Ehm... PTC found, False?
this is my base ok it d/c's but i took out the ptc it still dced me + ptc still worked fine for me:
[php]
#define Lt_Client 0x37768BD0 //godmododesu
#define blamsmae DllMain
#define mezhasstarted main
#include <windows.h>
#include <iostream>
#include <sstream>
#include <string>
#include <stdexcept>
bool SMEXIESTTHREADEVA()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
#pragma region PTC-COMPLETE
class BadConversion : public std::runtime_error {
public:
BadConversion(std::string const& s)
: std::runtime_error(s)
{ }
};
inline std::string stiffy(int hax)
{
std:
stringstream o;
if (!(o << hax))
throw BadConversion("stiffy(integer)");
return o.str();
}
int __cdecl PTC( std::string smexy ,int sexyvalue)
{
std::string typhus (smexy + " " + stiffy(sexyvalue));
const char* ponstANAL = typhus.c_str ();
DWORD *LTCt = ( DWORD* )( Lt_Client );
void* CONoff = ( void* )*( DWORD* )( *LTCt + 0x208 );
__asm
{
push ponstANAL;
call CONoff;
add esp, (4*2/2+4-2-2);
}
}
#pragma endregion
void mezhasstarted()
{
while(true)
{
PTC("ShowFps",1);
#pragma region TextInjectionComplete
if(GetAsyncKeyState(VK_DELETE)&1)
{
Sleep(100);
keybd_event(VK_RETURN,0,0,0);
Sleep(10);
keybd_event('I',0,0,0);
Sleep(10);
keybd_event('N',0,0,0);
Sleep(10);
keybd_event('J',0,0,0);
Sleep(10);
keybd_event('E',0,0,0);
Sleep(10);
keybd_event('C',0,0,0);
Sleep(10);
keybd_event('T',0,0,0);
Sleep(10);
keybd_event('I',0,0,0);
Sleep(10);
keybd_event('O',0,0,0);
Sleep(10);
keybd_event('N',0,0,0);
Sleep(10);
keybd_event(VK_SPACE,0,0,0);
Sleep(10);
keybd_event('C',0,0,0);
Sleep(10);
keybd_event('O',0,0,0);
Sleep(10);
keybd_event('M',0,0,0);
Sleep(10);
keybd_event('P',0,0,0);
Sleep(10);
keybd_event('L',0,0,0);
Sleep(10);
keybd_event('E',0,0,0);
Sleep(10);
keybd_event('T',0,0,0);
Sleep(10);
keybd_event('E',0,0,0);
Sleep(10);
keybd_event(VK_RETURN,0,0,0);
Sleep(10);
}
#pragma endregion
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
Sleep(100);
keybd_event(VK_RETURN,0,0,0);
Sleep(5);
keybd_event('W',0,0,0);
Sleep(5);
}
Sleep(1);
}
}
DWORD WINAPI MezHasNoThread(LPVOID)
{
while( !SMEXIESTTHREADEVA() );
Sleep(100);
main();
return 0;
}
BOOL WINAPI blamsmae ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, MezHasNoThread, NULL, NULL, NULL);
}
return TRUE;
}
[/php]
i can test my addies now since it only d/c's after like 2-5 minutes.
ow yeah why it says godmode is because this source i used @ op7 :3
Owyeah if u create a hotkey hack leech the command list of injected it looks reall awesome when it types.
+ it is really fast @ typing ingame too.
[php]
#define Lt_Client 0x37768BD0 //godmododesu
#define blamsmae DllMain
#define mezhasstarted main
#include <windows.h>
#include <iostream>
#include <sstream>
#include <string>
#include <stdexcept>
bool SMEXIESTTHREADEVA()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
#pragma region PTC-COMPLETE
class BadConversion : public std::runtime_error {
public:
BadConversion(std::string const& s)
: std::runtime_error(s)
{ }
};
inline std::string stiffy(int hax)
{
std:
stringstream o;if (!(o << hax))
throw BadConversion("stiffy(integer)");
return o.str();
}
int __cdecl PTC( std::string smexy ,int sexyvalue)
{
std::string typhus (smexy + " " + stiffy(sexyvalue));
const char* ponstANAL = typhus.c_str ();
DWORD *LTCt = ( DWORD* )( Lt_Client );
void* CONoff = ( void* )*( DWORD* )( *LTCt + 0x208 );
__asm
{
push ponstANAL;
call CONoff;
add esp, (4*2/2+4-2-2);
}
}
#pragma endregion
void mezhasstarted()
{
while(true)
{
PTC("ShowFps",1);
#pragma region TextInjectionComplete
if(GetAsyncKeyState(VK_DELETE)&1)
{
Sleep(100);
keybd_event(VK_RETURN,0,0,0);
Sleep(10);
keybd_event('I',0,0,0);
Sleep(10);
keybd_event('N',0,0,0);
Sleep(10);
keybd_event('J',0,0,0);
Sleep(10);
keybd_event('E',0,0,0);
Sleep(10);
keybd_event('C',0,0,0);
Sleep(10);
keybd_event('T',0,0,0);
Sleep(10);
keybd_event('I',0,0,0);
Sleep(10);
keybd_event('O',0,0,0);
Sleep(10);
keybd_event('N',0,0,0);
Sleep(10);
keybd_event(VK_SPACE,0,0,0);
Sleep(10);
keybd_event('C',0,0,0);
Sleep(10);
keybd_event('O',0,0,0);
Sleep(10);
keybd_event('M',0,0,0);
Sleep(10);
keybd_event('P',0,0,0);
Sleep(10);
keybd_event('L',0,0,0);
Sleep(10);
keybd_event('E',0,0,0);
Sleep(10);
keybd_event('T',0,0,0);
Sleep(10);
keybd_event('E',0,0,0);
Sleep(10);
keybd_event(VK_RETURN,0,0,0);
Sleep(10);
}
#pragma endregion
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
Sleep(100);
keybd_event(VK_RETURN,0,0,0);
Sleep(5);
keybd_event('W',0,0,0);
Sleep(5);
}
Sleep(1);
}
}
DWORD WINAPI MezHasNoThread(LPVOID)
{
while( !SMEXIESTTHREADEVA() );
Sleep(100);
main();
return 0;
}
BOOL WINAPI blamsmae ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, MezHasNoThread, NULL, NULL, NULL);
}
return TRUE;
}
[/php]
i can test my addies now since it only d/c's after like 2-5 minutes.
ow yeah why it says godmode is because this source i used @ op7 :3
Owyeah if u create a hotkey hack leech the command list of injected it looks reall awesome when it types.
+ it is really fast @ typing ingame too.

