self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath"); // martydom
	// self maps\mp\perks\_perks::givePerk("specialty_finalstand"); // final stand
Hes saying that when you are trying this you are not host, when you are host it will affect everyone, unless you include it in a if(self isHost()) condition.
Quote Originally Posted by Azureum View Post
Hes saying that when you are trying this you are not host, when you are host it will affect everyone, unless you include it in a if(self isHost()) condition.
Do not bump threads older than one week.

/Closed
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