πŸ™ [SOLVED] how do i merge a bot mod with gungame mod

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πŸ™ [SOLVED] how do i merge a bot mod with gungame mod
how do i merge a bot mod with gungame mod?

please tell me /make a vid/ explain to me how to do the above :/

u will get 1+ thank and 1+ rep
Sent u a pm or actualy u sent me one but for all the others asking this question.

"How to i add bots in my mod?"
Open the mod folder and open all the folders and search for _rank.gsc open it.
Scroll through the text until u see the onPlayerSpawn();
Add this line in it
[php]self thread initTestClients(15); //Replace 15 with however many bots you want[/php]
It should look like this
[php]onPlayerSpawned()
{
self endon("disconnect");
self thread initTestClients(15); //Replace 5 with however many bots you want

for(;;)
{
self waittill("spawned_player");
}
}[/php]
If u find any other codes like "self thread *****" in the onPlayerSpawn DON'T delete them, they makes the mod work.
Then u need to add these threads somewhere in the mod
(I added them right below the OnPlayerSpawn(); thread)
[php]initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
wait 1;
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
wait 0.1;
}
}

initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}
[/php] And now u are good to go.
Remember bots fills the lobby so dont choose 17 bots if u want to invite your friends.

GL & HF :D
vid tut pl0x how do i do zis? i have 2 mods atm 1 gun mod and 1 bot mod what do i do with the files?1
Quote Originally Posted by hackzerz View Post
vid tut pl0x how do i do zis? i have 2 mods atm 1 gun mod and 1 bot mod what do i do with the files?1
Updated tutorial.
Dont use the bot mod. Use my tutorial, pm if it doesn't work.
does not work :/ can u send me the whole code? medi.a.fireⓘ?

we should of done that first thing LOL
Code:
THIS IS THE CODE BEFORE: 
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


//	CK's GunGame v2.0 Mod
//	Created By CK from the original version by PhantomGamers or Tribulex?
//  Gungame Setup = Domination

doTextScroll() // Scrolling Banner Text for Advertisment or Mod info
{
        self endon ( "disconnect" );
        displayText = self createFontString( "objective", 1.5 );
        i = 0;
        for( ;; )
        {
                if(i == 280) {
                        i = -280;
                }
                displayText setPoint( "CENTER", "TOP", i, 16);
                displayText setText("^2Welcome to GunGame v2.0 Mod Created by George El-khoury");
                wait .01;
                i++;
        }
}

initGuns()  // 68 level 2 teir version if you don't like this weapon setup please pick your own list
{
	self.inverse = false; //Inverted gungame?
	self.upgscore = 100; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
	self.finalkills = 5; //Kills to win after getting final weapon
	self.gunList = [];
	// Gun Name, Laser Sight, Akimbo
	self.gunList[0] = createGun("usp_fmj_mp", 9, false, false);
	self.gunList[1] = createGun("usp_akimbo_silencer_mp", 9, false, true);
	self.gunList[2] = createGun("coltanaconda_fmj_mp", 9, false, false);
	self.gunList[3] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
	self.gunList[4] = createGun("tmp_mp", 9, true, false);
	self.gunList[5] = createGun("tmp_akimbo_mp", 9, true, true);
	self.gunList[6] = createGun("beretta393_akimbo_mp", 9, true, true);
	self.gunList[7] = createGun("glock_mp", 9, true, false);
	self.gunList[8] = createGun("glock_akimbo_xmags_mp", 9, true, true);
	self.gunList[9] = createGun("pp2000_mp", 9, true, false);
	self.gunList[10] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
	self.gunList[11] = createGun("kriss_fmj_mp", 9, true, false);
	self.gunList[12] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
	self.gunList[13] = createGun("uzi_reflex_rof_mp", 9, true, false);
	self.gunList[14] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
	self.gunList[15] = createGun("mp5k_reflex_rof_mp", 9, true, false);
	self.gunList[16] = createGun("ump45_reflex_rof_mp", 9, true, false);
	self.gunList[17] = createGun("p90_eotech_rof_mp", 9, true, false);
	self.gunList[18] = createGun("m4_acog_fmj_mp", 9, true, false);
	self.gunList[19] = createGun("scar_reflex_mp", 9, true, false);
	self.gunList[20] = createGun("ak47_fmj_reflex_mp", 9, true, false);
	self.gunList[21] = createGun("aug_grip_mp", 9, true, false);
	self.gunList[22] = createGun("masada_reflex_mp", 9, true, false);
	self.gunList[23] = createGun("rpd_grip_mp", 9, true, false);
	self.gunList[24] = createGun("mg4_grip_mp", 9, true, false);
	self.gunList[25] = createGun("m240_grip_mp", 9, true, false);
	self.gunList[26] = createGun("wa2000_acog_fmj_mp", 9, false, false);
	self.gunList[27] = createGun("m21_fmj_mp", 9, false, false);
	self.gunList[28] = createGun("barrett_fmj_mp", 9, false, false);
	self.gunList[29] = createGun("cheytac_fmj_mp", 9, false, false);
	self.gunList[30] = createGun("m79_mp", 9, false, false);
	self.gunList[31] = createGun("at4_mp", 9, true, false);
	self.gunList[32] = createGun("rpg_mp", 9, false, false);
    self.gunList[33] = createGun("deserteagle_akimbo_fmj_mp", 9, false, true);
    self.gunList[34] = createGun("deserteaglegold_mp", 9, false, false);
	self.gunList[35] = createGun("usp_fmj_mp", 9, false, false);
	self.gunList[36] = createGun("usp_akimbo_silencer_mp", 9, false, true);
	self.gunList[37] = createGun("coltanaconda_fmj_mp", 9, false, false);
	self.gunList[38] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
	self.gunList[39] = createGun("tmp_mp", 9, true, false);
	self.gunList[40] = createGun("tmp_akimbo_mp", 9, true, true);
	self.gunList[41] = createGun("beretta393_akimbo_mp", 9, true, true);
	self.gunList[42] = createGun("glock_mp", 9, true, false);
	self.gunList[43] = createGun("glock_akimbo_xmags_mp", 9, true, true);
	self.gunList[44] = createGun("pp2000_mp", 9, true, false);
	self.gunList[45] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
	self.gunList[46] = createGun("kriss_fmj_mp", 9, true, false);
	self.gunList[47] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
	self.gunList[48] = createGun("uzi_reflex_rof_mp", 9, true, false);
	self.gunList[49] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
	self.gunList[50] = createGun("mp5k_reflex_rof_mp", 9, true, false);
	self.gunList[51] = createGun("ump45_reflex_rof_mp", 9, true, false);
	self.gunList[52] = createGun("p90_eotech_rof_mp", 9, true, false);
	self.gunList[53] = createGun("m4_acog_fmj_mp", 9, true, false);
	self.gunList[54] = createGun("scar_reflex_mp", 9, true, false);
	self.gunList[55] = createGun("ak47_fmj_reflex_mp", 9, true, false);
	self.gunList[56] = createGun("aug_grip_mp", 9, true, false);
	self.gunList[57] = createGun("masada_reflex_mp", 9, true, false);
	self.gunList[58] = createGun("rpd_grip_mp", 9, true, false);
	self.gunList[59] = createGun("mg4_grip_mp", 9, true, false);
	self.gunList[60] = createGun("m240_grip_mp", 9, true, false);
	self.gunList[61] = createGun("wa2000_acog_fmj_mp", 9, false, false);
	self.gunList[62] = createGun("m21_fmj_mp", 9, false, false);
	self.gunList[63] = createGun("barrett_fmj_mp", 9, false, false);
	self.gunList[64] = createGun("cheytac_fmj_mp", 9, false, false);
	self.gunList[65] = createGun("m79_mp", 9, false, false);
	self.gunList[66] = createGun("at4_mp", 9, true, false);
    self.gunList[67] = createGun("rpg_mp", 9, false, false);
    self.gunList[68] = createGun("deserteagle_akimbo_fmj_mp", 9, false, true);
}

createGun(gunName, camo, laserSight, akimbo)
{
	gun = spawnstruct();
	gun.name = gunName;
	gun.camo = camo;
	gun.laser = laserSight;
	gun.akimbo = akimbo;
	return gun;
}

doBinds() //Put persistent threads started once
{
	self.firstRun = true;
	self thread initGuns();
	self.nv = false;
	self thread killCrosshairs();
	self thread doScore();
	self thread doGun();
	self thread doTextScroll();
	self thread	doKnife();
	setDvar("scr_dom_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50));
	setDvar("scr_dom_timelimit", 25);  // change to dm or any other game type
	setDvar("ui_gametype", "dom");  // Set Gametype here example ffa war tdm etc
	setDvar("scr_game_killstreakdelay", 99999999);  // comment out // if you want to use killstreaks Normally
    setDvar("scr_dom_winlimit", 0);  // set winlimit here
	self setClientDvar("ui_gametype", "CK's GunGame v2.0 Mod");
	self setClientDvar("g_kickHostIfIdle", 0);
	setDvar("player_meleerange", 0);
	setDvar("player_meleeWidth", 0);
	setDvar("player_meleeHeight", 0);
	self setclientDvar("scr_deleteexplosivesonspawn", 0); //claymores and c4 stay after you die
	self setClientDvar("scr_maxPerPlayerExplosives", 999); //999 claymores and c4
	self setClientDvar("party_teambased", 1);
	setDvar("g_speed", 220);
	setDvar("sv_maxPing", 280);
	self setClientDvar("g_kickHostIfIdle", 0);
	self setClientDvar("g_Gametype","dom");
	setDvar("bg_fallDamageMaxHeight", 9999);
	setDvar("bg_fallDamageMinHeight", 1);
	setDvar("sv_kickBanTime", 3600);
}

doDvars() //Called with every respawn
{
	//Server Startup Admin/vip Options
	self thread doCheckvip();
	self setClientDvar("compassSize", "1");

