Questioni think i found a way to get the ip of the players

Posts 1–15 of 23 · Page 1 of 2
i think i found a way to get the ip of the players
i just started learning how to get addies and commands out of the engine and cshell so im not sure if this works but if the unpacked engine file there is this i started messing around with it and it is some sort of code to get the tcp/ip address of something

here is a screen shot of it:



if any one can do some thing with it that would be awesome
Engine.exe would have no business with other players IP addresses. At most it is yours or the Nexon messenger's.

CLTClient makes me think it is engine.exe sending the clients (you, as the player) address to Nexon Messenger.
well if it is any thing use full it would be nice

i also found a line with SendToServer in it if that might be of use
Well, complete speculation but MAYBE you can prevent nexon messenger from seeing your IP. but as for useful...nothing I can think of.
Quote Originally Posted by FEAR SDK
Get the TCP/IP address of the main driver, if it is available. If you
are hosting a game, \b hostPort is filled in with the port you are
hosting on. If you are not hosting, it is set to 0xFFFF.

LTRESULT (*GetTcpIpAddress)(char* sAddress, uint32 dwBufferSize, uint16 &hostPort);
If it works in CA, it would maybe give you the server ip at most.
Quote Originally Posted by mmbob View Post
If it works in CA, it would maybe give you the server ip at most.
do u mean the server used to sign in or the server u are currently playing on ?

if the one to sign in with we could get the ip and crash ca for a lil while :}
jks i wouldnt do that i would rather hack them and take the server removing the crappy hackshield
Quote Originally Posted by tahha View Post
if the one to sign in with we could get the ip and crash ca for a lil while :}
jks i wouldnt do that i would rather hack them and take the server removing the crappy hackshield
gl with that.
Quote Originally Posted by richdude212 View Post
gl with that.
it was a joke i know for a fact i cant do that
Quote Originally Posted by tahha View Post
do u mean the server used to sign in or the server u are currently playing on ?

if the one to sign in with we could get the ip and crash ca for a lil while :}
jks i wouldnt do that i would rather hack them and take the server removing the crappy hackshield
If you could get the server your currently playing on's IP, and you had a significantly sized botnet, you might be able to lag it or crash it temporarily.
Quote Originally Posted by tahha View Post
i just started learning how to get addies and commands out of the engine and cshell so im not sure if this works but if the unpacked engine file there is this i started messing around with it and it is some sort of code to get the tcp/ip address of something

here is a screen shot of it:



if any one can do some thing with it that would be awesome

taha you are absolutely right but unfortunately not what your thinking. That GetTcpIPAddress function is most likely for the lobby, being as when your in the lobby the game uses tcp protocol,once in game it uses udp. The game uses client id numbers for each players no ip info is exchanged between server and other clients. A+ for effort and attempting to at least explorer for yourself.
Quote Originally Posted by Frit0 View Post
taha you are absolutely right but unfortunately not what your thinking. That GetTcpIPAddress function is most likely for the lobby, being as when your in the lobby the game uses tcp protocol,once in game it uses udp. The game uses client id numbers for each players no ip info is exchanged between server and other clients. A+ for effort and attempting to at least explorer for yourself.
wow some one actually explained some thing for me instead of closing the thread/flaming me/ignoring me

thanks
Quote Originally Posted by tahha View Post
wow some one actually explained some thing for me instead of closing the thread/flaming me/ignoring me

thanks
Quote Originally Posted by richdude212 View Post
Engine.exe would have no business with other players IP addresses. At most it is yours or the Nexon messenger's.

CLTClient makes me think it is engine.exe sending the clients (you, as the player) address to Nexon Messenger.
So that wasn't an explanation? ... ungrateful choob.
Quote Originally Posted by richdude212 View Post
So that wasn't an explanation? ... ungrateful choob.
no thats not really explaining what it is

this is
That GetTcpIPAddress function is most likely for the lobby, being as when your in the lobby the game uses tcp protocol,once in game it uses udp. The game uses client id numbers for each players no ip info is exchanged between server and other clients.
Thread will stay open since this is something new.
Funny thing is when i showed the addie it was my ip address...
=/
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