It'd be a little more than that.
Most text based games were like you choose the direction to go and you get another string of text.
And you'd need to incorporate stuff like classes![]()
It'd be a little more than that.
Most text based games were like you choose the direction to go and you get another string of text.
And you'd need to incorporate stuff like classes![]()
shh don't scare me with classes yetevery time I do anything with classes something happens to me... Last time I saw a code with classes in them my mother came home.
But no, you could make an entire RPG text based game without using any functions or classes. It just makes the code A LOT simpler and A LOT cleaner to read.
And yes, this is all you need to make a simple game, perhaps not a fighting game but a lifestyle game.
"Hi there, this is the bus. Where would you like today?
1. Victoria
2. Duncan
3. The Beach"
3
"Alright, off to the beach we goo"
"A lady wearing a yellow poka dot bikini walks up to you."
"Hi, I was wondering if you've seen my shoes anywhere... I've seem to have lost them"
"1. yes"
"2. no"
2
"Oh, sorry to bother you"
Later on I may add in how to make an RPG text based game but I'm kinda half asleep right now.
Favourite quotes:
Definition of computing: The use or operation of computers.Code:I don't need easy, I just need possible. ~ Me There are three birds on a fence. Two decide to fly away, how many are left? Three, just because you decide to do something doesn't mean you've done it. ~ Don't know who said this Do not go where the path may lead, go instead where there is no path and leave a trail. ~ Ralph Waldo Emerson
Turning on my computer = computing = programming
LAWLFAIL