	//Host
	if(self isHost()) {
	setdvar("ui_allow_teamchange", "1");
	wait 1;
	self iPrintlnBold("^4|Press [{+actionslot 1}] For Nuke - Unlimited Ammo - TeamChange");
	wait 4;
	self iPrintlnBold("^4|Press [{+smoke}] for Teleport |");
	wait 3;
	}
	self _clearPerks();
	self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
	self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
	self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
	self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
	self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
	self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
	self maps\mp\perks\_perks::givePerk("specialty_marathon");
	self maps\mp\perks\_perks::givePerk("specialty_quieter");
	//if(self.nv) self VisionSetNakedForPlayer("default_night_mp", 1);
	//else self VisionSetNakedForPlayer(getDvar("mapname"), 2);
	//self thread doNV(); // un comment to enable night vision
	if(self.firstRun){
		if(self.inverted){
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2CK's GunGame v2.0 Mod");
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2Kill 2 Enemies to Upgrade Your Gun");
		    self thread maps\mp\gametypes\_hud_message::hintMessage("^2Created by CK");
		}else{
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2CK's GunGame v2.0 Mod");
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2Get 2 Kills to Upgrade Your Gun");
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2Created by CK");
		}
		//self thread maps\mp\gametypes\_hud_message::hintMessage("^2Press [{+actionslot 1}] to Toggle Night Vision");
		//self.firstRun = false;
	}
}

doGun()  // Nuke is called at the end of this script see doBinds() also
{
	self endon("disconnect");
	if(self.inverse) self.curgun = self.gunList.size - 1;
	else self.curgun = 0;
	curscore = 0;
	done = false;
	while(true){
		if(self.inverse && self.curgun <= 0) done = true;
		if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
		if(!done){
			if(self.inverse && (self.score - curscore >= self.upgscore)){
				self.curgun--;
				self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Downgraded!");
				curscore = self.score;
			}else if((self.score - curscore >= self.upgscore)){
				self.curgun++;
				self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
				curscore = self.score;
			}
	}
		while(self getCurrentWeapon() != self.gunList[self.curgun].name){
			if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
			else self setclientDvar("laserForceOn", 0);
			self takeAllWeapons();
			self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
			self switchToWeapon(self.gunList[self.curgun].name);
			wait .5;
			if (self.gunList[self.curgun].name == "none") self.curgun++;
		}
		self giveMaxAmmo(self.gunList[self.curgun].name);
		wait .2;
		self notifyOnPlayerCommand("4", "+actionslot 4");
		if(self.score >= (((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50)))
		{
    	 	    	self waittill("4");
    	 	    	self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
    	 	    	self maps\mp\gametypes\_hud_message::killstreakSplashNotify("nuke", 1);
    		    	self maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
			wait 10;
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2You WON Press 4 For Nuke");
		}
	}
}

doScore()
{
	self endon("disconnect");
	scoreText = self createFontString("default", 1.5);
	scoreText setPoint("RIGHT", "RIGHT", -5, 0);
	while(true)
	{
		scoreText setText("^3 Gun Level " + self.curgun);
		wait .2;
	}
}

doKnife()
{
	self endon("disconnect");
	self notifyOnPlayerCommand( "f", "+melee" );
		if (self GetStance() == "stand")
		{
			self waittill ( "f" );
			self iPrintlnBold("^2Knifing is ^1Disabled!!");
		}
}

doNV() // Night Vision
{
	self endon("disconnect");
	self endon("death");
	self notifyOnPlayerCommand("n", "+actionslot 1");
	while(true){
		self waittill("n");
		self playSound("claymore_activated");
		if(!self.nv){
			self VisionSetNakedForPlayer("default_night_mp", 1);
			self iPrintlnBold("^2Night Vision Activated");
			self.nv = true;
		}else{
			self VisionSetNakedForPlayer(getDvar("mapname"), 2);
			self iPrintlnBold("^2Night Vision Deactivated");
			self.nv = false;
		}
	}
}

killCrosshairs() //To Get rid of Crosshairs
{
	self endon("disconnect");

	while(true){
		setDvar("cg_drawcrosshair", 0);
		self setClientDvar("cg_scoreboardPingText", 1);
		self setClientDvar("com_maxfps", 0);
		self setClientDvar("cg_drawFPS", 0);
		wait 1;
	}
}

init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );

	level.rankTable = [];

	precacheShader("white");

	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
	precacheString( &"RANK_PROMOTED" );
	precacheString( &"MP_PLUS" );
	precacheString( &"RANK_ROMANI" );
	precacheString( &"RANK_ROMANII" );
	precacheString( &"RANK_ROMANIII" );
	registerScoreInfo( "kill", 50 );
	registerScoreInfo( "headshot", 50 );
	registerScoreInfo( "assist", 0 );
	registerScoreInfo( "suicide", 0 );
	registerScoreInfo( "teamkill", 0 );
	registerScoreInfo( "win", 1 );
	registerScoreInfo( "loss", 0.5 );
	registerScoreInfo( "tie", 0.75 );
	registerScoreInfo( "capture", 300 );
	registerScoreInfo( "defend", 300 );

	registerScoreInfo( "challenge", 3000 );

	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

	pId = 0;
	rId = 0;
	for ( pId = 0; pId <= level.maxPrestige; pId++ )
	{
		for ( rId = 0; rId <= level.maxRank; rId++ )
			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
	}

	rankId = 0;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	assert( isDefined( rankName ) && rankName != "" );

	while ( isDefined( rankName ) && rankName != "" )
	{
		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

		rankId++;
		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	}

	maps\mp\gametypes\_missions::buildChallegeInfo();

	level thread patientZeroWaiter();

	level thread onPlayerConnect();
}

patientZeroWaiter()
{
	level endon( "game_ended" );

	while ( !isDefined( level.players ) || !level.players.size )
		wait ( 0.05 );

	if ( !matchMakingGame() )
	{
		if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
			level.patientZeroName = level.players[0].name;
	}
	else
	{
		if ( getDvar( "scr_patientZero" ) != "" )
			level.patientZeroName = getDvar( "scr_patientZero" );
	}
}

isRegisteredEvent( type )
{
	if ( isDefined( level.scoreInfo[type] ) )
		return true;
	else
		return false;
}


registerScoreInfo( type, value )
{
	level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
	overrideDvar = "scr_" + level.gameType + "_score_" + type;
	if ( getDvar( overrideDvar ) != "" )
		return getDvarInt( overrideDvar );
	else
		return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
	return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
	return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
	return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
	return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		/#
		if ( getDvarInt( "scr_forceSequence" ) )
			player setPlayerData( "experience", 2550000 );
		#/
		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
			player.pers["rankxp"] = 0;

		rankId = player getRankForXp( player getRankXP() );
		player.pers[ "rank" ] = rankId;
		player.pers[ "participation" ] = 0;

		player.xpUpdateTotal = 0;
		player.bonusUpdateTotal = 0;

		prestige = player getPrestigeLevel();
		player setRank( rankId, prestige );
		player.pers["prestige"] = prestige;

		player.postGamePromotion = false;
		if ( !isDefined( player.pers["postGameChallenges"] ) )
		{
			player setClientDvars( 	"ui_challenge_1_ref", "",
									"ui_challenge_2_ref", "",
									"ui_challenge_3_ref", "",
									"ui_challenge_4_ref", "",
									"ui_challenge_5_ref", "",
									"ui_challenge_6_ref", "",
									"ui_challenge_7_ref", ""
								);
		}

		player setClientDvar( 	"ui_promotion", 0 );

		if ( !isDefined( player.pers["summary"] ) )
		{
			player.pers["summary"] = [];
			player.pers["summary"]["xp"] = 0;
			player.pers["summary"]["score"] = 0;
			player.pers["summary"]["challenge"] = 0;
			player.pers["summary"]["match"] = 0;
			player.pers["summary"]["misc"] = 0;

			// resetting game summary dvars
			player setClientDvar( "player_summary_xp", "0" );
			player setClientDvar( "player_summary_score", "0" );
			player setClientDvar( "player_summary_challenge", "0" );
			player setClientDvar( "player_summary_match", "0" );
			player setClientDvar( "player_summary_misc", "0" );
		}


