Permanent game options?

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Permanent game options?
Is it possible to set only one permanent map, score limit, and other game options (ie Killcam or hardcore mode)? If so, where would I code it into a regular _rank.gsc?

Thanks in advance
try mw2 liberation. from there u can do this
Quote Originally Posted by Mister Krister View Post
try mw2 liberation. from there u can do this
Ah sorry I forgot to specify, I'm wondering about a way other than liberation so I don't need to got through the selection menu.
well, i can post the commands if u want^^ and its easy w liberation. not the 1st time it isnt but u geth used to it. and also u dont need to code anything then^^
also u can google the keys if u want
Quote Originally Posted by Mister Krister View Post
well, i can post the commands if u want^^ and its easy w liberation. not the 1st time it isnt but u geth used to it. and also u dont need to code anything then^^
also u can google the keys if u want
Well still, that would require me to restart the map if I used commands, I just want a way for me to do it just through a .gsc. Also, I do have some basic experience using liberation and modding .gsc's...
Well here are gamemode commands you can use:

Code:
~~GAME MODES AND THEIR CERTAIN COMMANDS~~


Team deathmatch

g_gametype dm
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_promode "0"   (Like FMJ)
scr_dm_roundlimit "1"
scr_dm_scorelimit "1500"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dm_winlimit "1"

Domination

g_gametype dom
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_promode "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_dom_winlimit "1"

Global Thermo Nuclear War (Hidden game mode)

g_gametype gtnw
scr_gtnw_numlives "0"
scr_gtnw_playerrespawndelay "0"
scr_gtnw_promode "0"
scr_gtnw_roundlimit "1"
scr_gtnw_roundswitch "0"
scr_gtnw_scorelimit "101"
scr_gtnw_timelimit "10"
scr_gtnw_waverespawndelay "0"
scr_gtnw_winlimit "1"

Headquarters

g_gametype koth
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_promode "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_koth_winlimit "1"

One Flag (Hidden game mode)

g_gametype oneflag
scr_oneflag_numlives "0"
scr_oneflag_playerrespawndelay "0"
scr_oneflag_promode "0"
scr_oneflag_roundlimit "0"
scr_oneflag_roundswitch "3"
scr_oneflag_scorelimit "1"
scr_oneflag_timelimit "3"
scr_oneflag_waverespawndelay "0"
scr_oneflag_winlimit "4"

Sabotage

g_gametype sab
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_promode "0"
scr_sab_roundlimit "1"
scr_sab_roundswitch "1"
scr_sab_scorelimit "0"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_sab_winlimit "1"

Search and Destroy

g_gametype sd
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_promode "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "1"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_sd_winlimit "4"

VIP (Hidden Game Mode) 

Code:
g_gametype vip
scr_vip_numlives "0"
scr_vip_promode "0"
scr_vip_roundlimit "3"
scr_vip_roundswitch "1"
scr_vip_scorelimit "1"
scr_vip_timelimit "2.5"
scr_vip_winlimit "2"

Ground War

g_gametype war
scr_war_numlives "0"
scr_war_playerrespawndelay "0"
scr_war_promode "0"
scr_war_roundlimit "1"
scr_war_scorelimit "7500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_war_winlimit "1"

Capture the flag

g_gametype ctf
scr_ctf_halftime "1"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_promode "0"
scr_ctf_returntime "30"
scr_ctf_roundlimit "1"
scr_ctf_scorelimit "0"
scr_ctf_timelimit "10"
scr_ctf_waverespawndelay "10"
scr_ctf_winlimit "1"
So put whatever of those you want in your .GSC.
or in the console then
Code:
 fast_restart
Quote Originally Posted by Insane View Post
Well here are gamemode commands you can use:

Code:
~~GAME MODES AND THEIR CERTAIN COMMANDS~~


Team deathmatch

g_gametype dm
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_promode "0"   (Like FMJ)
scr_dm_roundlimit "1"
scr_dm_scorelimit "1500"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dm_winlimit "1"

