[Understanding] bool IsGameReadyForHook
I am having a bit of trouble understanding
Why do you have both?
Code:
return true; return false;
Code:
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}



from all the flaming.