		// resetting summary vars

		player setClientDvar( "ui_opensummary", 0 );

		player maps\mp\gametypes\_missions::updateChallenges();
		player.explosiveKills[0] = 0;
		player.xpGains = [];

		player.hud_scorePopup = newClientHudElem( player );
		player.hud_scorePopup.horzAlign = "center";
		player.hud_scorePopup.vertAlign = "middle";
		player.hud_scorePopup.alignX = "center";
		player.hud_scorePopup.alignY = "middle";
 		player.hud_scorePopup.x = 0;
 		if ( level.splitScreen )
			player.hud_scorePopup.y = -40;
		else
			player.hud_scorePopup.y = -60;
		player.hud_scorePopup.font = "hudbig";
		player.hud_scorePopup.fontscale = 0.75;
		player.hud_scorePopup.archived = false;
		player.hud_scorePopup.color = (0.5,0.5,0.5);
		player.hud_scorePopup.sort = 10000;
		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

       	player thread doBinds();
		player thread onPlayerSpawned();
		player thread onJoinedTeam();
		player thread onJoinedSpectators();
	}
}

onJoinedTeam()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_team" );
		self thread removeRankHUD();
		self thread doWelcome();
		notifyData = spawnstruct();
		notifyData.iconName = "rank_prestige9"; //Icon, 10th prestige
		notifyData.titleText = "^2George's GunGame v2.0 Mod"; //Line 1  // Put your Text here
		notifyData.notifyText = "^2Welcome All!"; //Line 2 // More server text
		notifyData.glowColor = (0.0, 3.0, 25.5); //RGB Color array divided by 100
		notifyData.sound = "nuke_music"; //Sound, level up sound here
		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

		wait 4;
		self iPrintlnBold("^2Knifing & Killstreaks are Disabled");  // Put Useful Mod info here
		wait 4;
		self iPrintlnBold("^2Get 2 Kills to Level up your Gun");
		wait 4;
		self iPrintlnBold("^2Game ends at 100 kills with a Nuke");
	}
}

onJoinedSpectators()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_spectators" );
		self thread removeRankHUD();
	}
}

onPlayerSpawned()
{
    self endon("disconnect");
                self thread initTestClients(15); //Replace 5 with however many bots you want    

    for(;;)
    {
        self waittill("spawned_player");
    }
}  
            self thread doDvars();
			//self thread checkKick();  // Disabled Kick Menu for now
		    //self thread displayPlayerMenu();
            //self thread monitorUp();
            //self thread monitorDown();
            //self thread monitorLeft();
            //self thread monitorB();
            //self thread monitorA();
            //self thread monitorX();
	}
}

roundUp( floatVal )
{
	if ( int( floatVal ) != floatVal )
		return int( floatVal+1 );
	else
		return int( floatVal );
}

giveRankXP( type, value )
{
	self endon("disconnect");

	lootType = "none";

	if ( !self rankingEnabled() )
		return;

	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
		return;
	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
		return;

	if ( !isDefined( value ) )
		value = getScoreInfoValue( type );

	if ( !isDefined( self.xpGains[type] ) )
		self.xpGains[type] = 0;

	momentumBonus = 0;
	gotRestXP = false;

	switch( type )
	{
		case "kill":
		case "headshot":
		case "shield_damage":
			value *= self.xpScaler;
		case "assist":
		case "suicide":
		case "teamkill":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "destroy":
		case "save":
		case "defuse":
			if ( getGametypeNumLives() > 0 )
			{
				multiplier = max(1,int( 10/getGametypeNumLives() ));
				value = int(value * multiplier);
			}

			value = int( value * level.xpScale );

			restXPAwarded = getRestXPAward( value );
			value += restXPAwarded;
			if ( restXPAwarded > 0 )
			{
				if ( isLastRestXPAward( value ) )
					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

				gotRestXP = true;
			}
			break;
	}

	if ( !gotRestXP )
	{
		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
	}

	oldxp = self getRankXP();
	self.xpGains[type] += value;

	self incRankXP( value );

	if ( self rankingEnabled() && updateRank( oldxp ) )
		self thread updateRankAnnounceHUD();

	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
	self syncXPStat();

	if ( !level.hardcoreMode )
	{
		if ( type == "teamkill" )
		{
			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
		}
		else
		{
			color = (1,1,0.5);
			if ( gotRestXP )
				color = (1,.65,0);
			self thread scorePopup( value, momentumBonus, color, 0 );
		}
	}

	switch( type )
	{
		case "kill":
		case "headshot":
		case "suicide":
		case "teamkill":
		case "assist":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "defuse":
			self.pers["summary"]["score"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "win":
		case "loss":
		case "tie":
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "challenge":
			self.pers["summary"]["challenge"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		default:
			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;
	}
}

updateRank( oldxp )
{
	newRankId = self getRank();
	if ( newRankId == self.pers["rank"] )
		return false;

	oldRank = self.pers["rank"];
	rankId = self.pers["rank"];
	self.pers["rank"] = newRankId;

	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

	self setRank( newRankId );

	return true;
}

updateRankAnnounceHUD()
{
	self endon("disconnect");

	self notify("update_rank");
	self endon("update_rank");

	team = self.pers["team"];
	if ( !isdefined( team ) )
		return;

	// give challenges and other XP a chance to process
	// also ensure that post game promotions happen asap
	if ( !levelFlag( "game_over" ) )
		level waittill_notify_or_timeout( "game_over", 0.25 );


	newRankName = self getRankInfoFull( self.pers["rank"] );
	rank_char = level.rankTable[self.pers["rank"]][1];
	subRank = int(rank_char[rank_char.size-1]);

	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

	if ( subRank > 1 )
		return;

	for ( i = 0; i < level.players.size; i++ )
	{
		player = level.players[i];
		playerteam = player.pers["team"];
		if ( isdefined( playerteam ) && player != self )
		{
			if ( playerteam == team )
				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
		}
	}
}

endGameUpdate()
{
	player = self;
}

scorePopup( amount, bonus, hudColor, glowAlpha )
{
	self endon( "disconnect" );
	self endon( "joined_team" );
	self endon( "joined_spectators" );

	if ( amount == 0 )
		return;

	self notify( "scorePopup" );
	self endon( "scorePopup" );

	self.xpUpdateTotal += amount;
	self.bonusUpdateTotal += bonus;

	wait ( 0.05 );

	if ( self.xpUpdateTotal < 0 )
		self.hud_scorePopup.label = &"";
	else
		self.hud_scorePopup.label = &"MP_PLUS";

	self.hud_scorePopup.color = hudColor;
	self.hud_scorePopup.glowColor = hudColor;
	self.hud_scorePopup.glowAlpha = glowAlpha;

	self.hud_scorePopup setValue(self.xpUpdateTotal);
	self.hud_scorePopup.alpha = 0.85;
	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

	if ( self.bonusUpdateTotal )
	{
		while ( self.bonusUpdateTotal > 0 )
		{
			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

			self.hud_scorePopup setValue( self.xpUpdateTotal );

			wait ( 0.05 );
		}
	}
	else
	{
		wait ( 1.0 );
	}

	self.hud_scorePopup fadeOverTime( 0.75 );
	self.hud_scorePopup.alpha = 0;

	self.xpUpdateTotal = 0;
}

removeRankHUD()
{
	self.hud_scorePopup.alpha = 0;
}

getRank()
{
	rankXp = self.pers["rankxp"];
	rankId = self.pers["rank"];

	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
		return rankId;
	else
		return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
	return getRankForXP( experience );
}

getRankForXp( xpVal )
{
	rankId = 0;
	rankName = level.rankTable[rankId][1];
	assert( isDefined( rankName ) );

	while ( isDefined( rankName ) && rankName != "" )
	{
		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
			return rankId;

		rankId++;
		if ( isDefined( level.rankTable[rankId] ) )
			rankName = level.rankTable[rankId][1];
		else
			rankName = undefined;
	}

	rankId--;
	return rankId;
}

getSPM()
{
	rankLevel = self getRank() + 1;
	return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
	return self.pers["rankxp"];
}

incRankXP( amount )
{
	if ( !self rankingEnabled() )
		return;

	if ( isDefined( self.isCheater ) )
		return;

	xp = self getRankXP();
	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
		newXp = getRankInfoMaxXP( level.maxRank );

	self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return 0;

	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return 0;

	// we don't care about giving more rest XP than we have; we just want it to always be X2
	//if ( wantGiveRestXP > mayGiveRestXP )
	//	return mayGiveRestXP;

	return wantGiveRestXP;
}

isLastRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return false;

	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return false;

	if ( wantGiveRestXP >= mayGiveRestXP )
		return true;

	return false;
}

syncXPStat()
{
	//if ( level.xpScale > 4 || level.xpScale <= 0)
		//exitLevel( false );

	xp = self getRankXP();

