Trainer Creation

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Trainer Creation
Hello MPGH, I am sorry if I posted this in the wrong section.
Anyway, I am in the process of creating a MW2 rank trainer.I have the correct module and made buttons, labels everything I need. I am using these source codes:
Code:
	namespace Trainer
	{
		int Experience	=	0x01B2C89C;     // Experience .195
		int Score		=	0x01B2C8AC;     // Score .195
		int Wins		=	0x01B2C8E4;     // Wins .195
		int Losses		=	0x01B2C8E8;     // Losses .195
		int Ties		=	0x01B2C8EC;     // Ties .195
		int WinStreak	=	0x01B2C8F0;     // Win Streak .195
		int Kills		=	0x01B2C8B0;     // Kills .195
		int Headshots	=	0x01B2C8C4;     // Headshots .195
		int Assists		=	0x01B2C8C0;     // Assists .195
		int KillStreak	=	0x01B2C8B4;     // Kill Streak .195
		int Deaths		=	0x01B2C8B8;     // Deaths .195
		int TimePlayed	=	0x01B2C8D0;     // Time Played .195
		int Prestige	=	0x01B2C8A4;     // Prestige .195
	}; 


		namespace ProPerks
		{
			int ProPerksUnlockVal = 13;      // 7 Seems to be the normal Max, But 12+ Removes the rank, Only Leaving "Pro" =]
			int Marathon	  = 0x01B2CFEB;  // Marathon .195
			int SteadyAim	  = 0x01B2CFEC;  // Steady Aim .195
			int Ninja		  = 0x01B2CFED;  // Ninja .195
			int Scrambler	  = 0x01B2CFEE;  // Scrambler .195
			int SleightOfHand = 0x01B2CFEF;  // Sleight Of Hand .195
			int Bling		  = 0x01B2CFF0;  // Bling .195
			int StoppingPower = 0x01B2CFF1;  // Stopping Power .195
			int Hardline	  = 0x01B2CFF2;  // Hardline .195
			int OneManArmy	  = 0x01B2CFF3;  // One Man Army .195
			int ColdBlooded	  = 0x01B2CFF4;  // Cold-Blooded .195
			int LastStand	  = 0x01B2CFF5;  // Last Stand .195
			int Scavenger	  = 0x01B2CFF6;  // Scavenger .195
			int Commando	  = 0x01B2CFF7;  // Commando .195
			int SitRep		  = 0x01B2CFF8;  // SitRep .195
			int LightWeight	  = 0x01B2CFF9;  // Lightweight .195
			int DangerClose	  = 0x01B2CFFA;  // Danger Close .195
		};
And I am wondering. Do I put the int Experience = 0x01B2C89C; // Experience .195 function into Button 1(EXP save function)
Sorry I am kind of lost.

-Thanks
This goes in source coding
Look in the thread sharing is caring btw
Quote Originally Posted by Insane View Post
This goes in source coding
Look in the thread sharing is caring btw
I have. It does not really help me. Sorry if I posted in the wrong section.
/moved to coding
Quote Originally Posted by Archangel View Post
/moved to coding
Honestly this is a hard one. I would think it goes into "[Help]" he's asking for help with source coding now putting one in.

But he then is also using source coding this would be tough..
I'd suggest it goes in Help he wants help he's not releasing his code

But it does say this.

"Discuss Call of Duty MW2 Hack development here"
Hmm. Sorry :/ I was pretty sure it was Help section. Anyway.
Quote Originally Posted by rathynia View Post
Honestly this is a hard one. I would think it goes into "[Help]" he's asking for help with source coding now putting one in.

But he then is also using source coding this would be tough..
I'd suggest it goes in Help he wants help he's not releasing his code

But it does say this.

"Discuss Call of Duty MW2 Hack development here"
Quote Originally Posted by Personality View Post
Hmm. Sorry :/ I was pretty sure it was Help section. Anyway.
I thought it went in the Source code because if it dosen't half the people would be like "U TALKIN BOUT' MODING? CHECK GSC SECTION" or "WHAT ARE YOU TALKIN ABOUT?!"
Noobs tend to stay away from the Source/Coding section
You may have designed a working GUI for your application to function. However simply using the cut and paste method you want to use will not work. You need to know much more about programming and altering executable memory, before you can make a working trainer. The code above lists memory locations, but you are not reading from them, you are not writing to them, allowing any input from the user to modify that data or anything else. Your program will not function as you expect. The memory locations above are only a small portion of the actual program, you need to write functions to read, write, and modify the data stored in those memory locations. I will not attempt to help you with this. It is far too complicated. There are many great resources online, use GOOGLE.
Quote Originally Posted by dheir View Post
You may have designed a working GUI for your application to function. However simply using the cut and paste method you want to use will not work. You need to know much more about programming and altering executable memory, before you can make a working trainer. The code above lists memory locations, but you are not reading from them, you are not writing to them, allowing any input from the user to modify that data or anything else. Your program will not function as you expect. The memory locations above are only a small portion of the actual program, you need to write functions to read, write, and modify the data stored in those memory locations. I will not attempt to help you with this. It is far too complicated. There are many great resources online, use GOOGLE.
Thank you, I understand. Well, time to get back at those ebooks
Quote Originally Posted by Personality View Post

Thank you, I understand. Well, time to get back at those ebooks
good luck, still nice idea on how to start a trainer,
It's VB.NET. You can't possibly make labels and buttons without any knowledge of C++ lol.
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