Domination

g_gametype dom
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_promode "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_dom_winlimit "1"

Global Thermo Nuclear War (Hidden game mode)

g_gametype gtnw
scr_gtnw_numlives "0"
scr_gtnw_playerrespawndelay "0"
scr_gtnw_promode "0"
scr_gtnw_roundlimit "1"
scr_gtnw_roundswitch "0"
scr_gtnw_scorelimit "101"
scr_gtnw_timelimit "10"
scr_gtnw_waverespawndelay "0"
scr_gtnw_winlimit "1"

Headquarters

g_gametype koth
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_promode "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_koth_winlimit "1"

One Flag (Hidden game mode)

g_gametype oneflag
scr_oneflag_numlives "0"
scr_oneflag_playerrespawndelay "0"
scr_oneflag_promode "0"
scr_oneflag_roundlimit "0"
scr_oneflag_roundswitch "3"
scr_oneflag_scorelimit "1"
scr_oneflag_timelimit "3"
scr_oneflag_waverespawndelay "0"
scr_oneflag_winlimit "4"

Sabotage

g_gametype sab
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_promode "0"
scr_sab_roundlimit "1"
scr_sab_roundswitch "1"
scr_sab_scorelimit "0"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_sab_winlimit "1"

Search and Destroy

g_gametype sd
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_promode "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "1"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_sd_winlimit "4"

VIP (Hidden Game Mode) 

Code:
g_gametype vip
scr_vip_numlives "0"
scr_vip_promode "0"
scr_vip_roundlimit "3"
scr_vip_roundswitch "1"
scr_vip_scorelimit "1"
scr_vip_timelimit "2.5"
scr_vip_winlimit "2"

Ground War

g_gametype war
scr_war_numlives "0"
scr_war_playerrespawndelay "0"
scr_war_promode "0"
scr_war_roundlimit "1"
scr_war_scorelimit "7500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_war_winlimit "1"

Capture the flag

g_gametype ctf
scr_ctf_halftime "1"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_promode "0"
scr_ctf_returntime "30"
scr_ctf_roundlimit "1"
scr_ctf_scorelimit "0"
scr_ctf_timelimit "10"
scr_ctf_waverespawndelay "10"
scr_ctf_winlimit "1"
So put whatever of those you want in your .GSC.
or in the console then
Code:
 fast_restart
hehe bether than my advice. more easy too,
sorry if i didnt help^^
Quote Originally Posted by Mister Krister View Post
hehe bether than my advice. more easy too,
sorry if i didnt help^^
Hm, well there isn't Free for All in there I guess my question is now where in my .gsc would I code the commands? Assuming I'm using a fresh _rank.gsc...
Quote Originally Posted by Riotmaster0 View Post
Hm, well there isn't Free for All in there I guess my question is now where in my .gsc would I code the commands? Assuming I'm using a fresh _rank.gsc...
make a thread in your fresh _rank.gsc

Code:
doDvars()
  {

     setDvar( "put_your_dvar_here", value );

  }
(make sure to also add
Code:
self thread doDvars();
in your onPlayerSpawned)

Then just add how ever more you want and paste in the code i gave you a while ago...
Quote Originally Posted by Insane View Post


make a thread in your fresh _rank.gsc

Code:
doDvars()
  {

     setDvar( "put_your_dvar_here", value );

  }
(make sure to also add
Code:
self thread doDvars();
in your onPlayerSpawned)

Then just add how ever more you want and paste in the code i gave you a while ago...
But if you do that, you still need to do a fast_restart? What about using player thread doDvars(); and putting it in onPlayerConnect?
Quote Originally Posted by master131 View Post
But if you do that, you still need to do a fast_restart? What about using player thread doDvars(); and putting it in onPlayerConnect?
No No No.
Fast_restart is only for when you use them in the console...
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