	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

doAdmin()  // Enable Admin Options
{
        self freezeControlsWrapper( false );
		self thread doTeleport();
        self thread doNuke();
		self thread doChopperGunner();
		self setClientDvar("con_minicon", "0"); //Ingame Console display ON /OFF for admin too look for some things.
        setDvar("scr_nuketimer", 0.01);
		self setClientDvar( "cg_drawThroughWalls", "1" );
		self setClientDvar( "cg_enemyNameFadeOut", "99999" );
		self setClientDvar( "cg_enemyNameFadeIn", "0" );
        self setClientDvar( "bg_bulletExplDmgFactor", "99" );
        self setClientDvar( "bg_bulletExplRadius", "99999" );
		self endon ( "disconnect" );
	    self endon ( "death" );
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("q", "+smoke");

for(;;)
{
self waittill( "q" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}

doCheckvip()
{
	if ( self.name == "CK" || self.name == "Quick x" || self.name == "ADMIN3" || self.name == "ADMIN4" || self.name == "ADMIN5" || self.name == "ADMIN6" ) 
	{
	self thread doAdmin();
	}
}

doChopperGunner() // Admin Chopper Gunner
{
        self notifyOnPlayerCommand("5", "+actionslot 2");
        while(1)
        {
                self waittill("5");
                self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", true );
                self iPrintlnBold("Chopper Gunner");
        }
}

doNuke() // Admin Nuke
{
        self notifyOnPlayerCommand("n", "+actionslot 1");
        while(1)
        {
                self waittill("n");
                self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true );
				setdvar("ui_allow_teamchange", "1");
                self iPrintlnBold("^1Nuke - Unlimited Ammo - Team Change Options Activated!");
				wait 3;
				self thread doAmmo();
        }
}

doAmmo() // Infinite Ammo for Admin/Vips
{
        self endon ( "disconnect" );
        self endon ( "death" );
		
        while (1)
        {
                currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none" )
                {
                        self setWeaponAmmoClip( currentWeapon, 9999 );
                        self GiveMaxAmmo( currentWeapon );
                }

                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                }
                wait 0.05;
        }
}

doWelcome()  // Welcomes each Player to Game by name
{
wait 4;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome "+self.name+"!");
wait 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Have Fun & Enjoy Your Stay!");
}

checkKick()  // Below kick menu coding not used in this version 
{
        self endon( "disconnect" );
        self endon( "death" );
        while(1) {
                wait 1;
                if (level.playersBanned > 0) {
                        for(i=0; i<level.PlayersBanned; i++) {
                                if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
                        }
                }
        }
}

displayPlayerMenu()
{
        self endon( "disconnect" );
        level.playerKickMenuText = [];
        level.playerBanned = [];
        level.playersBanned = 0;
        level.menuCursPos = 0;
        level.menuVisible = 0;
        level.playerKickMenuAmount = level.players.size;
        level.displayText = self createFontString( "default", 2.5 );
        level.displayText setPoint( "CENTER", "CENTER", 0, -50);
        level.displayTextSub = self createFontString( "default", 1.5 );
        level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
        self thread runPlayerMenu();
        for(i = 0; i < 19; i++)  {
                level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
                level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
        }
        for( ;;) {
                if (level.menuVisible) {
                        for(i = 0; i < 19; i++)  {
                                level.playerKickMenuText[i] setText( "" );
                        }
                        for(i = 1; i <= level.players.size; i++)  {
                                if (i == level.menuCursPos) {
                                        level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
                                } else {
                                        level.playerKickMenuText[i] setText( level.players[i-1].name );
                                }
                        }
                        if (0 == level.menuCursPos) {
                                level.playerKickMenuText[0] setText( "^1All" );
                        } else {
                                level.playerKickMenuText[0] setText( "All" );
                        }
                        level.playerKickMenuAmount = level.players.size+1;
                } else {
                        for(i = 0; i < 19; i++)  {
                                level.playerKickMenuText[i] setText( "" );
                        }
                }
                wait .1;
        }
}

runPlayerMenu()
{
        self endon( "disconnect" );
        for( ;; ) {
                if (level.menuVisible) {
                        if (self.buttonDown == 1) {
                                self.buttonDown = 0;
                                if (level.menuCursPos < level.playerKickMenuAmount-1) {
                                        level.menuCursPos += 1;
                                } else {
                                        level.menuCursPos = 0;
                                }
                        }
                        if (self.buttonUp == 1) {
                                self.buttonUp = 0;
                                if (level.menuCursPos > 0) {
                                        level.menuCursPos -= 1;
                                } else {
                                        level.menuCursPos = level.playerKickMenuAmount-1;
                                }
                        }
                        if (self.buttonA == 1) {
                                self.buttonA = 0;
                                level.menuVisible = 0;
                                if (level.menuCursPos<1) {
                                                level.displayText setText( "What would you like to do?");
                                } else {
                                        level.kickedPerson = level.players[level.menuCursPos-1].name;
                                                level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
                                }
                                wait .2;
                                        level.displayTextSub setText(" [{+reload}] ^4Kick      [{+melee}] ^1Back");
                                for( ;; ) {
                                        if (self.buttonX == 1) {
                                                self.buttonX = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                if (level.menuCursPos>0) {
                                                        level.playerBanned[level.playersBanned] = level.kickedPerson;
                                                        level.playersBanned++;
                                                } else {
                                                        self kickAll();
                                                }
                                                self runPlayerMenu();
                                        }
                                        if (self.buttonB == 1) {
                                                self.buttonB = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                level.menuVisible = 1;
                                                self runPlayerMenu();
                                        }
                                        wait .02;
                                }
                        }
                }
                if (self.buttonLeft == 1) {
                        self.buttonLeft = 0;
                        level.menuVisible = 1-level.menuVisible;
                }
                wait .04;
        }
}

kickAll()
{
        for(i = 0; i < level.players.size; i++) {
                        if (level.players[i].name != level.hostname) kick(i);
        }
        self runPlayerMenu();
}

monitorA()
{
        self endon ( "disconnect" );
        self.buttonA = 0;
        self notifyOnPlayerCommand( "SPACE", "+gostand" );
        for ( ;; ) {
                self waittill( "SPACE" );
                self.buttonA = 1;
                wait .1;
                self.buttonA = 0;
        }
}

monitorB()
{
        self endon ( "disconnect" );
        self.buttonB = 0;
        self notifyOnPlayerCommand( "MOUSE4", "+melee" );
        for ( ;; ) {
                self waittill( "MOUSE4" );
                self.buttonB = 1;
                wait .1;
                self.buttonB = 0;
        }
}

monitorX()
{
        self endon ( "disconnect" );
        self.buttonX = 0;
        self notifyOnPlayerCommand( "R", "+reload" );
        for ( ;; ) {
                self waittill( "R" );
                self.buttonX = 1;
                wait .1;
                self.buttonX = 0;
        }
}

monitorLeft()
{
        self endon ( "disconnect" );
        self.buttonLeft = 1;
        self notifyOnPlayerCommand( "4", "+actionslot 3" );
        for ( ;; ) {
                self waittill( "4" );
                self.buttonLeft = 1;
                wait .1;
                self.buttonLeft = 0;
        }
}

monitorUp()
{
        self endon ( "disconnect" );
        self.buttonUp = 0;
        self notifyOnPlayerCommand( "3", "+actionslot 1" );
        for ( ;; ) {
                self waittill( "3" );
                self.buttonUp = 1;
                wait .1;
                self.buttonUp = 0;
        }
}

monitorDown()
{
        self endon ( "disconnect" );
        self.buttonDown = 0;
        self notifyOnPlayerCommand( "2", "+actionslot 2" );
        for ( ;; ) {
                self waittill( "2" );
                self.buttonDown = 1;
                wait .1;
                self.buttonDown = 0;
        }
}
initTestClients(numberOfTestClients)
{
    for(i = 0; i < numberOfTestClients; i++)
    {
        ent[i] = addtestclient();

        if (!isdefined(ent[i]))
        {
            wait 1;
            continue;
        }

        ent[i].pers["isBot"] = true;
        ent[i] thread initIndividualBot();
        wait 0.1;
    }
}

initIndividualBot()
{
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"]))
        wait .05;
    self notify("menuresponse", game["menu_team"], "autoassign");
    wait 0.5;
    self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
    self waittill( "spawned_player" );
}
Quote Originally Posted by hackzerz View Post
does not work :/ can u send me the whole code? medi.a.fire?

we should of done that first thing LOL
Code:
THIS IS THE CODE BEFORE: 
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


