Lol if you don't even understand how DIP works, I doubt your going to be able to write a bypass for it anyways.
Hey,
i need help my the DIP.
I tried this but its not working:
[PHP]
pDrawIndexedPrimitive = (oDrawIndexedPrimitive) cDIP.Create(( BYTE* )Base.GetPointer(82) , ( BYTE* )myDrawIndexedPrimitive, 3);
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDrawIndexedPrimitive(pDevice,Type,BaseVertexIndex , MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE, true) ;
return D3D_OK ;
}
typedef HRESULT(__stdcall *oDrawIndexedPrimitive)(LPDIRECT3DDEVICE9 , D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT) ;[/PHP]
at first i tried without string so i can see if it works. nut its not working-.- i hope u can help me.
if u need more informations i can give u
Why are you returning D3D_OK; ? O_o
ac1d_buRn (08-26-2010)
Mine works.. but i am not gonna release it or will I ? o.O
Not home from skool and my bro is comming over. Ill get on SO BE ON ******. AND YOU CANT RELEASE PUBS WITH IT REMEMBER? BECAUSE IT NEVER GETS DETECTED. SO GTFO <3
mmmmmmmmmk. No pubs /RAGE