maximun blocks for bunker!

Posts 1–12 of 12 · Page 1 of 1
maximun blocks for bunker!
Hey all ^^

Bad news, i found out that there is an maxinum block you can use.



If someone know how to bypass this, please post it!
Thats ooooooooooooooold man, atleast for me /
Lol rly? Check the code for any typo's and shit like that.
Post more info pl0x like how many CP's did u use.
(CP means retard in swedish lol)
Quote Originally Posted by TheLynx View Post
Lol rly? Check the code for any typo's and shit like that.
Post more info pl0x like how many CP's did u use.
(CP means retard in swedish lol)
i don't know ^^

i use grids and walls etc

does it auto
So what is the exact limit?
Quote Originally Posted by Insane View Post
So what is the exact limit?
I don't know, the blocks are just invisble.
My door worked but you didn't saw it.

I really wanne more blocks for my project
I like how B4M closed my thread of this when i posted it 5 hour earlier god B4M look at time before you close something.
that was not bam, it was me
Quote Originally Posted by Archangel View Post
Ceiling cat is watching you?

The limit is 2048 entities.
A player is an entity, a lamp is. A dropped weapon is. Everything you can interact with is one. And so are the carepackages you people spawn. Maybe there is a way to only spawn a STATIC (unmovable) model instead of a dynamic one. That way you could make as much as your memory allows you to.

and a little bird (no, NO CHOPPER!) whispered this into my ear:
Code:
level.destructibleSpawnedEntsLimit = 1000;
by default this limit is set to 50 and
Code:
	if ( level.destructibleSpawnedEnts.size >= level.destructibleSpawnedEntsLimit )
		physics_object_remove( level.destructibleSpawnedEnts[ 0 ] );
makes sure you can't make more.

but still, creating static models instead of dynamic ones is a better way. I never looked into this so I do not know if this is possible to do on runtime.
Quote Originally Posted by iFireLazers View Post
Ceiling cat is watching you?

The limit is 2048 entities.
A player is an entity, a lamp is. A dropped weapon is. Everything you can interact with is one. And so are the carepackages you people spawn. Maybe there is a way to only spawn a STATIC (unmovable) model instead of a dynamic one. That way you could make as much as your memory allows you to.

and a little bird (no, NO CHOPPER!) whispered this into my ear:
Code:
level.destructibleSpawnedEntsLimit = 1000;
by default this limit is set to 50 and
Code:
	if ( level.destructibleSpawnedEnts.size >= level.destructibleSpawnedEntsLimit )
		physics_object_remove( level.destructibleSpawnedEnts[ 0 ] );
makes sure you can't make more.

but still, creating static models instead of dynamic ones is a better way. I never looked into this so I do not know if this is possible to do on runtime.
Sorry i'm a choob in this.
So what do i need to do, to have more blocks?

I added already thid code.
Code:
level.destructibleSpawnedEntsLimit = 10000;
but it didn't do anything.
Quote Originally Posted by iFireLazers View Post
where did you add this?
Code:
	level.doCustomMap = 0;
	level.doorwait = 2;
after those variables in the mapedit
Posts 1–12 of 12 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Talk with us