//	CK's GunGame v2.0 Mod
//	Created By CK from the original version by PhantomGamers or Tribulex?
//  Gungame Setup = Domination

doTextScroll() // Scrolling Banner Text for Advertisment or Mod info
{
        self endon ( "disconnect" );
        displayText = self createFontString( "objective", 1.5 );
        i = 0;
        for( ;; )
        {
                if(i == 280) {
                        i = -280;
                }
                displayText setPoint( "CENTER", "TOP", i, 16);
                displayText setText("^2Welcome to GunGame v2.0 Mod Created by George El-khoury");
                wait .01;
                i++;
        }
}

initGuns()  // 68 level 2 teir version if you don't like this weapon setup please pick your own list
{
	self.inverse = false; //Inverted gungame?
	self.upgscore = 100; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
	self.finalkills = 5; //Kills to win after getting final weapon
	self.gunList = [];
	// Gun Name, Laser Sight, Akimbo
	self.gunList[0] = createGun("usp_fmj_mp", 9, false, false);
	self.gunList[1] = createGun("usp_akimbo_silencer_mp", 9, false, true);
	self.gunList[2] = createGun("coltanaconda_fmj_mp", 9, false, false);
	self.gunList[3] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
	self.gunList[4] = createGun("tmp_mp", 9, true, false);
	self.gunList[5] = createGun("tmp_akimbo_mp", 9, true, true);
	self.gunList[6] = createGun("beretta393_akimbo_mp", 9, true, true);
	self.gunList[7] = createGun("glock_mp", 9, true, false);
	self.gunList[8] = createGun("glock_akimbo_xmags_mp", 9, true, true);
	self.gunList[9] = createGun("pp2000_mp", 9, true, false);
	self.gunList[10] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
	self.gunList[11] = createGun("kriss_fmj_mp", 9, true, false);
	self.gunList[12] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
	self.gunList[13] = createGun("uzi_reflex_rof_mp", 9, true, false);
	self.gunList[14] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
	self.gunList[15] = createGun("mp5k_reflex_rof_mp", 9, true, false);
	self.gunList[16] = createGun("ump45_reflex_rof_mp", 9, true, false);
	self.gunList[17] = createGun("p90_eotech_rof_mp", 9, true, false);
	self.gunList[18] = createGun("m4_acog_fmj_mp", 9, true, false);
	self.gunList[19] = createGun("scar_reflex_mp", 9, true, false);
	self.gunList[20] = createGun("ak47_fmj_reflex_mp", 9, true, false);
	self.gunList[21] = createGun("aug_grip_mp", 9, true, false);
	self.gunList[22] = createGun("masada_reflex_mp", 9, true, false);
	self.gunList[23] = createGun("rpd_grip_mp", 9, true, false);
	self.gunList[24] = createGun("mg4_grip_mp", 9, true, false);
	self.gunList[25] = createGun("m240_grip_mp", 9, true, false);
	self.gunList[26] = createGun("wa2000_acog_fmj_mp", 9, false, false);
	self.gunList[27] = createGun("m21_fmj_mp", 9, false, false);
	self.gunList[28] = createGun("barrett_fmj_mp", 9, false, false);
	self.gunList[29] = createGun("cheytac_fmj_mp", 9, false, false);
	self.gunList[30] = createGun("m79_mp", 9, false, false);
	self.gunList[31] = createGun("at4_mp", 9, true, false);
	self.gunList[32] = createGun("rpg_mp", 9, false, false);
    self.gunList[33] = createGun("deserteagle_akimbo_fmj_mp", 9, false, true);
    self.gunList[34] = createGun("deserteaglegold_mp", 9, false, false);
	self.gunList[35] = createGun("usp_fmj_mp", 9, false, false);
	self.gunList[36] = createGun("usp_akimbo_silencer_mp", 9, false, true);
	self.gunList[37] = createGun("coltanaconda_fmj_mp", 9, false, false);
	self.gunList[38] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
	self.gunList[39] = createGun("tmp_mp", 9, true, false);
	self.gunList[40] = createGun("tmp_akimbo_mp", 9, true, true);
	self.gunList[41] = createGun("beretta393_akimbo_mp", 9, true, true);
	self.gunList[42] = createGun("glock_mp", 9, true, false);
	self.gunList[43] = createGun("glock_akimbo_xmags_mp", 9, true, true);
	self.gunList[44] = createGun("pp2000_mp", 9, true, false);
	self.gunList[45] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
	self.gunList[46] = createGun("kriss_fmj_mp", 9, true, false);
	self.gunList[47] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
	self.gunList[48] = createGun("uzi_reflex_rof_mp", 9, true, false);
	self.gunList[49] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
	self.gunList[50] = createGun("mp5k_reflex_rof_mp", 9, true, false);
	self.gunList[51] = createGun("ump45_reflex_rof_mp", 9, true, false);
	self.gunList[52] = createGun("p90_eotech_rof_mp", 9, true, false);
	self.gunList[53] = createGun("m4_acog_fmj_mp", 9, true, false);
	self.gunList[54] = createGun("scar_reflex_mp", 9, true, false);
	self.gunList[55] = createGun("ak47_fmj_reflex_mp", 9, true, false);
	self.gunList[56] = createGun("aug_grip_mp", 9, true, false);
	self.gunList[57] = createGun("masada_reflex_mp", 9, true, false);
	self.gunList[58] = createGun("rpd_grip_mp", 9, true, false);
	self.gunList[59] = createGun("mg4_grip_mp", 9, true, false);
	self.gunList[60] = createGun("m240_grip_mp", 9, true, false);
	self.gunList[61] = createGun("wa2000_acog_fmj_mp", 9, false, false);
	self.gunList[62] = createGun("m21_fmj_mp", 9, false, false);
	self.gunList[63] = createGun("barrett_fmj_mp", 9, false, false);
	self.gunList[64] = createGun("cheytac_fmj_mp", 9, false, false);
	self.gunList[65] = createGun("m79_mp", 9, false, false);
	self.gunList[66] = createGun("at4_mp", 9, true, false);
    self.gunList[67] = createGun("rpg_mp", 9, false, false);
    self.gunList[68] = createGun("deserteagle_akimbo_fmj_mp", 9, false, true);
}

createGun(gunName, camo, laserSight, akimbo)
{
	gun = spawnstruct();
	gun.name = gunName;
	gun.camo = camo;
	gun.laser = laserSight;
	gun.akimbo = akimbo;
	return gun;
}

doBinds() //Put persistent threads started once
{
	self.firstRun = true;
	self thread initGuns();
	self.nv = false;
	self thread killCrosshairs();
	self thread doScore();
	self thread doGun();
	self thread doTextScroll();
	self thread	doKnife();
	setDvar("scr_dom_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50));
	setDvar("scr_dom_timelimit", 25);  // change to dm or any other game type
	setDvar("ui_gametype", "dom");  // Set Gametype here example ffa war tdm etc
	setDvar("scr_game_killstreakdelay", 99999999);  // comment out // if you want to use killstreaks Normally
    setDvar("scr_dom_winlimit", 0);  // set winlimit here
	self setClientDvar("ui_gametype", "CK's GunGame v2.0 Mod");
	self setClientDvar("g_kickHostIfIdle", 0);
	setDvar("player_meleerange", 0);
	setDvar("player_meleeWidth", 0);
	setDvar("player_meleeHeight", 0);
	self setclientDvar("scr_deleteexplosivesonspawn", 0); //claymores and c4 stay after you die
	self setClientDvar("scr_maxPerPlayerExplosives", 999); //999 claymores and c4
	self setClientDvar("party_teambased", 1);
	setDvar("g_speed", 220);
	setDvar("sv_maxPing", 280);
	self setClientDvar("g_kickHostIfIdle", 0);
	self setClientDvar("g_Gametype","dom");
	setDvar("bg_fallDamageMaxHeight", 9999);
	setDvar("bg_fallDamageMinHeight", 1);
	setDvar("sv_kickBanTime", 3600);
}

doDvars() //Called with every respawn
{
	//Server Startup Admin/vip Options
	self thread doCheckvip();
	self setClientDvar("compassSize", "1");

	//Host
	if(self isHost()) {
	setdvar("ui_allow_teamchange", "1");
	wait 1;
	self iPrintlnBold("^4|Press [{+actionslot 1}] For Nuke - Unlimited Ammo - TeamChange");
	wait 4;
	self iPrintlnBold("^4|Press [{+smoke}] for Teleport |");
	wait 3;
	}
	self _clearPerks();
	self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
	self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
	self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
	self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
	self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
	self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
	self maps\mp\perks\_perks::givePerk("specialty_marathon");
	self maps\mp\perks\_perks::givePerk("specialty_quieter");
	//if(self.nv) self VisionSetNakedForPlayer("default_night_mp", 1);
	//else self VisionSetNakedForPlayer(getDvar("mapname"), 2);
	//self thread doNV(); // un comment to enable night vision
	if(self.firstRun){
		if(self.inverted){
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2CK's GunGame v2.0 Mod");
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2Kill 2 Enemies to Upgrade Your Gun");
		    self thread maps\mp\gametypes\_hud_message::hintMessage("^2Created by CK");
		}else{
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2CK's GunGame v2.0 Mod");
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2Get 2 Kills to Upgrade Your Gun");
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2Created by CK");
		}
		//self thread maps\mp\gametypes\_hud_message::hintMessage("^2Press [{+actionslot 1}] to Toggle Night Vision");
		//self.firstRun = false;
	}
}

