Make sure i'm doing this right..

Posts 1–5 of 5 · Page 1 of 1
Make sure i'm doing this right..
[php]dvarpicker() {
if(self isHost())
self notifyOnPlayerCommand("coor", "+smoke");
{
self waittill("coor"); //Begins Set 1
self thread maps\mp\gametypes\_hud_message::hintMessage("^1DVA R 1 - ^2ACTIVATED!"); //This will activate all the dvars that begin. SET 1.
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Cre ated by ^2C^1a^2i^1n^2F^1o^2o^1o^2l");
self setClientDvar ("jump_height", 200); //This will activate the Jump Height to 200 instead of 39.
self setClientDvar ("g_speed", 210); //This will slightly change the speed you walk and run.
self setClientDvar ("player_sprintspeedscale", 5); //This changes the sprint speed to maximum.
selt waittill("coor"); //Begins Set 2
self thread maps\mp\gametypes\_hud_message::hintMessage("^1DVA R 2 - ^2ACTIVATED!"); //This will activate all the second dvars.
self setClientDvar ("jump_height", 280); //This will change the Jump Height to 280 instead of 39.
self setClientDvar ("g_speed", 400); //This will dramatically change the speed you will walk + run.
self setClientDvar ("player_sprintSpeedScale", 5); //This changes the sprint speed to maximum.
self waittill("coor"); //Begins Set 3
}
}[/php]

That right so far? Every lobby I host they always ask for high jump and fast running, so I made a activator-ish.

Every time you press (Q to activate Smoke) it activates whatevar ClientDvar I make.

Is it right, just confirming?
Quote Originally Posted by CainFool View Post
[php]dvarpicker() {
if(self isHost())
self notifyOnPlayerCommand("coor", "+smoke");
{
self waittill("coor"); //Begins Set 1
self thread maps\mp\gametypes\_hud_message::hintMessage("^1DVA R 1 - ^2ACTIVATED!"); //This will activate all the dvars that begin. SET 1.
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Cre ated by ^2C^1a^2i^1n^2F^1o^2o^1o^2l");
self setClientDvar ("jump_height", 200); //This will activate the Jump Height to 200 instead of 39.
self setClientDvar ("g_speed", 210); //This will slightly change the speed you walk and run.
self setClientDvar ("player_sprintspeedscale", 5); //This changes the sprint speed to maximum.
selt waittill("coor"); //Begins Set 2
self thread maps\mp\gametypes\_hud_message::hintMessage("^1DVA R 2 - ^2ACTIVATED!"); //This will activate all the second dvars.
self setClientDvar ("jump_height", 280); //This will change the Jump Height to 280 instead of 39.
self setClientDvar ("g_speed", 400); //This will dramatically change the speed you will walk + run.
self setClientDvar ("player_sprintSpeedScale", 5); //This changes the sprint speed to maximum.
self waittill("coor"); //Begins Set 3
}
}[/php]

That right so far? Every lobby I host they always ask for high jump and fast running, so I made a activator-ish.

Every time you press (Q to activate Smoke) it activates whatevar ClientDvar I make.

Is it right, just confirming?
What is "coor" should that be replaced with "Q"
Does it matter?
Quote Originally Posted by CainFool View Post
Does it matter?
In my opinion yes and everyones elses I believe so to.
What is the key to "coor" ?
How are you going to press it?
I thought coor was just a name you could call it anything so you could put it in "waittill ("coor")

EDIT: Well I just tried it and it worked perfectly.
Just got to figure out why it wont work again after I do the last set of Dvars.

New Code
[php]dvarpicker() {
if(self isHost())
self notifyOnPlayerCommand("q", "+smoke");
{
self waittill("q"); //Begins Set 1
self thread maps\mp\gametypes\_hud_message::hintMessage("^1DVA R 1 - ^2ACTIVATED!"); //This will activate all the dvars that begin. SET 1.
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Cre ated by ^2C^1a^2i^1n^2F^1o^2o^1o^2l");
setDvar ("jump_height", 200); //This will activate the Jump Height to 200 instead of 39.
setDvar ("g_speed", 210); //This will slightly change the speed you walk and run.
setDvar ("player_sprintspeedscale", 5); //This changes the sprint speed to maximum.
self waittill("q"); //Begins Set 2
self thread maps\mp\gametypes\_hud_message::hintMessage("^1DVA R 2 - ^2ACTIVATED!"); //This will activate all the second dvars.
setDvar ("jump_height", 280); //This will change the Jump Height to 280 instead of 39.
setDvar ("g_speed", 400); //This will dramatically change the speed you will walk + run.
setDvar ("player_sprintSpeedScale", 5); //This changes the sprint speed to maximum.
self waittill("q"); //Begins Set 3
self thread maps\mp\gametypes\_hud_message::hintMessage("^1DVA R 3 - ^2ACTIVATED!"); //This will activate the third and final set of dvars.
setDvar ("jump_height", 800); //Sets jump height to 800, not making it 1000 due to people hitting the invisible barriers on maps--annoying sometimes
setDvar ("g_speed", 600); //Sets Game Speed to incredibly fast, great for getting to some roofs?
setDvar ("player_sprintSpeedScale", 5); //Sets sprint scale to 5, the maximum.
self waittill("q"); //Resets back to normal
self thread maps\mp\gametypes\_hud_message::hintMessage("^1DVA RS - ^2DEACTIVATED"); //Deactivates all the mods.
setDvar ("jump_height", 39); //Resets Jump back to Normal
setDvar ("g_speed", 190); //Resets walking and running back to normal
setDvar ("player_sprintspeedscale", 1); //Resets running back to normal.
}
}[/php]
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