Sig Scan for GameStatus

Posts 1–11 of 11 · Page 1 of 1
Sig Scan for GameStatus
I have been trying to make a sig scan for gamestatus by crash but I always get no address. Here is my sig scan.

Code:
DWORD dwGameStatus = FindPattern(dwCShell, 0x900000, (PBYTE)"\x00\x05\x00\x00\x00\x00\x94\x71\x37\x5C\x94\x71\x37\x50\x94\x71\x37", "xx????xxxxxxxxxxx" );
Find it manually... don't be lazy and use sig scans...
Quote Originally Posted by Crash View Post
Find it manually... don't be lazy and use sig scans...
I tried doing it manually but the game crashed while loading. Can you make a tut on making sig scans.
Quote Originally Posted by Crash View Post
Find it manually... don't be lazy and use sig scans...
Cept' for things like no recoil. Sig scans are simpler for those.
Does dwCShell = GetModuleHandle("CShell.dll");
Quote Originally Posted by whit View Post
Does dwCShell = GetModuleHandle("CShell.dll");
wut.
Quote Originally Posted by whatup777 View Post
wut.
He's asking if the Module handle is getting CShell.dll /
Quote Originally Posted by whatup777 View Post
wut.
DWORD dwCshell inthe sig
Quote Originally Posted by whit View Post
Does dwCShell = GetModuleHandle("CShell.dll");
Yup i defined that in my globals.
Quote Originally Posted by ipwnuuaal5 View Post
Yup i defined that in my globals.
You cant get the address for it by using a sig, I have tried, but I crashed too. Just save the bytes and when CA updates, search the bytes then you got the address.
oh just noticed. Yeah fix that up.
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