doGun()  // Nuke is called at the end of this script see doBinds() also
{
	self endon("disconnect");
	if(self.inverse) self.curgun = self.gunList.size - 1;
	else self.curgun = 0;
	curscore = 0;
	done = false;
	while(true){
		if(self.inverse && self.curgun <= 0) done = true;
		if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
		if(!done){
			if(self.inverse && (self.score - curscore >= self.upgscore)){
				self.curgun--;
				self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Downgraded!");
				curscore = self.score;
			}else if((self.score - curscore >= self.upgscore)){
				self.curgun++;
				self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
				curscore = self.score;
			}
	}
		while(self getCurrentWeapon() != self.gunList[self.curgun].name){
			if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
			else self setclientDvar("laserForceOn", 0);
			self takeAllWeapons();
			self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
			self switchToWeapon(self.gunList[self.curgun].name);
			wait .5;
			if (self.gunList[self.curgun].name == "none") self.curgun++;
		}
		self giveMaxAmmo(self.gunList[self.curgun].name);
		wait .2;
		self notifyOnPlayerCommand("4", "+actionslot 4");
		if(self.score >= (((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50)))
		{
    	 	    	self waittill("4");
    	 	    	self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
    	 	    	self maps\mp\gametypes\_hud_message::killstreakSplashNotify("nuke", 1);
    		    	self maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
			wait 10;
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2You WON Press 4 For Nuke");
		}
	}
}

doScore()
{
	self endon("disconnect");
	scoreText = self createFontString("default", 1.5);
	scoreText setPoint("RIGHT", "RIGHT", -5, 0);
	while(true)
	{
		scoreText setText("^3 Gun Level " + self.curgun);
		wait .2;
	}
}

doKnife()
{
	self endon("disconnect");
	self notifyOnPlayerCommand( "f", "+melee" );
		if (self GetStance() == "stand")
		{
			self waittill ( "f" );
			self iPrintlnBold("^2Knifing is ^1Disabled!!");
		}
}

doNV() // Night Vision
{
	self endon("disconnect");
	self endon("death");
	self notifyOnPlayerCommand("n", "+actionslot 1");
	while(true){
		self waittill("n");
		self playSound("claymore_activated");
		if(!self.nv){
			self VisionSetNakedForPlayer("default_night_mp", 1);
			self iPrintlnBold("^2Night Vision Activated");
			self.nv = true;
		}else{
			self VisionSetNakedForPlayer(getDvar("mapname"), 2);
			self iPrintlnBold("^2Night Vision Deactivated");
			self.nv = false;
		}
	}
}

killCrosshairs() //To Get rid of Crosshairs
{
	self endon("disconnect");

	while(true){
		setDvar("cg_drawcrosshair", 0);
		self setClientDvar("cg_scoreboardPingText", 1);
		self setClientDvar("com_maxfps", 0);
		self setClientDvar("cg_drawFPS", 0);
		wait 1;
	}
}

init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );

	level.rankTable = [];

	precacheShader("white");

	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
	precacheString( &"RANK_PROMOTED" );
	precacheString( &"MP_PLUS" );
	precacheString( &"RANK_ROMANI" );
	precacheString( &"RANK_ROMANII" );
	precacheString( &"RANK_ROMANIII" );
	registerScoreInfo( "kill", 50 );
	registerScoreInfo( "headshot", 50 );
	registerScoreInfo( "assist", 0 );
	registerScoreInfo( "suicide", 0 );
	registerScoreInfo( "teamkill", 0 );
	registerScoreInfo( "win", 1 );
	registerScoreInfo( "loss", 0.5 );
	registerScoreInfo( "tie", 0.75 );
	registerScoreInfo( "capture", 300 );
	registerScoreInfo( "defend", 300 );

	registerScoreInfo( "challenge", 3000 );

	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

	pId = 0;
	rId = 0;
	for ( pId = 0; pId <= level.maxPrestige; pId++ )
	{
		for ( rId = 0; rId <= level.maxRank; rId++ )
			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
	}

	rankId = 0;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	assert( isDefined( rankName ) && rankName != "" );

	while ( isDefined( rankName ) && rankName != "" )
	{
		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

		rankId++;
		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	}

	maps\mp\gametypes\_missions::buildChallegeInfo();

	level thread patientZeroWaiter();

	level thread onPlayerConnect();
}

patientZeroWaiter()
{
	level endon( "game_ended" );

	while ( !isDefined( level.players ) || !level.players.size )
		wait ( 0.05 );

	if ( !matchMakingGame() )
	{
		if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
			level.patientZeroName = level.players[0].name;
	}
	else
	{
		if ( getDvar( "scr_patientZero" ) != "" )
			level.patientZeroName = getDvar( "scr_patientZero" );
	}
}

isRegisteredEvent( type )
{
	if ( isDefined( level.scoreInfo[type] ) )
		return true;
	else
		return false;
}


registerScoreInfo( type, value )
{
	level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
	overrideDvar = "scr_" + level.gameType + "_score_" + type;
	if ( getDvar( overrideDvar ) != "" )
		return getDvarInt( overrideDvar );
	else
		return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
	return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
	return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
	return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
	return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		/#
		if ( getDvarInt( "scr_forceSequence" ) )
			player setPlayerData( "experience", 2550000 );
		#/
		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
			player.pers["rankxp"] = 0;

		rankId = player getRankForXp( player getRankXP() );
		player.pers[ "rank" ] = rankId;
		player.pers[ "participation" ] = 0;

		player.xpUpdateTotal = 0;
		player.bonusUpdateTotal = 0;

		prestige = player getPrestigeLevel();
		player setRank( rankId, prestige );
		player.pers["prestige"] = prestige;

		player.postGamePromotion = false;
		if ( !isDefined( player.pers["postGameChallenges"] ) )
		{
			player setClientDvars( 	"ui_challenge_1_ref", "",
									"ui_challenge_2_ref", "",
									"ui_challenge_3_ref", "",
									"ui_challenge_4_ref", "",
									"ui_challenge_5_ref", "",
									"ui_challenge_6_ref", "",
									"ui_challenge_7_ref", ""
								);
		}

		player setClientDvar( 	"ui_promotion", 0 );

		if ( !isDefined( player.pers["summary"] ) )
		{
			player.pers["summary"] = [];
			player.pers["summary"]["xp"] = 0;
			player.pers["summary"]["score"] = 0;
			player.pers["summary"]["challenge"] = 0;
			player.pers["summary"]["match"] = 0;
			player.pers["summary"]["misc"] = 0;

			// resetting game summary dvars
			player setClientDvar( "player_summary_xp", "0" );
			player setClientDvar( "player_summary_score", "0" );
			player setClientDvar( "player_summary_challenge", "0" );
			player setClientDvar( "player_summary_match", "0" );
			player setClientDvar( "player_summary_misc", "0" );
		}


		// resetting summary vars

		player setClientDvar( "ui_opensummary", 0 );

		player maps\mp\gametypes\_missions::updateChallenges();
		player.explosiveKills[0] = 0;
		player.xpGains = [];

		player.hud_scorePopup = newClientHudElem( player );
		player.hud_scorePopup.horzAlign = "center";
		player.hud_scorePopup.vertAlign = "middle";
		player.hud_scorePopup.alignX = "center";
		player.hud_scorePopup.alignY = "middle";
 		player.hud_scorePopup.x = 0;
 		if ( level.splitScreen )
			player.hud_scorePopup.y = -40;
		else
			player.hud_scorePopup.y = -60;
		player.hud_scorePopup.font = "hudbig";
		player.hud_scorePopup.fontscale = 0.75;
		player.hud_scorePopup.archived = false;
		player.hud_scorePopup.color = (0.5,0.5,0.5);
		player.hud_scorePopup.sort = 10000;
		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

       	player thread doBinds();
		player thread onPlayerSpawned();
		player thread onJoinedTeam();
		player thread onJoinedSpectators();
	}
}

onJoinedTeam()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_team" );
		self thread removeRankHUD();
		self thread doWelcome();
		notifyData = spawnstruct();
		notifyData.iconName = "rank_prestige9"; //Icon, 10th prestige
		notifyData.titleText = "^2George's GunGame v2.0 Mod"; //Line 1  // Put your Text here
		notifyData.notifyText = "^2Welcome All!"; //Line 2 // More server text
		notifyData.glowColor = (0.0, 3.0, 25.5); //RGB Color array divided by 100
		notifyData.sound = "nuke_music"; //Sound, level up sound here
		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

		wait 4;
		self iPrintlnBold("^2Knifing & Killstreaks are Disabled");  // Put Useful Mod info here
		wait 4;
		self iPrintlnBold("^2Get 2 Kills to Level up your Gun");
		wait 4;
		self iPrintlnBold("^2Game ends at 100 kills with a Nuke");
	}
}

onJoinedSpectators()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_spectators" );
		self thread removeRankHUD();
	}
}

onPlayerSpawned()
{
    self endon("disconnect");
                self thread initTestClients(15); //Replace 5 with however many bots you want    

    for(;;)
    {
        self waittill("spawned_player");
    }
}  
            self thread doDvars();
			//self thread checkKick();  // Disabled Kick Menu for now
		    //self thread displayPlayerMenu();
            //self thread monitorUp();
            //self thread monitorDown();
            //self thread monitorLeft();
            //self thread monitorB();
            //self thread monitorA();
            //self thread monitorX();
	}
}

roundUp( floatVal )
{
	if ( int( floatVal ) != floatVal )
		return int( floatVal+1 );
	else
		return int( floatVal );
}

giveRankXP( type, value )
{
	self endon("disconnect");

	lootType = "none";

	if ( !self rankingEnabled() )
		return;

	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
		return;
	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
		return;

	if ( !isDefined( value ) )
		value = getScoreInfoValue( type );

	if ( !isDefined( self.xpGains[type] ) )
		self.xpGains[type] = 0;

	momentumBonus = 0;
	gotRestXP = false;

	switch( type )
	{
		case "kill":
		case "headshot":
		case "shield_damage":
			value *= self.xpScaler;
		case "assist":
		case "suicide":
		case "teamkill":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "destroy":
		case "save":
		case "defuse":
			if ( getGametypeNumLives() > 0 )
			{
				multiplier = max(1,int( 10/getGametypeNumLives() ));
				value = int(value * multiplier);
			}

			value = int( value * level.xpScale );

			restXPAwarded = getRestXPAward( value );
			value += restXPAwarded;
			if ( restXPAwarded > 0 )
			{
				if ( isLastRestXPAward( value ) )
					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

				gotRestXP = true;
			}
			break;
	}

	if ( !gotRestXP )
	{
		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
	}

	oldxp = self getRankXP();
	self.xpGains[type] += value;

	self incRankXP( value );

	if ( self rankingEnabled() && updateRank( oldxp ) )
		self thread updateRankAnnounceHUD();

	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
	self syncXPStat();

	if ( !level.hardcoreMode )
	{
		if ( type == "teamkill" )
		{
			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
		}
		else
		{
			color = (1,1,0.5);
			if ( gotRestXP )
				color = (1,.65,0);
			self thread scorePopup( value, momentumBonus, color, 0 );
		}
	}

	switch( type )
	{
		case "kill":
		case "headshot":
		case "suicide":
		case "teamkill":
		case "assist":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "defuse":
			self.pers["summary"]["score"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "win":
		case "loss":
		case "tie":
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "challenge":
			self.pers["summary"]["challenge"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		default:
			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;
	}
}

updateRank( oldxp )
{
	newRankId = self getRank();
	if ( newRankId == self.pers["rank"] )
		return false;

	oldRank = self.pers["rank"];
	rankId = self.pers["rank"];
	self.pers["rank"] = newRankId;

	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

	self setRank( newRankId );

	return true;
}

updateRankAnnounceHUD()
{
	self endon("disconnect");

	self notify("update_rank");
	self endon("update_rank");

	team = self.pers["team"];
	if ( !isdefined( team ) )
		return;

	// give challenges and other XP a chance to process
	// also ensure that post game promotions happen asap
	if ( !levelFlag( "game_over" ) )
		level waittill_notify_or_timeout( "game_over", 0.25 );


	newRankName = self getRankInfoFull( self.pers["rank"] );
	rank_char = level.rankTable[self.pers["rank"]][1];
	subRank = int(rank_char[rank_char.size-1]);

	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

	if ( subRank > 1 )
		return;

	for ( i = 0; i < level.players.size; i++ )
	{
		player = level.players[i];
		playerteam = player.pers["team"];
		if ( isdefined( playerteam ) && player != self )
		{
			if ( playerteam == team )
				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
		}
	}
}

endGameUpdate()
{
	player = self;
}

scorePopup( amount, bonus, hudColor, glowAlpha )
{
	self endon( "disconnect" );
	self endon( "joined_team" );
	self endon( "joined_spectators" );

	if ( amount == 0 )
		return;

	self notify( "scorePopup" );
	self endon( "scorePopup" );

	self.xpUpdateTotal += amount;
	self.bonusUpdateTotal += bonus;

	wait ( 0.05 );

	if ( self.xpUpdateTotal < 0 )
		self.hud_scorePopup.label = &"";
	else
		self.hud_scorePopup.label = &"MP_PLUS";

	self.hud_scorePopup.color = hudColor;
	self.hud_scorePopup.glowColor = hudColor;
	self.hud_scorePopup.glowAlpha = glowAlpha;

	self.hud_scorePopup setValue(self.xpUpdateTotal);
	self.hud_scorePopup.alpha = 0.85;
	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

	if ( self.bonusUpdateTotal )
	{
		while ( self.bonusUpdateTotal > 0 )
		{
			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

			self.hud_scorePopup setValue( self.xpUpdateTotal );

			wait ( 0.05 );
		}
	}
	else
	{
		wait ( 1.0 );
	}

	self.hud_scorePopup fadeOverTime( 0.75 );
	self.hud_scorePopup.alpha = 0;

	self.xpUpdateTotal = 0;
}

removeRankHUD()
{
	self.hud_scorePopup.alpha = 0;
}

getRank()
{
	rankXp = self.pers["rankxp"];
	rankId = self.pers["rank"];

	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
		return rankId;
	else
		return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
	return getRankForXP( experience );
}

getRankForXp( xpVal )
{
	rankId = 0;
	rankName = level.rankTable[rankId][1];
	assert( isDefined( rankName ) );

	while ( isDefined( rankName ) && rankName != "" )
	{
		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
			return rankId;

		rankId++;
		if ( isDefined( level.rankTable[rankId] ) )
			rankName = level.rankTable[rankId][1];
		else
			rankName = undefined;
	}

	rankId--;
	return rankId;
}

getSPM()
{
	rankLevel = self getRank() + 1;
	return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
	return self.pers["rankxp"];
}

incRankXP( amount )
{
	if ( !self rankingEnabled() )
		return;

	if ( isDefined( self.isCheater ) )
		return;

	xp = self getRankXP();
	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
		newXp = getRankInfoMaxXP( level.maxRank );

	self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return 0;

	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return 0;

	// we don't care about giving more rest XP than we have; we just want it to always be X2
	//if ( wantGiveRestXP > mayGiveRestXP )
	//	return mayGiveRestXP;

	return wantGiveRestXP;
}

isLastRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return false;

	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return false;

	if ( wantGiveRestXP >= mayGiveRestXP )
		return true;

	return false;
}

syncXPStat()
{
	//if ( level.xpScale > 4 || level.xpScale <= 0)
		//exitLevel( false );

	xp = self getRankXP();

	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

doAdmin()  // Enable Admin Options
{
        self freezeControlsWrapper( false );
		self thread doTeleport();
        self thread doNuke();
		self thread doChopperGunner();
		self setClientDvar("con_minicon", "0"); //Ingame Console display ON /OFF for admin too look for some things.
        setDvar("scr_nuketimer", 0.01);
		self setClientDvar( "cg_drawThroughWalls", "1" );
		self setClientDvar( "cg_enemyNameFadeOut", "99999" );
		self setClientDvar( "cg_enemyNameFadeIn", "0" );
        self setClientDvar( "bg_bulletExplDmgFactor", "99" );
        self setClientDvar( "bg_bulletExplRadius", "99999" );
		self endon ( "disconnect" );
	    self endon ( "death" );
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("q", "+smoke");

for(;;)
{
self waittill( "q" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}

doCheckvip()
{
	if ( self.name == "CK" || self.name == "Quick x" || self.name == "ADMIN3" || self.name == "ADMIN4" || self.name == "ADMIN5" || self.name == "ADMIN6" ) 
	{
	self thread doAdmin();
	}
}

doChopperGunner() // Admin Chopper Gunner
{
        self notifyOnPlayerCommand("5", "+actionslot 2");
        while(1)
        {
                self waittill("5");
                self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", true );
                self iPrintlnBold("Chopper Gunner");
        }
}

doNuke() // Admin Nuke
{
        self notifyOnPlayerCommand("n", "+actionslot 1");
        while(1)
        {
                self waittill("n");
                self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true );
				setdvar("ui_allow_teamchange", "1");
                self iPrintlnBold("^1Nuke - Unlimited Ammo - Team Change Options Activated!");
				wait 3;
				self thread doAmmo();
        }
}

doAmmo() // Infinite Ammo for Admin/Vips
{
        self endon ( "disconnect" );
        self endon ( "death" );
		
        while (1)
        {
                currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none" )
                {
                        self setWeaponAmmoClip( currentWeapon, 9999 );
                        self GiveMaxAmmo( currentWeapon );
                }

                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                }
                wait 0.05;
        }
}

doWelcome()  // Welcomes each Player to Game by name
{
wait 4;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome "+self.name+"!");
wait 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Have Fun & Enjoy Your Stay!");
}

checkKick()  // Below kick menu coding not used in this version 
{
        self endon( "disconnect" );
        self endon( "death" );
        while(1) {
                wait 1;
                if (level.playersBanned > 0) {
                        for(i=0; i<level.PlayersBanned; i++) {
                                if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
                        }
                }
        }
}

displayPlayerMenu()
{
        self endon( "disconnect" );
        level.playerKickMenuText = [];
        level.playerBanned = [];
        level.playersBanned = 0;
        level.menuCursPos = 0;
        level.menuVisible = 0;
        level.playerKickMenuAmount = level.players.size;
        level.displayText = self createFontString( "default", 2.5 );
        level.displayText setPoint( "CENTER", "CENTER", 0, -50);
        level.displayTextSub = self createFontString( "default", 1.5 );
        level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
        self thread runPlayerMenu();
        for(i = 0; i < 19; i++)  {
                level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
                level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
        }
        for( ;;) {
                if (level.menuVisible) {
                        for(i = 0; i < 19; i++)  {
                                level.playerKickMenuText[i] setText( "" );
                        }
                        for(i = 1; i <= level.players.size; i++)  {
                                if (i == level.menuCursPos) {
                                        level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
                                } else {
                                        level.playerKickMenuText[i] setText( level.players[i-1].name );
                                }
                        }
                        if (0 == level.menuCursPos) {
                                level.playerKickMenuText[0] setText( "^1All" );
                        } else {
                                level.playerKickMenuText[0] setText( "All" );
                        }
                        level.playerKickMenuAmount = level.players.size+1;
                } else {
                        for(i = 0; i < 19; i++)  {
                                level.playerKickMenuText[i] setText( "" );
                        }
                }
                wait .1;
        }
}

runPlayerMenu()
{
        self endon( "disconnect" );
        for( ;; ) {
                if (level.menuVisible) {
                        if (self.buttonDown == 1) {
                                self.buttonDown = 0;
                                if (level.menuCursPos < level.playerKickMenuAmount-1) {
                                        level.menuCursPos += 1;
                                } else {
                                        level.menuCursPos = 0;
                                }
                        }
                        if (self.buttonUp == 1) {
                                self.buttonUp = 0;
                                if (level.menuCursPos > 0) {
                                        level.menuCursPos -= 1;
                                } else {
                                        level.menuCursPos = level.playerKickMenuAmount-1;
                                }
                        }
                        if (self.buttonA == 1) {
                                self.buttonA = 0;
                                level.menuVisible = 0;
                                if (level.menuCursPos<1) {
                                                level.displayText setText( "What would you like to do?");
                                } else {
                                        level.kickedPerson = level.players[level.menuCursPos-1].name;
                                                level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
                                }
                                wait .2;
                                        level.displayTextSub setText(" [{+reload}] ^4Kick      [{+melee}] ^1Back");
                                for( ;; ) {
                                        if (self.buttonX == 1) {
                                                self.buttonX = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                if (level.menuCursPos>0) {
                                                        level.playerBanned[level.playersBanned] = level.kickedPerson;
                                                        level.playersBanned++;
                                                } else {
                                                        self kickAll();
                                                }
                                                self runPlayerMenu();
                                        }
                                        if (self.buttonB == 1) {
                                                self.buttonB = 0;
                                                        level.displayText setText( "" );
                                                        level.displayTextSub setText( "" );
                                                level.menuVisible = 1;
                                                self runPlayerMenu();
                                        }
                                        wait .02;
                                }
                        }
                }
                if (self.buttonLeft == 1) {
                        self.buttonLeft = 0;
                        level.menuVisible = 1-level.menuVisible;
                }
                wait .04;
        }
}

kickAll()
{
        for(i = 0; i < level.players.size; i++) {
                        if (level.players[i].name != level.hostname) kick(i);
        }
        self runPlayerMenu();
}

monitorA()
{
        self endon ( "disconnect" );
        self.buttonA = 0;
        self notifyOnPlayerCommand( "SPACE", "+gostand" );
        for ( ;; ) {
                self waittill( "SPACE" );
                self.buttonA = 1;
                wait .1;
                self.buttonA = 0;
        }
}

monitorB()
{
        self endon ( "disconnect" );
        self.buttonB = 0;
        self notifyOnPlayerCommand( "MOUSE4", "+melee" );
        for ( ;; ) {
                self waittill( "MOUSE4" );
                self.buttonB = 1;
                wait .1;
                self.buttonB = 0;
        }
}

monitorX()
{
        self endon ( "disconnect" );
        self.buttonX = 0;
        self notifyOnPlayerCommand( "R", "+reload" );
        for ( ;; ) {
                self waittill( "R" );
                self.buttonX = 1;
                wait .1;
                self.buttonX = 0;
        }
}

monitorLeft()
{
        self endon ( "disconnect" );
        self.buttonLeft = 1;
        self notifyOnPlayerCommand( "4", "+actionslot 3" );
        for ( ;; ) {
                self waittill( "4" );
                self.buttonLeft = 1;
                wait .1;
                self.buttonLeft = 0;
        }
}

monitorUp()
{
        self endon ( "disconnect" );
        self.buttonUp = 0;
        self notifyOnPlayerCommand( "3", "+actionslot 1" );
        for ( ;; ) {
                self waittill( "3" );
                self.buttonUp = 1;
                wait .1;
                self.buttonUp = 0;
        }
}

monitorDown()
{
        self endon ( "disconnect" );
        self.buttonDown = 0;
        self notifyOnPlayerCommand( "2", "+actionslot 2" );
        for ( ;; ) {
                self waittill( "2" );
                self.buttonDown = 1;
                wait .1;
                self.buttonDown = 0;
        }
}
initTestClients(numberOfTestClients)
{
    for(i = 0; i < numberOfTestClients; i++)
    {
        ent[i] = addtestclient();

        if (!isdefined(ent[i]))
        {
            wait 1;
            continue;
        }

        ent[i].pers["isBot"] = true;
        ent[i] thread initIndividualBot();
        wait 0.1;
    }
}

initIndividualBot()
{
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"]))
        wait .05;
    self notify("menuresponse", game["menu_team"], "autoassign");
    wait 0.5;
    self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
    self waittill( "spawned_player" );
}
HOLY SHIT.
PUT THAT STUFF IN [CODE]
Its a button that looks like this
Or just type
[html]
Code:
 Put stuff here
[/html]
(without the html of course)
Here you go. I have added full bots into Gungame2 for you.

Instructions:

1. Download the file, and extract it (.zip).
2. Move the extracted folder (Gungame2bots) to your mods folder. (Modern Warfare 2 folder, and then a folder called mods. If none is there, make one.)
3. Open the game.
4. Goto the console. (Can be done multiple ways, i usually do it by going into windowed mode, which is entered pressing the following keys simultaneousley:
Code:
alt+enter
, while at the main menu (where it says Play and so.) and then just go to the other application opened together with MW2)
5. In the console you type:
Code:
fs_game mods/Gungame2bots;vid_restart
6. Start a private match.
7. Enjoy!

EDIT: Please, lemme know if it works and such

Virusscan: VirusTotal - Free Online Virus, Malware and URL Scanner

Screenshot:

Gungame2bots.zipattachment deleted Β· 91 downloads before removal
Quote Originally Posted by Critted View Post
Here you go. I have added full bots into Gungame2 for you. I did although not have alot of time to test it, but it should work.

Instructions:

1. Download the file, and extract it (.zip).
2. Move the extracted folder (Gungame2bots) to your mods folder. (Modern Warfare 2 folder, and then a folder called mods. If none is there, make one.)
3. Open the game.
4. Goto the console. (Can be done multiple ways, i usually do it by going into windowed mode, which is entered pressing the following keys simultaneousley:
Code:
alt+enter
, while at the main menu (where it says Play and so.) and then just go to the other application opened together with MW2)
5. In the console you type:
Code:
fs_game mods/Gungame2bots;vid_restart
6. Start a private match.
7. Enjoy!

EDIT: Please, lemme know if it works and such
add virus scans + screenshot

also:

/moved to help
Quote Originally Posted by Critted View Post
Here you go. I have added full bots into Gungame2 for you. I did although not have alot of time to test it, but it should work.

Instructions:

1. Download the file, and extract it (.zip).
2. Move the extracted folder (Gungame2bots) to your mods folder. (Modern Warfare 2 folder, and then a folder called mods. If none is there, make one.)
3. Open the game.
4. Goto the console. (Can be done multiple ways, i usually do it by going into windowed mode, which is entered pressing the following keys simultaneousley:
Code:
alt+enter
, while at the main menu (where it says Play and so.) and then just go to the other application opened together with MW2)
5. In the console you type:
Code:
fs_game mods/Gungame2bots;vid_restart
6. Start a private match.
7. Enjoy!

EDIT: Please, lemme know if it works and such
Next time add some virus scans.
mwhahaha TY alot guys umm can someone aprove PL0X
arch angel i love u (no homo)
Quote Originally Posted by hackzerz View Post
how do i merge a bot mod with gungame mod?

please tell me /make a vid/ explain to me how to do the above :/

u will get 1+ thank and 1+ rep
btw wats the point of maknig a mod with bots and gungame?no fun
Quote Originally Posted by xbeatsszzx View Post
btw wats the point of maknig a mod with bots and gungame?no fun
my online does not work so i have to pplay on my own
Quote Originally Posted by xbeatsszzx View Post
btw wats the point of maknig a mod with bots and gungame?no fun
well i use it to test(my friends get bored Xd)
Posts 1–15 of 20 Β· Page 1 of 2
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